Player Matchup

Fenrir
Fenrir
ASAP GIBBY
Fenrir
Level 133
God Stats
2W - 2L
1,900 SR
Queue Stats
186W - 161L
1,684 Elo+
Party 2
Gilgamesh
Gilgamesh
SideSwipe Drew
Gilgamesh
Level 108
God Stats
87W - 81L
1,632 SR
Queue Stats
548W - 627L
1,597 Elo+
Solo
Kukulkan
Kukulkan
WindowShopper75
Kukulkan
Level 135
God Stats
20W - 15L
1,539 SR
Queue Stats
272W - 245L
1,617 Elo+
Party 2
Team Averages
Level 125
1,690 SR
1,632 Elo+

VS

Team Averages
Level 98
1,791 SR
1,844 Elo+
Mulan
Mulan
DrDynamite429
Mulan
Level 132
God Stats
41W - 12L
1,869 SR
Queue Stats
313W - 138L
1,869 Elo+
Party 1
Yemoja
Yemoja
Essemvee
Yemoja
Level 114
God Stats
2W - 0L
1,772 SR
Queue Stats
48W - 15L
1,829 Elo+
Party 1
Sol
Sol
XLCreep
Sol
Level 48
God Stats
5W - 0L
1,731 SR
Queue Stats
125W - 35L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASAP GIBBY
Fenrir
14
5 / 6 / 3
10,913
606
11,651
17,241
15,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SideSwipe Drew
Gilgamesh
15
2 / 4 / 6
10,579
588
13,804
28,753
19,704
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
15
2 / 3 / 6
10,747
597
18,760
6,897
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 7
11,905
661
18,664
19,793
24,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Essemvee
Yemoja
14
0 / 1 / 12
11,441
636
7,401
19,058
16,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
16
7 / 3 / 5
12,415
690
16,944
10,857
4,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
9
Kills
13
13
Deaths
9
15
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ASAP GIBBY
Fenrir
5
6
3
1.08
W
6
5
7
1.9
W
Yemoja
Essemvee
Yemoja
0
1
12
6
L
Gilgamesh
SideSwipe Drew
Gilgamesh
2
4
6
1.25
L
Kukulkan
2
3
6
1.67
W
Sol
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,215
Damage
43,009
52,891
Taken
49,708
38,496
Mitigated
46,001
14,633
Healing
16,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ASAP GIBBY
Fenrir
11,651
2,816
0
2,778
17,241
15,759
0
6,936
9,723
0
32,486
W
18,664
2,749
0
3,358
19,793
24,309
412
5,406
13,940
2,735
35,996
W
Yemoja
Essemvee
Yemoja
7,401
2,097
3,126
8,352
19,058
16,910
245
11,838
7,036
21,378
0
L
Gilgamesh
SideSwipe Drew
Gilgamesh
13,804
2,487
721
10,880
28,753
19,704
0
13,512
14,384
2,986
22,905
L
Kukulkan
18,760
1,280
0
254
6,897
3,033
0
4,336
2,425
83,996
0
W
Sol
16,944
7,131
0
2,132
10,857
4,782
2,325
2,980
7,572
44,786
3,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,239
Gold Earned
35,761
213
Minions Killed
165
11
Camps Cleared
4
910,746
Distance Traveled
907,460
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,913
606
37
2
5
303,647
3
W
Mulan
11,905
661
55
3
1
315,868
5
W
Yemoja
11,441
636
26
1
1
286,678
1
L
Gilgamesh
10,579
588
24
1
3
284,189
0
L
Kukulkan
10,747
597
152
8
3
322,910
5
W
Sol
12,415
690
84
5
2
304,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role