Player Matchup

King Arthur
King Arthur
KirtapTheManiac
King Arthur
Level 124
God Stats
1W - 1L
1,161 SR
Queue Stats
52W - 49L
1,585 Elo+
Party 1
Geb
Geb
PlayAsMask
Geb
Level 156
God Stats
1W - 0L
1,516 SR
Queue Stats
173W - 170L
1,586 Elo+
Party 1
Ah Puch
Ah Puch
SaladInMyPants
Ah Puch
Level 18
God Stats
1W - 0L
1,610 SR
Queue Stats
4W - 2L
1,720 Elo+
Party 1
Raijin
Raijin
Zanshizo22
Raijin
Level 160
God Stats
1W - 3L
1,466 SR
Queue Stats
192W - 170L
1,583 Elo+
Party 1
Anubis
Anubis
xStraps
Anubis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,585 Elo+
Solo
Team Averages
Level 97
1,451 SR
1,612 Elo+

VS

Team Averages
Level 54
1,451 SR
1,618 Elo+
Chaac
Chaac
Deathursa
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,667 Elo+
Party 3
Bacchus
Bacchus
LilPottyB
Bacchus
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 71L
1,749 Elo+
Party 2
Cerberus
Cerberus
MegaMeagan
Cerberus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 253L
1,602 Elo+
Party 2
Bakasura
Bakasura
Valegrace
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,695 Elo+
Party 2
Thanatos
Thanatos
x__melodies__x
Thanatos
Level 29
God Stats
2W - 6L
1,253 SR
Queue Stats
43W - 76L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KirtapTheManiac
King Arthur
17
6 / 2 / 32
10,846
904
14,151
23,848
18,116
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
8 / 5 / 24
11,575
965
9,779
14,813
10,695
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 4 / 23
10,365
864
14,431
8,895
3,319
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
Zanshizo22
Raijin
20
21 / 2 / 22
13,015
1,085
27,556
9,783
4,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
xStraps
Anubis
18
6 / 3 / 25
11,260
938
15,890
11,788
6,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Deathursa
Chaac
12
1 / 10 / 7
7,727
644
8,306
18,906
21,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
LilPottyB
Bacchus
17
5 / 9 / 8
10,852
904
12,143
18,026
31,740
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
MegaMeagan
Cerberus
18
4 / 6 / 9
10,592
883
13,456
22,609
29,077
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Valegrace
Bakasura
16
2 / 10 / 6
9,478
790
7,093
18,693
7,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
15
3 / 12 / 6
9,199
767
6,876
15,548
6,100
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

173
Kill Participation
51
47
Kills
15
16
Deaths
47
126
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chaac
Deathursa
Chaac
1
10
7
0.45
W
King Arthur
KirtapTheManiac
King Arthur
6
2
32
11
L
Bacchus
LilPottyB
Bacchus
5
9
8
1
L
Cerberus
MegaMeagan
Cerberus
4
6
9
1.42
W
8
5
24
4
W
6
4
23
4.38
L
Bakasura
Valegrace
Bakasura
2
10
6
0.5
W
Raijin
Zanshizo22
Raijin
21
2
22
16
W
Anubis
xStraps
Anubis
6
3
25
6.17
L
Thanatos
3
12
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,807
Damage
47,874
69,127
Taken
93,782
43,329
Mitigated
96,193
23,571
Healing
19,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Deathursa
Chaac
8,306
1,068
0
2,345
18,906
21,547
0
15,143
3,763
0
15,806
W
King Arthur
KirtapTheManiac
King Arthur
14,151
1,471
1,389
9,212
23,848
18,116
114
7,123
15,392
0
20,071
L
Bacchus
LilPottyB
Bacchus
12,143
1,653
1,033
1,458
18,026
31,740
0
12,130
5,896
25,315
0
L
Cerberus
MegaMeagan
Cerberus
13,456
2,206
712
6,188
22,609
29,077
0
14,776
7,833
34,484
0
W
9,779
2,120
1,642
2,020
14,813
10,695
1,182
3,474
10,846
13,700
0
W
14,431
1,609
853
1,767
8,895
3,319
1,533
4,325
4,458
28,187
0
L
Bakasura
Valegrace
Bakasura
7,093
4,397
2,048
2,462
18,693
7,729
0
14,022
4,671
0
8,749
W
Raijin
Zanshizo22
Raijin
27,556
3,704
110
1,667
9,783
4,821
1,023
5,113
4,515
48,501
0
W
Anubis
xStraps
Anubis
15,890
1,119
78
4,833
11,788
6,378
1,701
5,564
5,880
38,837
0
L
Thanatos
6,876
1,404
0
3,719
15,548
6,100
0
11,585
3,963
0
14,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,061
Gold Earned
47,848
122
Minions Killed
141
0
Camps Cleared
0
1,073,993
Distance Traveled
875,384
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,727
644
11
1
0
136,794
0
W
King Arthur
10,846
904
11
1
0
268,739
5
L
Bacchus
10,852
904
21
2
0
172,295
0
L
Cerberus
10,592
883
75
6
0
196,048
0
W
Geb
11,575
965
7
1
0
192,085
0
W
Ah Puch
10,365
864
29
2
0
205,238
0
L
Bakasura
9,478
790
11
1
0
196,072
1
W
Raijin
13,015
1,085
40
3
0
215,871
1
W
Anubis
11,260
938
35
3
0
192,060
1
L
Thanatos
9,199
767
23
2
0
174,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role