Player Matchup

Aphrodite
Aphrodite
FatM0ose
Aphrodite
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,702 Elo+
Party 1
Cthulhu
Cthulhu
JustTangerines
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,523 Elo+
Party 1
Arachne
Arachne
LargeHumpback
Arachne
Level 22
God Stats
3W - 0L
1,772 SR
Queue Stats
8W - 1L
1,702 Elo+
Party 1
Artemis
Artemis
river0nyx
Artemis
Level 16
God Stats
5W - 2L
1,799 SR
Queue Stats
5W - 2L
1,702 Elo+
Party 1
Scylla
Scylla
yameaterz
Scylla
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
5W - 1L
1,523 Elo+
Party 1
Team Averages
Level 29
1,614 SR
1,631 Elo+

VS

Team Averages
Level 14
1,578 SR
1,504 Elo+
Jormungandr
Jormungandr
FabGar7
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,480 Elo+
Party 2
Bellona
Bellona
Figgumz
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,607 Elo+
Solo
Nemesis
Nemesis
Sicknessless
Nemesis
Level 6
God Stats
1W - 1L
1,740 SR
Queue Stats
21W - 25L
1,480 Elo+
Party 2
Ra
Ra
lxGREEDxl
Ra
Level 26
God Stats
3W - 4L
1,702 SR
Queue Stats
140W - 178L
1,436 Elo+
Solo
Artemis
Artemis
thommysLab
Artemis
Level 29
God Stats
11W - 20L
1,448 SR
Queue Stats
220W - 237L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FatM0ose
Aphrodite
20
2 / 2 / 21
14,347
574
13,758
18,990
18,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
0 / 2 / 10
12,490
500
7,117
21,906
28,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
20
24 / 4 / 3
17,397
696
36,255
38,409
26,370
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
river0nyx
Artemis
20
4 / 2 / 6
13,387
535
10,503
15,756
7,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
yameaterz
Scylla
18
0 / 5 / 10
12,284
491
2,513
11,765
4,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FabGar7
Jormungandr
17
2 / 5 / 5
11,381
455
10,136
19,285
17,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Bellona
Figgumz
Bellona
17
1 / 5 / 4
11,370
455
14,640
24,502
22,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Sicknessless
Nemesis
18
2 / 7 / 1
11,547
462
6,198
20,852
9,686
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
9 / 8 / 3
13,916
557
17,923
16,514
7,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
thommysLab
Artemis
17
0 / 6 / 1
11,148
446
11,207
16,948
6,263
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
30
Kills
14
15
Deaths
31
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
FabGar7
Jormungandr
2
5
5
0.9
W
Aphrodite
FatM0ose
Aphrodite
2
2
21
6.25
L
Bellona
Figgumz
Bellona
1
5
4
0.6
W
0
2
10
2.5
W
Arachne
24
4
3
6.38
L
Nemesis
Sicknessless
Nemesis
2
7
1
0.36
L
9
8
3
1.31
W
Artemis
river0nyx
Artemis
4
2
6
3.5
L
Artemis
thommysLab
Artemis
0
6
1
0.08
W
Scylla
yameaterz
Scylla
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,146
Damage
60,104
106,826
Taken
98,101
84,613
Mitigated
64,427
59,408
Healing
22,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
FabGar7
Jormungandr
10,136
2,229
0
1,250
19,285
17,751
975
5,071
14,214
40,104
0
W
Aphrodite
FatM0ose
Aphrodite
13,758
1,976
6,053
12,664
18,990
18,511
1,380
6,151
12,255
53,505
0
L
Bellona
Figgumz
Bellona
14,640
5,425
32
7,203
24,502
22,774
42
6,965
17,537
2,208
63,362
W
7,117
1,613
0
7,062
21,906
28,136
1,320
3,169
18,737
68,300
0
W
Arachne
36,255
24,941
0
26,715
38,409
26,370
2,613
15,615
22,063
0
170,162
L
Nemesis
Sicknessless
Nemesis
6,198
2,338
0
6,826
20,852
9,686
0
3,831
17,021
0
95,439
L
17,923
2,501
610
4,060
16,514
7,953
152
3,317
13,197
96,591
0
W
Artemis
river0nyx
Artemis
10,503
5,619
0
4,375
15,756
7,120
4,832
6,274
9,482
0
78,352
L
Artemis
thommysLab
Artemis
11,207
4,610
0
2,866
16,948
6,263
4,167
4,304
12,644
0
94,478
W
Scylla
yameaterz
Scylla
2,513
1,216
0
2,539
11,765
4,476
4,198
7,171
4,594
39,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,905
Gold Earned
59,362
584
Minions Killed
633
0
Camps Cleared
0
2,421,090
Distance Traveled
2,282,030
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,381
455
42
2
0
419,575
1
W
Aphrodite
14,347
574
69
3
0
521,006
1
L
Bellona
11,370
455
105
4
0
476,592
10
W
Cthulhu
12,490
500
131
5
0
463,129
4
W
Arachne
17,397
696
152
6
0
546,675
5
L
Nemesis
11,547
462
140
6
0
504,065
5
L
Ra
13,916
557
165
7
0
433,227
5
W
Artemis
13,387
535
146
6
0
465,376
0
L
Artemis
11,148
446
181
7
0
448,571
2
W
Scylla
12,284
491
86
3
0
424,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role