Player Matchup

Anubis
Anubis
IItzGordo
Anubis
Level 65
God Stats
15W - 24L
1,391 SR
Queue Stats
83W - 170L
1,428 Elo+
Party 2
Chiron
Chiron
SF Swarm
Chiron
Level 87
God Stats
5W - 8L
1,868 SR
Queue Stats
68W - 138L
1,410 Elo+
Party 2
Ganesha
Ganesha
Thomsdsheep
Ganesha
Level 160
God Stats
2W - 0L
1,793 SR
Queue Stats
59W - 93L
1,530 Elo+
Solo
Team Averages
Level 104
1,684 SR
1,456 Elo+

VS

Team Averages
Level 83
1,339 SR
1,474 Elo+
Thoth
Thoth
GravyTrain47
Thoth
Level 96
God Stats
2W - 4L
1,296 SR
Queue Stats
77W - 55L
1,533 Elo+
Party 1
Thor
Thor
KevinPasty
Thor
Level 139
God Stats
1W - 2L
1,353 SR
Queue Stats
306W - 132L
1,682 Elo+
Party 1
Sun Wukong
Sun Wukong
jbkhvug
Sun Wukong
Level 15
God Stats
2W - 4L
1,368 SR
Queue Stats
2W - 5L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IItzGordo
Anubis
15
4 / 4 / 12
11,740
691
11,252
11,939
5,273
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
SF Swarm
Chiron
17
13 / 1 / 3
13,345
785
19,957
16,312
5,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
Thomsdsheep
Ganesha
15
1 / 1 / 16
11,515
677
5,874
23,725
28,609
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
9,995
588
23,026
10,791
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 5 / 1
11,355
668
11,741
14,032
4,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
jbkhvug
Sun Wukong
12
0 / 9 / 3
9,566
563
2,131
19,574
7,434
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
18
Kills
6
6
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Anubis
IItzGordo
Anubis
4
4
12
2.5
L
5
5
1
1.1
W
Chiron
SF Swarm
Chiron
13
1
3
14.5
W
Ganesha
Thomsdsheep
Ganesha
1
1
16
9
L
Sun Wukong
jbkhvug
Sun Wukong
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,083
Damage
36,898
51,976
Taken
44,397
39,527
Mitigated
13,455
18,353
Healing
5,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,026
248
0
1,320
10,791
1,781
0
5,545
5,246
52,883
0
W
Anubis
IItzGordo
Anubis
11,252
217
0
3,804
11,939
5,273
761
4,748
6,351
34,619
0
L
11,741
1,205
0
1,296
14,032
4,240
0
6,978
7,054
0
41,730
W
Chiron
SF Swarm
Chiron
19,957
8,347
948
6,537
16,312
5,645
2,010
8,928
6,324
0
74,440
W
Ganesha
Thomsdsheep
Ganesha
5,874
479
719
6,345
23,725
28,609
293
8,650
14,112
32,420
0
L
Sun Wukong
jbkhvug
Sun Wukong
2,131
318
93
2,382
19,574
7,434
687
5,015
14,559
0
14,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,600
Gold Earned
30,916
188
Minions Killed
158
11
Camps Cleared
4
997,960
Distance Traveled
883,038
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,995
588
75
4
2
350,352
3
W
Anubis
11,740
691
57
3
4
303,080
3
L
Thor
11,355
668
61
4
2
272,619
3
W
Chiron
13,345
785
125
7
7
329,654
3
W
Ganesha
11,515
677
6
0
0
365,226
4
L
Sun Wukong
9,566
563
22
1
0
260,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role