Player Matchup

Chaac
Chaac
Platinum III
CapillaryAction
Chaac
Platinum III
Level 129
God Stats
65W - 42L
1,665 SR
Queue Stats
512W - 506L
1,559 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Darthaidan
Nu Wa
Diamond V
Level 153
God Stats
65W - 55L
1,617 SR
Queue Stats
344W - 349L
1,942 MMR
Party 2
Geb
Geb
Masters
XboxGoblin
Geb
Masters
Level 156
God Stats
49W - 34L
1,719 SR
Queue Stats
428W - 390L
1,837 MMR
Party 2
Hun Batz
Hun Batz
Diamond IV
Z0boomafoo
Hun Batz
Diamond IV
Level 88
God Stats
33W - 19L
1,577 SR
Queue Stats
298W - 282L
2,059 MMR
Solo
Chiron
Chiron
Gold IV
snowman1919
Chiron
Gold IV
Level 126
God Stats
1W - 0L
1,889 SR
Queue Stats
71W - 64L
1,508 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,693 SR
1,781 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,614 SR
1,788 MMR
Rama
Rama
Gold V
DEXTROX
Rama
Gold V
Level 158
God Stats
16W - 13L
1,632 SR
Queue Stats
378W - 400L
1,397 MMR
Party 1
Chang'e
Chang'e
Bronze III
MisterJae
Chang'e
Bronze III
Level 66
God Stats
0W - 1L
1,552 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Thor
Thor
Diamond II
Tempperr
Thor
Diamond II
Level 85
God Stats
8W - 7L
1,757 SR
Queue Stats
214W - 201L
2,362 MMR
Solo
Scylla
Scylla
Masters
TheSmiteGodder
Scylla
Masters
Level 149
God Stats
0W - 2L
1,581 SR
Queue Stats
652W - 653L
2,202 MMR
Solo
Fafnir
Fafnir
Gold III
selecta05
Fafnir
Gold III
Level 141
God Stats
7W - 12L
1,549 SR
Queue Stats
196W - 206L
1,480 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 7
12,836
611
15,943
18,979
16,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Nu Wa
18
4 / 3 / 10
12,209
581
19,904
10,399
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 0 / 13
12,023
573
8,953
16,919
20,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Z0boomafoo
Hun Batz
20
7 / 1 / 7
13,234
630
11,941
14,741
6,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
20
4 / 1 / 7
13,293
633
9,324
12,319
4,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
CharybdisArtioTiamatGilgameshSet

VS

Bans
Morgan Le FayOdinYemojaUllrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DEXTROX
Rama
16
0 / 4 / 4
9,843
469
5,526
17,949
6,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
MisterJae
Chang'e
16
4 / 8 / 1
10,038
478
10,268
17,733
6,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
17
3 / 5 / 4
10,435
497
8,741
17,263
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 1
9,554
455
7,846
12,123
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
selecta05
Fafnir
13
0 / 5 / 5
8,425
401
3,679
19,485
23,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
27
Kills
9
9
Deaths
27
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
4
7
3.13
L
Rama
DEXTROX
Rama
0
4
4
0.5
W
Nu Wa
4
3
10
3
L
Chang'e
MisterJae
Chang'e
4
8
1
0.56
L
Thor
3
5
4
1
L
2
5
1
0.5
W
3
0
13
9.5
W
Hun Batz
Z0boomafoo
Hun Batz
7
1
7
10.5
L
Fafnir
selecta05
Fafnir
0
5
5
0.5
W
Chiron
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,065
Damage
36,060
73,357
Taken
84,553
50,714
Mitigated
45,805
30,585
Healing
22,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,943
2,811
0
9,408
18,979
16,258
1,551
7,455
10,983
16
66,537
L
Rama
DEXTROX
Rama
5,526
4,178
0
5,844
17,949
6,370
264
5,018
12,715
0
83,020
W
Nu Wa
19,904
5,564
184
2,811
10,399
3,973
6,576
4,806
5,345
85,514
0
L
Chang'e
MisterJae
Chang'e
10,268
201
370
6,279
17,733
6,183
600
1,717
15,994
63,496
0
L
Thor
8,741
2,151
0
5,803
17,263
6,397
0
5,166
11,873
0
77,368
L
7,846
722
0
1,019
12,123
3,682
0
6,711
5,088
71,467
0
W
8,953
1,228
1,164
7,125
16,919
20,077
1,030
3,355
13,344
23,757
0
W
Hun Batz
Z0boomafoo
Hun Batz
11,941
5,560
0
2,032
14,741
6,016
1,178
3,235
11,282
0
117,131
L
Fafnir
selecta05
Fafnir
3,679
1,061
0
3,078
19,485
23,173
0
9,031
10,026
18,365
0
W
Chiron
9,324
2,745
719
7,142
12,319
4,390
4,721
3,241
8,943
0
103,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,595
Gold Earned
48,295
593
Minions Killed
610
0
Camps Cleared
0
2,194,384
Distance Traveled
1,906,620
40
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,836
611
86
4
0
428,656
3
L
Rama
9,843
469
161
8
0
371,704
6
W
Nu Wa
12,209
581
173
8
0
397,404
9
L
Chang'e
10,038
478
133
6
0
384,229
3
L
Thor
10,435
497
140
7
0
410,077
7
L
Scylla
9,554
455
154
7
0
359,812
1
W
Geb
12,023
573
11
1
0
484,625
9
W
Hun Batz
13,234
630
160
8
0
481,064
12
L
Fafnir
8,425
401
22
1
0
380,798
5
W
Chiron
13,293
633
163
8
0
402,635
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role