Player Matchup

He Bo
He Bo
DreadfulAngel69
He Bo
Level 24
God Stats
0W - 1L
1,714 SR
Queue Stats
81W - 47L
1,556 Elo+
Party 1
Bacchus
Bacchus
F_T_W_81
Bacchus
Level 146
God Stats
12W - 19L
1,488 SR
Queue Stats
749W - 678L
1,527 Elo+
Party 1
Fenrir
Fenrir
SoulEater3210
Fenrir
Level 119
God Stats
0W - 2L
1,344 SR
Queue Stats
150W - 103L
1,571 Elo+
Party 1
Team Averages
Level 96
1,516 SR
1,551 Elo+

VS

Team Averages
Level 60
1,422 SR
1,447 Elo+
Chaac
Chaac
Cokezoo8bg9775
Chaac
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 22L
1,415 Elo+
Solo
Thanatos
Thanatos
G0Iden W0If
Thanatos
Level 68
God Stats
7W - 12L
1,366 SR
Queue Stats
113W - 137L
1,454 Elo+
Party 2
Chang'e
Chang'e
jajajavi888
Chang'e
Level 86
God Stats
24W - 26L
1,401 SR
Queue Stats
202W - 230L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 3
6,420
642
5,857
8,660
2,614
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
F_T_W_81
Bacchus
8
0 / 4 / 6
6,060
606
7,003
11,480
13,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 5 / 3
6,662
666
6,657
9,448
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 9
7,884
788
10,598
9,633
7,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
G0Iden W0If
Thanatos
12
9 / 3 / 3
8,265
827
4,795
8,725
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
jajajavi888
Chang'e
11
2 / 2 / 9
7,492
749
9,984
8,785
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
5
Kills
14
14
Deaths
6
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
2
5
3
0.7
L
Bacchus
F_T_W_81
Bacchus
0
4
6
0.75
W
Thanatos
G0Iden W0If
Thanatos
9
3
3
3.5
L
3
5
3
0.9
W
Chang'e
jajajavi888
Chang'e
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,517
Damage
25,377
29,588
Taken
27,143
20,346
Mitigated
13,530
3,382
Healing
13,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,598
871
179
4,034
9,633
7,451
40
5,133
4,500
0
23,313
L
5,857
275
0
950
8,660
2,614
0
2,705
5,456
15,466
0
L
Bacchus
F_T_W_81
Bacchus
7,003
1,233
441
1,454
11,480
13,729
0
3,794
7,308
11,674
0
W
Thanatos
G0Iden W0If
Thanatos
4,795
1,052
0
5,683
8,725
3,604
251
4,233
4,492
0
20,622
L
6,657
2,092
0
537
9,448
4,003
0
3,873
5,204
0
16,332
W
Chang'e
jajajavi888
Chang'e
9,984
394
1,444
2,335
8,785
2,475
98
4,074
4,711
21,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,142
Gold Earned
23,641
58
Minions Killed
97
4
Camps Cleared
5
517,186
Distance Traveled
597,028
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,884
788
27
3
0
214,558
0
L
He Bo
6,420
642
17
2
1
163,651
0
L
Bacchus
6,060
606
14
1
1
180,389
2
W
Thanatos
8,265
827
36
4
2
193,303
5
L
Fenrir
6,662
666
27
3
2
173,146
5
W
Chang'e
7,492
749
34
3
3
189,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role