Player Matchup

Cthulhu
Cthulhu
RampageSerge
Cthulhu
Level 29
God Stats
2W - 6L
1,480 SR
Queue Stats
125W - 151L
1,383 Elo+
Party 2
Hachiman
Hachiman
Watersports146
Hachiman
Level 104
God Stats
5W - 5L
1,341 SR
Queue Stats
363W - 404L
1,339 Elo+
Solo
Olorun
Olorun
ZeeRedArmy
Olorun
Level 25
God Stats
12W - 12L
1,461 SR
Queue Stats
33W - 52L
1,388 Elo+
Party 2
King Arthur
King Arthur
lilmarzG
King Arthur
Level 69
God Stats
2W - 4L
1,306 SR
Queue Stats
79W - 112L
1,355 Elo+
Party 2
Mercury
Mercury
untadded
Mercury
Level 65
God Stats
1W - 2L
1,528 SR
Queue Stats
213W - 240L
1,386 Elo+
Party 2
Team Averages
Level 58
1,423 SR
1,370 Elo+

VS

Team Averages
Level 53
1,413 SR
1,477 Elo+
Neith
Neith
Blapit
Neith
Level 55
God Stats
5W - 0L
1,500 SR
Queue Stats
47W - 47L
1,487 Elo+
Party 1
Ao Kuang
Ao Kuang
Entrepíd
Ao Kuang
Level 68
God Stats
2W - 2L
1,303 SR
Queue Stats
136W - 102L
1,490 Elo+
Solo
Hercules
Hercules
HairyJewishSack
Hercules
Level 49
God Stats
3W - 3L
1,333 SR
Queue Stats
76W - 75L
1,506 Elo+
Party 1
Zeus
Zeus
PinheadLarry102
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,472 Elo+
Party 3
Cerberus
Cerberus
Tunaman2
Cerberus
Level 76
God Stats
5W - 4L
1,431 SR
Queue Stats
198W - 243L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RampageSerge
Cthulhu
9
0 / 6 / 0
5,350
412
3,203
10,991
5,015
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
11
1 / 3 / 0
5,930
456
4,715
6,993
1,429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
ZeeRedArmy
Olorun
12
1 / 2 / 2
6,922
532
2,118
5,671
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
lilmarzG
King Arthur
9
0 / 3 / 1
5,739
441
2,260
8,131
6,787
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
untadded
Mercury
13
3 / 2 / 1
7,303
562
5,541
10,160
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Blapit
Neith
12
6 / 0 / 1
7,628
587
8,211
7,927
2,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Entrepíd
Ao Kuang
12
4 / 1 / 2
7,536
580
5,746
9,631
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
12
1 / 1 / 1
7,072
544
4,083
6,435
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 2 / 1
7,388
568
4,279
3,599
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Tunaman2
Cerberus
11
3 / 1 / 7
7,524
579
4,588
7,333
3,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
16
16
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
Blapit
Neith
6
0
1
6.5
W
Ao Kuang
Entrepíd
Ao Kuang
4
1
2
5
W
Hercules
1
1
1
1.5
W
2
2
1
1.25
L
Cthulhu
RampageSerge
Cthulhu
0
6
0
0
W
Cerberus
Tunaman2
Cerberus
3
1
7
6.5
L
Hachiman
1
3
0
0.33
L
Olorun
ZeeRedArmy
Olorun
1
2
2
1
L
King Arthur
lilmarzG
King Arthur
0
3
1
0.17
L
Mercury
untadded
Mercury
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,837
Damage
26,907
41,946
Taken
34,925
17,970
Mitigated
15,287
12,881
Healing
14,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Blapit
Neith
8,211
4,897
0
3,562
7,927
2,504
101
1,756
6,171
0
46,395
W
Ao Kuang
Entrepíd
Ao Kuang
5,746
1,654
0
4,577
9,631
3,054
0
1,340
8,235
35,092
0
W
Hercules
4,083
1,522
0
1,839
6,435
4,718
300
0
6,435
0
33,962
W
4,279
118
0
469
3,599
1,276
329
576
2,961
39,955
0
L
Cthulhu
RampageSerge
Cthulhu
3,203
184
0
1,473
10,991
5,015
0
3,422
7,569
24,007
0
W
Cerberus
Tunaman2
Cerberus
4,588
236
1,178
2,465
7,333
3,735
410
1,515
5,802
17,894
0
L
Hachiman
4,715
2,286
0
2,296
6,993
1,429
0
1,381
5,612
0
37,947
L
Olorun
ZeeRedArmy
Olorun
2,118
732
0
1,111
5,671
1,660
0
3,556
1,683
40,614
0
L
King Arthur
lilmarzG
King Arthur
2,260
145
0
3,481
8,131
6,787
266
1,498
6,607
0
25,762
L
Mercury
untadded
Mercury
5,541
3,174
0
4,520
10,160
3,079
0
4,252
5,862
0
48,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,244
Gold Earned
37,148
343
Minions Killed
388
0
Camps Cleared
0
1,267,974
Distance Traveled
1,231,383
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,628
587
82
6
0
253,985
0
W
Ao Kuang
7,536
580
81
6
0
253,393
5
W
Hercules
7,072
544
83
6
0
262,100
0
W
Zeus
7,388
568
93
7
0
206,006
5
L
Cthulhu
5,350
412
50
4
0
229,302
4
W
Cerberus
7,524
579
49
4
0
255,899
0
L
Hachiman
5,930
456
65
5
0
232,217
3
L
Olorun
6,922
532
88
7
0
254,456
4
L
King Arthur
5,739
441
41
3
0
275,066
1
L
Mercury
7,303
562
99
8
0
276,933
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role