Player Matchup

Chaac
Chaac
MrMajorLeague
Chaac
Level 117
God Stats
25W - 12L
1,710 SR
Queue Stats
356W - 156L
1,774 Elo+
Party 1
Ra
Ra
N00ah
Ra
Level 104
God Stats
6W - 3L
1,587 SR
Queue Stats
184W - 73L
1,883 Elo+
Party 1
Eset
Eset
Parad0xx
Eset
Level 157
God Stats
18W - 4L
1,872 SR
Queue Stats
331W - 129L
1,876 Elo+
Party 1
Team Averages
Level 126
1,723 SR
1,845 Elo+

VS

Team Averages
Level 125
1,480 SR
1,691 Elo+
Rama
Rama
ACM13
Rama
Level 78
God Stats
1W - 2L
1,296 SR
Queue Stats
72W - 79L
1,680 Elo+
Solo
Ah Puch
Ah Puch
crackheadchicken
Ah Puch
Level 144
God Stats
0W - 2L
1,849 SR
Queue Stats
426W - 514L
1,617 Elo+
Solo
Cu Chulainn
Cu Chulainn
shadowshark22
Cu Chulainn
Level 154
God Stats
0W - 3L
1,296 SR
Queue Stats
232W - 141L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 6
8,317
756
11,433
12,213
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ra
13
4 / 1 / 7
8,577
780
7,907
7,770
3,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Eset
12
3 / 1 / 9
8,778
798
6,056
9,174
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ACM13
Rama
10
2 / 3 / 1
7,046
641
4,555
8,703
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 5 / 3
6,612
601
7,814
8,287
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
shadowshark22
Cu Chulainn
10
1 / 4 / 2
6,884
626
10,853
13,674
9,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
3
3
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
ACM13
Rama
2
3
1
0.83
W
5
1
6
8
W
Ra
4
1
7
7.5
W
Eset
3
1
9
7.5
L
0
5
3
0.3
L
Cu Chulainn
shadowshark22
Cu Chulainn
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,396
Damage
23,222
29,157
Taken
30,664
22,587
Mitigated
15,146
11,011
Healing
7,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
ACM13
Rama
4,555
2,724
0
1,694
8,703
3,083
275
4,165
4,333
0
18,388
W
11,433
2,281
0
3,094
12,213
9,741
0
3,264
8,480
1,114
18,654
W
Ra
7,907
803
2,092
3,707
7,770
3,908
573
2,163
5,399
43,912
0
W
Eset
6,056
1,690
220
1,898
9,174
8,938
245
2,585
6,166
12,392
0
L
7,814
218
0
1,641
8,287
2,935
204
3,991
4,012
24,710
0
L
Cu Chulainn
shadowshark22
Cu Chulainn
10,853
1,536
0
3,810
13,674
9,128
97
6,936
6,194
0
24,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,672
Gold Earned
20,542
146
Minions Killed
117
6
Camps Cleared
4
601,954
Distance Traveled
541,086
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,046
641
38
3
1
161,257
4
W
Chaac
8,317
756
23
2
2
219,999
0
W
Ra
8,577
780
105
10
3
216,153
2
W
Eset
8,778
798
18
2
1
165,802
3
L
Ah Puch
6,612
601
46
4
2
189,866
3
L
Cu Chulainn
6,884
626
33
3
1
189,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role