Player Matchup

Sun Wukong
Sun Wukong
Monster-_-Kloudz
Sun Wukong
Level 86
God Stats
19W - 6L
1,731 SR
Queue Stats
203W - 136L
1,589 Elo+
Party 1
Scylla
Scylla
Xx9alphaomega9xX
Scylla
Level 87
God Stats
11W - 10L
1,265 SR
Queue Stats
175W - 114L
1,593 Elo+
Party 1
Hel
Hel
mkocsis1
Hel
Level 122
God Stats
6W - 4L
1,569 SR
Queue Stats
169W - 100L
1,610 Elo+
Party 1
Team Averages
Level 98
1,522 SR
1,597 Elo+

VS

Team Averages
Level 118
1,305 SR
1,486 Elo+
Chiron
Chiron
Nino ChanUwU
Chiron
Level 145
God Stats
0W - 4L
1,254 SR
Queue Stats
471W - 397L
1,592 Elo+
Party 2
Ra
Ra
TigerNnja
Ra
Level 142
God Stats
8W - 14L
1,301 SR
Queue Stats
357W - 346L
1,550 Elo+
Party 2
Hades
Hades
miVecinoTotoro
Hades
Level 67
God Stats
5W - 9L
1,359 SR
Queue Stats
62W - 93L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Monster-_-Kloudz
Sun Wukong
14
2 / 2 / 8
10,464
654
10,059
17,757
13,290
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 1 / 7
12,513
782
12,821
7,061
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 9
11,403
713
9,448
15,397
5,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
4 / 6 / 2
10,431
652
16,663
20,186
8,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 8 / 4
10,067
629
11,638
13,633
5,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

4
0 / 2 / 0
7,733
483
0
2,713
706

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
16
Kills
6
6
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Monster-_-Kloudz
Sun Wukong
2
2
8
3
L
Chiron
4
6
2
0.83
L
2
8
4
0.5
W
9
1
7
12.5
L
0
2
0
0
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,328
Damage
28,301
40,215
Taken
36,532
21,354
Mitigated
15,030
21,106
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Monster-_-Kloudz
Sun Wukong
10,059
1,349
0
3,245
17,757
13,290
804
4,430
12,715
0
27,766
L
Chiron
16,663
3,918
562
2,630
20,186
8,652
0
10,641
9,172
0
51,078
L
11,638
349
1,760
2,437
13,633
5,672
15
9,718
3,635
34,469
0
W
12,821
144
201
1,758
7,061
2,420
394
2,901
3,986
56,587
0
L
0
0
0
70
2,713
706
0
1,903
810
1,490
0
W
9,448
458
6,760
9,142
15,397
5,644
1,212
3,971
11,150
40,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,380
Gold Earned
28,231
208
Minions Killed
147
12
Camps Cleared
3
921,997
Distance Traveled
534,501
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,464
654
39
2
0
301,409
2
L
Chiron
10,431
652
78
5
1
267,297
1
L
Ra
10,067
629
66
4
1
259,190
3
W
Scylla
12,513
782
109
7
9
327,390
2
L
Hades
7,733
483
3
0
1
8,014
0
W
Hel
11,403
713
60
4
3
293,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role