Player Matchup

Cthulhu
Cthulhu
HollowQueen3896
Cthulhu
Level 29
God Stats
23W - 22L
1,557 SR
Queue Stats
66W - 72L
1,417 Elo+
Party 1
Agni
Agni
KingKok69
Agni
Level 29
God Stats
9W - 6L
1,522 SR
Queue Stats
72W - 101L
1,423 Elo+
Party 1
Ne Zha
Ne Zha
Kyukai
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,488 Elo+
Solo
Charybdis
Charybdis
LasothanakVn
Charybdis
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
85W - 73L
1,219 Elo+
Solo
Ymir
Ymir
PiggieDaBeast
Ymir
Level 29
God Stats
2W - 9L
1,428 SR
Queue Stats
64W - 93L
1,419 Elo+
Party 1
Team Averages
Level 22
1,502 SR
1,393 Elo+

VS

Team Averages
Level 22
1,394 SR
1,433 Elo+
Ao Kuang
Ao Kuang
JasonPine
Ao Kuang
Level 27
God Stats
12W - 10L
1,430 SR
Queue Stats
66W - 75L
1,367 Elo+
Party 3
Janus
Janus
RedRabbitMC
Janus
Level 26
God Stats
1W - 0L
1,258 SR
Queue Stats
58W - 55L
1,429 Elo+
Party 3
Bellona
Bellona
StileP
Bellona
Level 14
God Stats
5W - 1L
1,646 SR
Queue Stats
63W - 56L
1,590 Elo+
Solo
Artio
Artio
Ticondrious
Artio
Level 17
God Stats
1W - 1L
1,317 SR
Queue Stats
5W - 8L
1,339 Elo+
Party 2
Hou Yi
Hou Yi
zecrazed
Hou Yi
Level 27
God Stats
1W - 3L
1,317 SR
Queue Stats
44W - 53L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,477
424
8,360
15,726
16,378
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
17
8 / 1 / 2
10,442
522
16,206
12,782
4,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Kyukai
Ne Zha
16
5 / 5 / 4
9,799
490
11,251
14,119
6,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
LasothanakVn
Charybdis
12
0 / 7 / 1
7,370
369
3,324
10,515
3,302
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 3 / 3
8,442
422
2,058
12,745
11,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JasonPine
Ao Kuang
16
6 / 1 / 1
10,324
516
6,066
15,146
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 8 / 2
10,150
508
5,906
13,380
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
StileP
Bellona
18
3 / 3 / 3
11,676
584
11,737
15,139
16,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
2 / 2 / 5
10,141
507
6,325
14,201
12,730
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
zecrazed
Hou Yi
17
6 / 0 / 4
11,057
553
10,089
9,300
2,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
14
Kills
20
20
Deaths
14
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Ao Kuang
JasonPine
Ao Kuang
6
1
1
6.5
L
Agni
8
1
2
9
L
Ne Zha
Kyukai
Ne Zha
5
5
4
1.4
L
Charybdis
LasothanakVn
Charybdis
0
7
1
0.07
L
0
3
3
0.5
W
3
8
2
0.5
W
Bellona
StileP
Bellona
3
3
3
1.5
W
2
2
5
2.25
W
Hou Yi
zecrazed
Hou Yi
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,199
Damage
40,123
65,887
Taken
67,166
42,602
Mitigated
40,270
12,743
Healing
24,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,360
784
388
1,328
15,726
16,378
174
3,468
12,236
48,347
0
W
Ao Kuang
JasonPine
Ao Kuang
6,066
2,463
15
9,044
15,146
5,098
3,438
4,501
10,483
53,218
0
L
Agni
16,206
1,440
174
4,029
12,782
4,890
1,450
3,732
8,814
59,724
0
L
Ne Zha
Kyukai
Ne Zha
11,251
5,003
0
3,376
14,119
6,048
0
5,307
8,734
0
74,129
L
Charybdis
LasothanakVn
Charybdis
3,324
1,926
0
550
10,515
3,302
921
4,234
6,205
0
29,378
L
2,058
438
0
2,898
12,745
11,984
730
3,344
9,305
38,783
0
W
5,906
598
0
3,115
13,380
3,379
1,632
4,879
8,069
52,417
0
W
Bellona
StileP
Bellona
11,737
3,356
0
4,732
15,139
16,119
966
7,949
7,034
10,833
69,314
W
6,325
819
892
4,533
14,201
12,730
681
5,932
8,103
36,894
0
W
Hou Yi
zecrazed
Hou Yi
10,089
3,799
0
2,589
9,300
2,944
1,528
2,846
6,296
0
74,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,530
Gold Earned
53,348
424
Minions Killed
542
0
Camps Cleared
0
1,732,332
Distance Traveled
1,891,422
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,477
424
74
4
0
387,048
0
W
Ao Kuang
10,324
516
88
4
0
413,798
0
L
Agni
10,442
522
123
6
0
368,021
2
L
Ne Zha
9,799
490
106
5
0
343,292
0
L
Charybdis
7,370
369
52
3
0
293,203
0
L
Ymir
8,442
422
69
3
0
340,768
0
W
Janus
10,150
508
99
5
0
331,621
5
W
Bellona
11,676
584
173
9
0
371,691
5
W
Artio
10,141
507
55
3
0
381,895
0
W
Hou Yi
11,057
553
127
6
0
392,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role