Player Matchup

Skadi
Skadi
 
Skadi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jistu
Ah Muzen Cab
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
265W - 168L
1,640 Elo+
Solo
Anubis
Anubis
WTBelimS
Anubis
Level 29
God Stats
18W - 8L
1,717 SR
Queue Stats
153W - 120L
1,616 Elo+
Solo
Tyr
Tyr
Yee7usDeletus
Tyr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 92L
1,453 Elo+
Solo
Team Averages
Level 24
1,543 SR
1,542 Elo+

VS

Team Averages
Level 17
1,449 SR
1,532 Elo+
Izanami
Izanami
Bountizarus
Izanami
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,541 Elo+
Party 1
Yemoja
Yemoja
ElitroRuinrunner
Yemoja
Level 7
God Stats
0W - 2L
1,324 SR
Queue Stats
4W - 4L
1,524 Elo+
Party 1
Chronos
Chronos
HaB0
Chronos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,566 Elo+
Solo
Guan Yu
Guan Yu
Maloif
Guan Yu
Level 23
God Stats
3W - 4L
1,420 SR
Queue Stats
93W - 92L
1,655 Elo+
Solo
Arachne
Arachne
filotimoWarrior
Arachne
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
177W - 177L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
10 / 7 / 7
12,344
617
15,839
13,334
3,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
 
Tiamat
17
3 / 1 / 4
11,244
562
10,353
13,748
8,192
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
Jistu
Ah Muzen Cab
20
7 / 2 / 5
13,547
677
16,641
12,101
4,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Anubis
WTBelimS
Anubis
19
6 / 6 / 11
12,014
601
17,424
18,159
8,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 3 / 11
11,346
567
9,025
14,733
7,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bountizarus
Izanami
15
2 / 7 / 4
9,762
488
7,926
18,324
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 8 / 5
9,158
458
6,069
16,743
14,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chronos
HaB0
Chronos
16
6 / 5 / 4
10,597
530
11,167
14,479
4,796
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Maloif
Guan Yu
16
4 / 5 / 4
10,377
519
13,312
24,634
21,476
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
6 / 6 / 3
10,873
544
7,325
19,008
6,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
31
Kills
19
19
Deaths
31
38
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
7
7
1.93
W
Tiamat
 
Tiamat
3
1
4
5
L
Izanami
Bountizarus
Izanami
2
7
4
0.57
L
1
8
5
0.44
L
Chronos
HaB0
Chronos
6
5
4
1.6
W
Ah Muzen Cab
Jistu
Ah Muzen Cab
7
2
5
4.75
L
Guan Yu
Maloif
Guan Yu
4
5
4
1.2
W
Anubis
WTBelimS
Anubis
6
6
11
1.92
W
5
3
11
3.5
L
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,282
Damage
45,799
72,075
Taken
93,188
33,209
Mitigated
52,028
28,173
Healing
22,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
15,839
9,257
0
2,229
13,334
3,704
1,788
5,788
7,546
0
54,691
W
Tiamat
 
Tiamat
10,353
821
37
8,661
13,748
8,192
2,855
2,758
10,990
67,254
0
L
Izanami
Bountizarus
Izanami
7,926
5,292
0
5,042
18,324
4,418
350
4,804
13,520
0
73,083
L
6,069
1,682
702
803
16,743
14,567
201
4,405
12,338
34,309
0
L
Chronos
HaB0
Chronos
11,167
1,417
0
3,228
14,479
4,796
0
2,295
12,184
61,454
0
W
Ah Muzen Cab
Jistu
Ah Muzen Cab
16,641
7,733
0
5,033
12,101
4,870
9,441
3,803
8,298
0
132,842
L
Guan Yu
Maloif
Guan Yu
13,312
1,115
296
6,469
24,634
21,476
0
8,656
15,978
6,797
51,659
W
Anubis
WTBelimS
Anubis
17,424
775
127
9,074
18,159
8,887
423
5,049
13,110
85,877
0
W
9,025
211
0
3,012
14,733
7,556
0
2,190
12,543
0
54,580
L
7,325
4,478
0
5,958
19,008
6,771
255
7,617
11,391
0
69,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,495
Gold Earned
50,767
660
Minions Killed
521
0
Camps Cleared
0
1,878,638
Distance Traveled
1,777,859
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,344
617
82
4
0
342,146
4
W
Tiamat
11,244
562
140
7
0
365,514
6
L
Izanami
9,762
488
139
7
0
296,499
7
L
Yemoja
9,158
458
73
4
0
276,178
4
L
Chronos
10,597
530
98
5
0
362,574
3
W
Ah Muzen Cab
13,547
677
224
11
0
398,060
5
L
Guan Yu
10,377
519
93
5
0
404,808
4
W
Anubis
12,014
601
136
7
0
357,786
6
W
Tyr
11,346
567
78
4
0
415,132
1
L
Arachne
10,873
544
118
6
0
437,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role