Player Matchup

Ares
Ares
Andhaka2503
Ares
Level 14
God Stats
4W - 5L
1,689 SR
Queue Stats
43W - 41L
1,475 Elo+
Solo
Skadi
Skadi
Epsilonwolff
Skadi
Level 27
God Stats
21W - 14L
1,620 SR
Queue Stats
100W - 90L
1,626 Elo+
Solo
Susano
Susano
Ripley123456
Susano
Level 16
God Stats
3W - 3L
1,565 SR
Queue Stats
11W - 13L
1,566 Elo+
Solo
Arachne
Arachne
RobinHeartz
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
dxmonssj
Baron Samedi
Level 15
God Stats
2W - 2L
1,744 SR
Queue Stats
75W - 73L
1,595 Elo+
Solo
Team Averages
Level 15
1,624 SR
1,554 Elo+

VS

Team Averages
Level 42
1,609 SR
1,647 Elo+
Arachne
Arachne
DeeepRiver666
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,323 Elo+
Solo
Merlin
Merlin
FallenAutumnLeaf
Merlin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,774 Elo+
Party 1
Nemesis
Nemesis
Monsunes
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,639 Elo+
Party 1
Artemis
Artemis
PrinceCK
Artemis
Level 4
God Stats
2W - 0L
1,689 SR
Queue Stats
3W - 0L
1,774 Elo+
Party 1
Loki
Loki
nikodrin2
Loki
Level 160
God Stats
9W - 1L
1,857 SR
Queue Stats
228W - 146L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
8,521
533
5,553
8,839
7,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
9 / 2 / 0
8,032
502
6,807
7,141
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
12
1 / 4 / 1
7,525
470
2,654
10,463
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
RobinHeartz
Arachne
15
2 / 5 / 0
8,522
533
5,288
12,590
4,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
dxmonssj
Baron Samedi
14
1 / 5 / 1
8,314
520
5,172
11,191
6,302
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
2 / 2 / 2
6,460
404
954
2,779
962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 0 / 2
10,305
644
10,195
6,864
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Monsunes
Nemesis
15
3 / 5 / 4
8,392
525
6,167
10,998
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
PrinceCK
Artemis
13
0 / 5 / 3
7,751
484
4,702
9,790
2,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
17
6 / 2 / 3
9,690
606
11,613
10,839
4,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
14
Kills
18
18
Deaths
14
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
9
2.75
W
Arachne
2
2
2
1.5
L
9
2
0
4.5
W
7
0
2
8
W
Nemesis
Monsunes
Nemesis
3
5
4
1
W
Artemis
PrinceCK
Artemis
0
5
3
0.3
L
Susano
1
4
1
0.38
L
Arachne
RobinHeartz
Arachne
2
5
0
0.4
L
Baron Samedi
dxmonssj
Baron Samedi
1
5
1
0.3
W
Loki
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,474
Damage
33,631
50,224
Taken
41,270
23,416
Mitigated
15,122
14,190
Healing
9,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,553
124
0
1,542
8,839
7,695
0
721
8,118
25,837
0
W
Arachne
954
749
0
149
2,779
962
756
1,202
1,577
0
5,393
L
6,807
3,684
0
2,629
7,141
1,602
0
1,675
5,466
0
38,715
W
10,195
415
0
250
6,864
2,435
349
0
6,864
79,209
0
W
Nemesis
Monsunes
Nemesis
6,167
2,320
0
2,774
10,998
4,635
0
1,491
9,507
0
53,834
W
Artemis
PrinceCK
Artemis
4,702
2,705
0
1,957
9,790
2,769
102
3,665
6,125
0
50,163
L
Susano
2,654
0
0
2,419
10,463
3,337
68
431
10,032
0
39,360
L
Arachne
RobinHeartz
Arachne
5,288
2,734
0
4,400
12,590
4,480
0
5,564
7,026
0
66,442
L
Baron Samedi
dxmonssj
Baron Samedi
5,172
938
158
3,042
11,191
6,302
505
1,865
9,326
46,869
0
W
Loki
11,613
2,805
0
3,914
10,839
4,321
0
4,549
6,290
0
78,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,914
Gold Earned
42,598
445
Minions Killed
495
0
Camps Cleared
0
1,364,662
Distance Traveled
1,590,296
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,521
533
37
2
0
336,824
5
W
Arachne
6,460
404
10
1
0
321,050
1
L
Skadi
8,032
502
69
4
0
164,450
4
W
Merlin
10,305
644
173
11
0
313,859
2
W
Nemesis
8,392
525
79
5
0
336,874
3
W
Artemis
7,751
484
81
5
0
282,249
1
L
Susano
7,525
470
92
6
0
302,518
1
L
Arachne
8,522
533
123
8
0
294,703
0
L
Baron Samedi
8,314
520
124
8
0
266,167
4
W
Loki
9,690
606
152
10
0
336,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role