Player Matchup

Fafnir
Fafnir
I-AlQaEDa
Fafnir
Level 118
God Stats
22W - 24L
1,652 SR
Queue Stats
517W - 512L
1,389 Elo+
Solo
Bakasura
Bakasura
SPG_M03
Bakasura
Level 97
God Stats
90W - 97L
1,421 SR
Queue Stats
197W - 239L
1,360 Elo+
Party 1
Merlin
Merlin
WallurHayha
Merlin
Level 41
God Stats
11W - 6L
1,544 SR
Queue Stats
43W - 43L
1,435 Elo+
Party 3
Vamana
Vamana
lobolobito
Vamana
Level 25
God Stats
6W - 5L
1,572 SR
Queue Stats
34W - 55L
1,340 Elo+
Party 1
Izanami
Izanami
warriorKDLA
Izanami
Level 27
God Stats
3W - 1L
1,658 SR
Queue Stats
43W - 43L
1,428 Elo+
Party 3
Team Averages
Level 62
1,570 SR
1,390 Elo+

VS

Team Averages
Level 51
1,445 SR
1,400 Elo+
Cerberus
Cerberus
Deh_Snow
Cerberus
Level 69
God Stats
24W - 19L
1,505 SR
Queue Stats
143W - 153L
1,395 Elo+
Solo
Charybdis
Charybdis
kommaah
Charybdis
Level 56
God Stats
1W - 5L
1,412 SR
Queue Stats
34W - 60L
1,347 Elo+
Party 2
Vulcan
Vulcan
melmann1
Vulcan
Level 62
God Stats
8W - 13L
1,453 SR
Queue Stats
487W - 513L
1,505 Elo+
Solo
Bellona
Bellona
uReachy
Bellona
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,428 Elo+
Party 2
Da Ji
Da Ji
yPrincesss_
Da Ji
Level 46
God Stats
27W - 44L
1,352 SR
Queue Stats
103W - 225L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
I-AlQaEDa
Fafnir
9
1 / 0 / 7
6,265
570
1,735
7,008
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
SPG_M03
Bakasura
13
5 / 0 / 4
7,157
651
5,547
9,520
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
10
1 / 1 / 2
5,819
529
3,879
5,037
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
lobolobito
Vamana
11
6 / 1 / 0
6,955
632
4,289
6,711
6,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
warriorKDLA
Izanami
9
0 / 0 / 0
5,452
496
1,990
3,624
785
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deh_Snow
Cerberus
7
0 / 3 / 0
5,026
457
2,588
7,521
3,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
kommaah
Charybdis
9
0 / 2 / 1
4,943
449
3,446
5,732
1,299
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
melmann1
Vulcan
10
0 / 2 / 0
5,588
508
4,638
4,224
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
uReachy
Bellona
9
1 / 5 / 0
5,584
508
4,092
7,278
6,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
0 / 1 / 0
4,738
431
786
4,225
1,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
1
2
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Deh_Snow
Cerberus
0
3
0
0
W
Fafnir
I-AlQaEDa
Fafnir
1
0
7
4.5
W
Bakasura
SPG_M03
Bakasura
5
0
4
7
W
Merlin
1
1
2
2
L
Charybdis
kommaah
Charybdis
0
2
1
0.25
W
Vamana
lobolobito
Vamana
6
1
0
6
L
Vulcan
melmann1
Vulcan
0
2
0
0
L
Bellona
uReachy
Bellona
1
5
0
0.2
W
Izanami
warriorKDLA
Izanami
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,440
Damage
15,550
31,900
Taken
28,980
17,596
Mitigated
13,331
13,197
Healing
6,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Deh_Snow
Cerberus
2,588
108
0
1,532
7,521
3,366
0
1,533
5,668
14,741
0
W
Fafnir
I-AlQaEDa
Fafnir
1,735
233
0
3,943
7,008
5,785
434
1,094
5,884
12,396
0
W
Bakasura
SPG_M03
Bakasura
5,547
4,463
0
4,947
9,520
3,459
686
2,601
6,839
0
39,240
W
Merlin
3,879
164
86
760
5,037
1,447
45
2,583
2,230
26,072
0
L
Charybdis
kommaah
Charybdis
3,446
2,955
151
2,290
5,732
1,299
0
1,037
4,634
0
22,377
W
Vamana
lobolobito
Vamana
4,289
2,254
0
2,293
6,711
6,120
1,569
0
6,711
0
26,428
L
Vulcan
melmann1
Vulcan
4,638
522
0
667
4,224
1,231
0
1,567
2,235
37,495
0
L
Bellona
uReachy
Bellona
4,092
942
0
666
7,278
6,216
0
501
6,572
0
26,909
W
Izanami
warriorKDLA
Izanami
1,990
1,329
0
1,168
3,624
785
57
614
3,010
0
30,095
L
786
0
0
1,401
4,225
1,219
0
541
3,600
0
17,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,648
Gold Earned
25,879
313
Minions Killed
253
0
Camps Cleared
0
1,041,681
Distance Traveled
1,000,831
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,026
457
25
2
0
181,174
4
W
Fafnir
6,265
570
16
1
0
208,509
4
W
Bakasura
7,157
651
99
9
0
225,374
0
W
Merlin
5,819
529
68
6
0
202,550
5
L
Charybdis
4,943
449
51
5
0
187,664
2
W
Vamana
6,955
632
59
5
0
202,956
0
L
Vulcan
5,588
508
75
7
0
202,841
4
L
Bellona
5,584
508
62
6
0
197,324
0
W
Izanami
5,452
496
71
6
0
202,292
3
L
Da Ji
4,738
431
40
4
0
231,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role