Player Matchup

Baron Samedi
Baron Samedi
Platinum I
LousseEnEsti
Baron Samedi
Platinum I
Level 158
God Stats
7W - 6L
1,801 SR
Queue Stats
389W - 322L
1,902 MMR
Party 1
Da Ji
Da Ji
Diamond III
LoussePasLousse
Da Ji
Diamond III
Level 147
God Stats
5W - 3L
1,733 SR
Queue Stats
297W - 262L
2,171 MMR
Party 1
Geb
Geb
Platinum I
sick_my_duck5
Geb
Platinum I
Level 141
God Stats
18W - 13L
1,844 SR
Queue Stats
232W - 225L
1,956 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,793 SR
2,010 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 110
1,687 SR
1,721 MMR
Hel
Hel
Platinum II
Chumbo5757
Hel
Platinum II
Level 149
God Stats
9W - 11L
1,782 SR
Queue Stats
273W - 300L
1,777 MMR
Party 2
Mulan
Mulan
Platinum V
Frankieb4205189
Mulan
Platinum V
Level 141
God Stats
38W - 30L
1,525 SR
Queue Stats
354W - 375L
1,609 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
KGLoki47
Cthulhu
Platinum II
Level 40
God Stats
0W - 1L
1,753 SR
Queue Stats
19W - 33L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LousseEnEsti
Baron Samedi
17
9 / 0 / 9
12,078
755
19,545
11,413
6,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 4 / 7
11,036
690
15,850
17,996
8,354
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

16
6 / 1 / 14
11,883
743
17,973
22,586
20,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Morgan Le FayGilgameshTiamatPersephoneOdin

VS

Bans
AthenaAchillesScyllaMedusaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
10,019
626
10,478
16,145
6,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 7 / 5
9,069
567
8,256
21,073
18,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
KGLoki47
Cthulhu
13
3 / 5 / 1
10,043
628
16,013
21,251
23,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
20
Kills
5
5
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
0
7
5
0.36
L
Cthulhu
KGLoki47
Cthulhu
3
5
1
0.7
W
Baron Samedi
LousseEnEsti
Baron Samedi
9
0
9
13.5
W
5
4
7
2.13
W
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,368
Damage
34,747
51,995
Taken
58,469
35,894
Mitigated
47,925
23,320
Healing
15,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,478
117
3,312
4,348
16,145
6,445
0
10,648
4,522
43,680
0
L
8,256
779
1,026
4,241
21,073
18,257
0
10,960
8,479
0
17,160
L
Cthulhu
KGLoki47
Cthulhu
16,013
693
180
2,356
21,251
23,223
0
11,861
7,710
37,702
0
W
Baron Samedi
LousseEnEsti
Baron Samedi
19,545
2,645
5,257
8,926
11,413
6,606
1,229
6,747
3,847
52,770
0
W
15,850
4,767
0
2,849
17,996
8,354
600
7,515
8,878
0
46,977
W
17,973
2,887
0
6,288
22,586
20,934
425
9,922
10,187
41,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,997
Gold Earned
29,131
173
Minions Killed
171
5
Camps Cleared
7
897,671
Distance Traveled
793,346
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,019
626
84
5
3
255,864
0
L
Mulan
9,069
567
21
1
2
246,781
2
L
Cthulhu
10,043
628
66
4
2
290,701
4
W
Baron Samedi
12,078
755
76
5
1
277,317
3
W
Da Ji
11,036
690
52
3
4
288,846
2
W
Geb
11,883
743
45
3
0
331,508
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role