Player Matchup

Ullr
Ullr
Solomedaddy
Ullr
Level 26
God Stats
2W - 2L
1,663 SR
Queue Stats
91W - 84L
1,559 Elo+
Party 3
Horus
Horus
SpectralDiety
Horus
Level 28
God Stats
11W - 13L
1,429 SR
Queue Stats
142W - 146L
1,510 Elo+
Solo
Loki
Loki
TinyManMilers
Loki
Level 29
God Stats
1W - 2L
1,534 SR
Queue Stats
137W - 113L
1,570 Elo+
Party 3
Yemoja
Yemoja
gkuhn04
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 79L
1,526 Elo+
Solo
Merlin
Merlin
oofmoi
Merlin
Level 18
God Stats
16W - 12L
1,127 SR
Queue Stats
75W - 69L
1,537 Elo+
Party 3
Team Averages
Level 25
1,451 SR
1,540 Elo+

VS

Team Averages
Level 34
1,555 SR
1,564 Elo+
Charybdis
Charybdis
ASD3TR3FFL3
Charybdis
Level 17
God Stats
3W - 1L
1,803 SR
Queue Stats
6W - 8L
1,491 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rigbertt
Morgan Le Fay
Level 6
God Stats
5W - 4L
1,729 SR
Queue Stats
69W - 58L
1,655 Elo+
Party 1
Tiamat
Tiamat
Surosv1
Tiamat
Level 25
God Stats
1W - 1L
1,231 SR
Queue Stats
64W - 56L
1,570 Elo+
Solo
Ganesha
Ganesha
captdrop
Ganesha
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 18L
1,462 Elo+
Party 2
Thanatos
Thanatos
peuford
Thanatos
Level 115
God Stats
5W - 7L
1,513 SR
Queue Stats
431W - 384L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 7 / 1
7,168
512
8,294
13,173
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 3 / 1
6,559
469
4,119
10,994
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 7 / 2
7,686
549
9,045
12,946
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
gkuhn04
Yemoja
10
1 / 3 / 2
6,150
439
3,166
7,513
4,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
oofmoi
Merlin
10
0 / 6 / 0
6,401
457
1,442
7,576
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ASD3TR3FFL3
Charybdis
11
0 / 4 / 7
6,835
488
6,032
11,175
2,900
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
Rigbertt
Morgan Le Fay
15
7 / 0 / 4
9,007
643
8,871
5,519
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
Surosv1
Tiamat
13
2 / 2 / 1
7,813
558
7,892
8,685
6,513
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ganesha
captdrop
Ganesha
10
0 / 2 / 5
6,694
478
2,498
6,667
2,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
peuford
Thanatos
17
17 / 1 / 1
10,262
733
14,573
11,321
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
9
Kills
26
26
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ASD3TR3FFL3
Charybdis
0
4
7
0.88
W
Morgan Le Fay
Rigbertt
Morgan Le Fay
7
0
4
9
L
5
7
1
0.79
L
0
3
1
0.17
W
Tiamat
Surosv1
Tiamat
2
2
1
1.25
L
3
7
2
0.57
W
Ganesha
captdrop
Ganesha
0
2
5
1.25
L
Yemoja
gkuhn04
Yemoja
1
3
2
0.67
L
Merlin
oofmoi
Merlin
0
6
0
0
W
Thanatos
peuford
Thanatos
17
1
1
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,066
Damage
39,866
52,202
Taken
43,367
20,014
Mitigated
19,306
11,123
Healing
26,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ASD3TR3FFL3
Charybdis
6,032
3,390
0
3,603
11,175
2,900
291
1,843
9,332
0
44,423
W
Morgan Le Fay
Rigbertt
Morgan Le Fay
8,871
783
0
1,393
5,519
2,039
1,180
1,033
4,252
56,244
0
L
8,294
2,644
0
2,656
13,173
3,368
0
2,088
11,085
0
39,827
L
4,119
2,275
0
2,032
10,994
6,917
0
6,231
4,763
0
32,052
W
Tiamat
Surosv1
Tiamat
7,892
1,032
0
4,316
8,685
6,513
0
0
8,155
39,137
0
L
9,045
3,093
0
3,690
12,946
3,542
0
3,993
8,953
0
49,171
W
Ganesha
captdrop
Ganesha
2,498
363
1,441
1,116
6,667
2,856
0
1,346
5,321
11,515
0
L
Yemoja
gkuhn04
Yemoja
3,166
879
750
1,124
7,513
4,303
0
1,440
6,073
17,331
0
L
Merlin
oofmoi
Merlin
1,442
0
0
871
7,576
1,884
384
5,509
2,067
29,195
0
W
Thanatos
peuford
Thanatos
14,573
5,069
0
14,155
11,321
4,998
0
488
10,749
0
69,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,964
Gold Earned
40,611
324
Minions Killed
373
0
Camps Cleared
0
1,231,972
Distance Traveled
1,330,348
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,835
488
88
6
0
229,709
3
W
Morgan Le Fay
9,007
643
105
8
0
284,388
4
L
Ullr
7,168
512
69
5
0
251,049
4
L
Horus
6,559
469
67
5
0
271,434
0
W
Tiamat
7,813
558
81
6
0
240,134
0
L
Loki
7,686
549
88
6
0
256,248
0
W
Ganesha
6,694
478
3
0
0
244,074
1
L
Yemoja
6,150
439
27
2
0
237,449
3
L
Merlin
6,401
457
73
5
0
215,792
3
W
Thanatos
10,262
733
96
7
0
332,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role