Player Matchup

Freya
Freya
HavocHybrid
Freya
Level 127
God Stats
2W - 2L
1,409 SR
Queue Stats
158W - 165L
1,606 Elo+
Solo
Ymir
Ymir
Saltedjazza
Ymir
Level 129
God Stats
12W - 7L
1,689 SR
Queue Stats
392W - 358L
1,570 Elo+
Party 2
Hachiman
Hachiman
thequinneffect
Hachiman
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
365W - 350L
1,579 Elo+
Party 2
Team Averages
Level 128
1,533 SR
1,585 Elo+

VS

Team Averages
Level 44
1,263 SR
1,201 Elo+
Skadi
Skadi
Dylan051001
Skadi
Level 29
God Stats
2W - 14L
1,139 SR
Queue Stats
5W - 23L
1,157 Elo+
Party 1
Zeus
Zeus
Pocket_Head
Zeus
Level 61
God Stats
8W - 18L
1,354 SR
Queue Stats
15W - 47L
1,223 Elo+
Party 1
Charybdis
Charybdis
ShagmanOT
Charybdis
Level 43
God Stats
0W - 2L
1,294 SR
Queue Stats
15W - 47L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 11
9,359
851
11,948
10,311
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
3 / 0 / 14
8,790
799
5,158
7,957
6,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
13
12 / 2 / 7
9,821
893
7,965
8,695
3,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
7,271
661
3,827
8,907
3,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 8 / 2
7,942
722
7,460
8,793
2,595
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
ShagmanOT
Charybdis
10
1 / 7 / 3
7,068
643
4,062
10,781
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
21
Kills
6
6
Deaths
21
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
6
4
11
2.88
L
3
8
2
0.5
W
3
0
14
10
L
Charybdis
ShagmanOT
Charybdis
1
7
3
0.36
W
Hachiman
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,071
Damage
15,349
26,963
Taken
28,481
14,202
Mitigated
9,814
9,803
Healing
1,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,827
1,442
0
454
8,907
3,008
0
4,944
3,963
0
17,520
W
11,948
3,661
0
3,812
10,311
4,460
27
2,409
7,902
32,381
2,845
L
7,460
861
49
654
8,793
2,595
0
4,539
4,254
13,745
0
W
5,158
972
0
3,311
7,957
6,484
475
2,525
5,432
26,428
0
L
Charybdis
ShagmanOT
Charybdis
4,062
1,781
143
415
10,781
4,211
0
6,638
4,143
0
12,420
W
Hachiman
7,965
4,154
0
2,680
8,695
3,258
1,371
2,911
5,784
0
39,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,970
Gold Earned
22,281
157
Minions Killed
76
10
Camps Cleared
0
608,347
Distance Traveled
439,062
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,271
661
36
3
0
155,424
0
W
Freya
9,359
851
53
5
3
193,039
3
L
Zeus
7,942
722
17
2
0
137,176
1
W
Ymir
8,790
799
44
4
3
216,347
5
L
Charybdis
7,068
643
23
2
0
146,462
3
W
Hachiman
9,821
893
60
5
4
198,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role