Player Matchup

Gilgamesh
Gilgamesh
PillCosby-_-32
Gilgamesh
Level 131
God Stats
15W - 1L
1,701 SR
Queue Stats
92W - 76L
1,632 Elo+
Party 1
Tiamat
Tiamat
Svpreme EK
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 10L
1,638 Elo+
Party 1
Rama
Rama
twinstarsmiko
Rama
Level 135
God Stats
3W - 3L
1,536 SR
Queue Stats
101W - 55L
1,695 Elo+
Party 1
Team Averages
Level 91
1,579 SR
1,655 Elo+

VS

Team Averages
Level 41
1,371 SR
1,573 Elo+
Kukulkan
Kukulkan
FidggetSpinnerr
Kukulkan
Level 103
God Stats
0W - 1L
1,219 SR
Queue Stats
99W - 74L
1,592 Elo+
Party 2
Nemesis
Nemesis
SlugLoser
Nemesis
Level 16
God Stats
3W - 1L
1,601 SR
Queue Stats
6W - 6L
1,627 Elo+
Party 2
Bellona
Bellona
Snaggleopolus
Bellona
Level 5
God Stats
1W - 4L
1,292 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PillCosby-_-32
Gilgamesh
10
1 / 3 / 9
7,085
709
7,530
9,273
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Svpreme EK
Tiamat
12
3 / 0 / 5
7,354
735
4,156
2,549
1,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 1 / 3
8,075
808
6,552
5,433
1,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
3 / 4 / 1
7,074
707
6,873
6,110
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
SlugLoser
Nemesis
10
1 / 4 / 3
6,403
640
2,448
7,204
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
9
0 / 3 / 2
5,737
574
3,043
7,528
6,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
4
4
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
4
1
0.88
W
Gilgamesh
PillCosby-_-32
Gilgamesh
1
3
9
1.83
L
Nemesis
SlugLoser
Nemesis
1
4
3
0.63
L
Bellona
0
3
2
0.33
W
Tiamat
Svpreme EK
Tiamat
3
0
5
5.5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,238
Damage
12,364
17,255
Taken
20,842
10,009
Mitigated
10,863
5,501
Healing
3,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
6,873
943
0
544
6,110
2,231
0
1,657
4,115
32,699
0
W
Gilgamesh
PillCosby-_-32
Gilgamesh
7,530
649
0
1,371
9,273
7,042
0
3,879
5,274
3,084
11,069
L
Nemesis
SlugLoser
Nemesis
2,448
338
0
1,030
7,204
2,506
0
1,535
5,585
0
9,751
L
Bellona
3,043
508
0
1,445
7,528
6,126
0
2,346
4,813
0
3,647
W
Tiamat
Svpreme EK
Tiamat
4,156
34
370
1,518
2,549
1,384
235
916
1,591
22,805
0
W
6,552
5,359
0
2,242
5,433
1,583
740
2,451
2,775
0
24,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,514
Gold Earned
19,214
109
Minions Killed
93
6
Camps Cleared
3
553,321
Distance Traveled
543,436
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,074
707
68
7
3
177,089
3
W
Gilgamesh
7,085
709
17
2
0
204,317
4
L
Nemesis
6,403
640
24
2
0
190,850
1
L
Bellona
5,737
574
1
0
0
175,497
0
W
Tiamat
7,354
735
46
5
3
180,356
4
W
Rama
8,075
808
46
5
3
168,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role