Player Matchup

Discordia
Discordia
 
Discordia
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
EnergyEngine999
Serqet
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 25L
1,219 Elo+
Party 2
Nike
Nike
ImmortalRanaTTV
Nike
Level 128
God Stats
8W - 16L
1,386 SR
Queue Stats
383W - 448L
1,314 Elo+
Party 2
Neith
Neith
ItsAvarice
Neith
Level 65
God Stats
153W - 136L
1,483 SR
Queue Stats
602W - 653L
1,338 Elo+
Party 2
Tyr
Tyr
TigerGengar
Tyr
Level 157
God Stats
2W - 3L
1,507 SR
Queue Stats
230W - 265L
1,375 Elo+
Party 2
Team Averages
Level 100
1,475 SR
1,349 Elo+

VS

Team Averages
Level 107
1,413 SR
1,344 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ClarasaurusRex1
Sylvanus
Level 120
God Stats
27W - 43L
1,311 SR
Queue Stats
180W - 207L
1,367 Elo+
Party 1
Zhong Kui
Zhong Kui
DarkSkeletrox
Zhong Kui
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 126L
1,335 Elo+
Party 1
Neith
Neith
ENVY Trevor
Neith
Level 5
God Stats
2W - 0L
1,263 SR
Queue Stats
2W - 2L
1,169 Elo+
Party 1
Arachne
Arachne
FTM cezica89
Arachne
Level 128
God Stats
94W - 96L
1,492 SR
Queue Stats
230W - 260L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
1
0 / 0 / 0
1,377
197
0
247
58
7
2 / 1 / 1
4,222
603
2,141
3,850
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 0
3,458
494
738
3,575
2,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Neith
6
1 / 4 / 1
3,909
558
3,257
6,032
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 3
3,898
557
1,866
4,769
2,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 1 / 1
4,412
630
2,338
2,680
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
7
1 / 2 / 3
4,576
654
2,241
4,801
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
DarkSkeletrox
Zhong Kui
9
1 / 0 / 0
5,029
718
2,473
3,336
1,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
4 / 1 / 1
4,662
666
1,623
2,294
570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Arachne
FTM cezica89
Arachne
9
2 / 0 / 2
5,062
723
2,418
4,177
1,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
3
Kills
8
8
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
0
0
W
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Sylvanus
1
2
3
1.25
W
Zhong Kui
DarkSkeletrox
Zhong Kui
1
0
0
1
W
4
1
1
4.5
L
2
1
1
2.5
W
Arachne
FTM cezica89
Arachne
2
0
2
3
L
0
1
0
0
L
Neith
1
4
1
0.38
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,002
Damage
11,093
18,473
Taken
17,288
6,928
Mitigated
8,332
4,196
Healing
8,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
0
0
0
0
247
58
0
189
0
0
0
W
Nu Wa
 
Nu Wa
2,338
429
0
340
2,680
661
570
0
2,680
19,192
0
W
Sylvanus
2,241
531
966
2,147
4,801
4,186
540
0
4,801
11,746
3,571
W
Zhong Kui
DarkSkeletrox
Zhong Kui
2,473
343
0
2,690
3,336
1,815
0
0
3,216
24,840
0
W
1,623
1,035
0
256
2,294
570
716
0
2,294
0
9,319
L
2,141
276
0
1,450
3,850
1,070
0
1,160
2,604
0
14,121
W
Arachne
FTM cezica89
Arachne
2,418
2,052
153
2,048
4,177
1,100
0
0
4,039
0
21,220
L
738
70
0
0
3,575
2,126
0
1,983
1,534
0
8,209
L
Neith
3,257
2,095
0
1,740
6,032
1,466
0
1,321
4,613
0
18,570
L
1,866
334
0
1,006
4,769
2,208
0
1,802
2,851
0
8,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,864
Gold Earned
23,741
93
Minions Killed
198
0
Camps Cleared
0
575,190
Distance Traveled
640,742
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
1,377
197
0
0
0
0
0
W
Nu Wa
4,412
630
38
5
0
124,764
1
W
Sylvanus
4,576
654
27
4
0
128,762
3
W
Zhong Kui
5,029
718
55
8
0
125,958
1
W
Neith
4,662
666
19
3
0
125,102
0
L
Serqet
4,222
603
30
4
0
170,389
1
W
Arachne
5,062
723
59
8
0
136,156
1
L
Nike
3,458
494
14
2
0
147,095
0
L
Neith
3,909
558
37
5
0
115,676
0
L
Tyr
3,898
557
12
2
0
142,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role