Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Agenthello
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,393 Elo+
Party 1
Nu Wa
Nu Wa
Azteck RaMsT
Nu Wa
Level 26
God Stats
3W - 3L
1,484 SR
Queue Stats
3W - 18L
1,073 Elo+
Solo
Baba Yaga
Baba Yaga
RUGRAT425
Baba Yaga
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,470 Elo+
Solo
Amaterasu
Amaterasu
thatoneguy8234
Amaterasu
Level 25
God Stats
6W - 6L
1,454 SR
Queue Stats
112W - 100L
1,432 Elo+
Solo
Team Averages
Level 26
1,488 SR
1,374 Elo+

VS

Team Averages
Level 42
1,487 SR
1,483 Elo+
Athena
Athena
CaliNastyMan
Athena
Level 27
God Stats
10W - 4L
1,172 SR
Queue Stats
108W - 106L
1,513 Elo+
Solo
Fenrir
Fenrir
Druidious1
Fenrir
Level 26
God Stats
2W - 2L
1,693 SR
Queue Stats
81W - 80L
1,351 Elo+
Solo
King Arthur
King Arthur
Roicat2016
King Arthur
Level 129
God Stats
5W - 25L
1,270 SR
Queue Stats
304W - 289L
1,567 Elo+
Party 2
Heimdallr
Heimdallr
Udasta69
Heimdallr
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
k1000osilva
Nu Wa
Level 29
God Stats
1W - 1L
1,801 SR
Queue Stats
310W - 325L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 1 / 2
5,074
461
2,269
6,843
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Agenthello
Jormungandr
7
1 / 3 / 1
4,692
427
2,275
7,470
4,334
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
0 / 5 / 1
4,816
438
3,513
5,240
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
RUGRAT425
Baba Yaga
7
1 / 3 / 1
4,584
417
3,763
5,484
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
thatoneguy8234
Amaterasu
8
3 / 6 / 0
5,607
510
4,552
8,111
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
2 / 0 / 4
5,970
543
2,943
8,195
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Druidious1
Fenrir
8
1 / 1 / 3
5,721
520
1,632
5,928
2,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Roicat2016
King Arthur
11
7 / 2 / 1
7,240
658
7,655
9,287
6,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
Udasta69
Heimdallr
9
5 / 2 / 2
5,829
530
5,140
6,710
2,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 2
6,531
594
5,511
3,409
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
18
18
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
2
1
L
Jormungandr
Agenthello
Jormungandr
1
3
1
0.5
L
0
5
1
0.1
W
Athena
2
0
4
4
W
Fenrir
Druidious1
Fenrir
1
1
3
2.5
L
Baba Yaga
RUGRAT425
Baba Yaga
1
3
1
0.5
W
King Arthur
Roicat2016
King Arthur
7
2
1
3.75
W
Heimdallr
Udasta69
Heimdallr
5
2
2
3
W
3
0
2
4
L
Amaterasu
thatoneguy8234
Amaterasu
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,372
Damage
22,881
33,148
Taken
33,529
13,643
Mitigated
16,499
4,753
Healing
10,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,269
1,624
0
2,010
6,843
1,759
0
1,107
5,698
0
25,919
L
Jormungandr
Agenthello
Jormungandr
2,275
1,410
0
0
7,470
4,334
0
2,327
5,143
13,773
0
L
3,513
1,244
0
0
5,240
1,335
274
2,075
3,119
21,277
0
W
Athena
2,943
1,061
172
2,131
8,195
4,624
42
2,909
5,286
18,494
0
W
Fenrir
Druidious1
Fenrir
1,632
331
0
1,689
5,928
2,227
0
1,266
4,662
0
25,029
L
Baba Yaga
RUGRAT425
Baba Yaga
3,763
798
380
1,605
5,484
1,483
110
1,772
3,712
15,140
0
W
King Arthur
Roicat2016
King Arthur
7,655
1,078
0
4,192
9,287
6,285
180
797
8,490
0
31,116
W
Heimdallr
Udasta69
Heimdallr
5,140
2,289
0
1,383
6,710
2,349
66
3,418
3,292
0
26,624
W
5,511
1,493
88
600
3,409
1,014
970
1,161
2,248
37,177
0
L
Amaterasu
thatoneguy8234
Amaterasu
4,552
1,810
0
758
8,111
4,732
146
1,173
6,227
0
17,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,773
Gold Earned
31,291
160
Minions Killed
249
0
Camps Cleared
0
1,072,931
Distance Traveled
1,024,563
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,074
461
43
4
0
244,844
5
L
Jormungandr
4,692
427
29
3
0
197,135
1
L
Nu Wa
4,816
438
42
4
0
203,737
0
W
Athena
5,970
543
36
3
0
204,950
5
W
Fenrir
5,721
520
44
4
0
227,073
0
L
Baba Yaga
4,584
417
14
1
0
216,512
0
W
King Arthur
7,240
658
58
5
0
209,846
4
W
Heimdallr
5,829
530
39
4
0
181,323
0
W
Nu Wa
6,531
594
72
7
0
201,371
1
L
Amaterasu
5,607
510
32
3
0
210,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role