Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
FightinGriffin3
Geb
Level 156
God Stats
4W - 3L
1,883 SR
Queue Stats
107W - 110L
1,588 Elo+
Party 2
Chaac
Chaac
RatedR Tryhard
Chaac
Level 142
God Stats
0W - 1L
1,529 SR
Queue Stats
22W - 17L
1,678 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SpookyPengu
Morgan Le Fay
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,627 Elo+
Party 2
Ymir
Ymir
Trapcards
Ymir
Level 19
God Stats
7W - 11L
1,496 SR
Queue Stats
22W - 21L
1,497 Elo+
Party 2
Team Averages
Level 114
1,582 SR
1,578 Elo+

VS

Team Averages
Level 69
1,753 SR
1,546 Elo+
Janus
Janus
Babosx
Janus
Level 7
God Stats
9W - 3L
1,945 SR
Queue Stats
97W - 58L
1,454 Elo+
Party 1
Hachiman
Hachiman
FoureLefttt
Hachiman
Level 24
God Stats
7W - 3L
1,785 SR
Queue Stats
116W - 85L
1,636 Elo+
Party 3
Geb
Geb
Humyoubabe
Geb
Level 93
God Stats
9W - 6L
1,607 SR
Queue Stats
290W - 293L
1,550 Elo+
Party 3
Amaterasu
Amaterasu
Mr_Froggy209
Amaterasu
Level 98
God Stats
32W - 23L
1,593 SR
Queue Stats
289W - 319L
1,554 Elo+
Party 1
Arachne
Arachne
RagingTurtle209
Arachne
Level 124
God Stats
83W - 28L
1,833 SR
Queue Stats
473W - 407L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 0 / 1
5,749
479
2,221
5,789
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 0
5,909
492
3,969
6,721
5,266
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 2 / 0
6,355
530
6,078
7,600
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
SpookyPengu
Morgan Le Fay
9
0 / 4 / 0
5,321
443
3,195
6,344
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
8
0 / 2 / 0
5,129
427
414
6,699
4,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Babosx
Janus
12
1 / 0 / 2
7,090
591
2,472
4,420
1,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
FoureLefttt
Hachiman
12
0 / 0 / 3
6,429
536
2,997
3,495
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 4
6,001
500
2,454
5,401
2,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Mr_Froggy209
Amaterasu
12
1 / 1 / 1
6,631
553
2,327
10,043
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
8 / 1 / 1
7,885
657
9,015
10,927
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
10
10
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
1
0.5
W
Janus
Babosx
Janus
1
0
2
2
L
0
2
0
0
W
Hachiman
FoureLefttt
Hachiman
0
0
3
1.5
W
0
1
4
2
W
Amaterasu
Mr_Froggy209
Amaterasu
1
1
1
1.5
W
8
1
1
8.5
L
3
2
0
1.5
L
Morgan Le Fay
SpookyPengu
Morgan Le Fay
0
4
0
0
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,877
Damage
19,265
33,153
Taken
34,286
18,330
Mitigated
13,634
12,003
Healing
17,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,221
416
1,097
3,365
5,789
2,582
0
1,254
4,535
29,488
8,580
W
Janus
Babosx
Janus
2,472
315
0
1,282
4,420
1,178
0
1,703
2,717
46,216
0
L
3,969
476
0
2,101
6,721
5,266
0
500
6,195
31,514
0
W
Hachiman
FoureLefttt
Hachiman
2,997
1,679
0
1,321
3,495
1,029
184
1,006
2,489
0
44,988
W
2,454
159
1,481
1,436
5,401
2,235
0
916
4,485
13,444
0
W
Amaterasu
Mr_Froggy209
Amaterasu
2,327
990
0
5,776
10,043
4,729
606
2,794
7,249
0
34,937
W
9,015
5,547
0
6,082
10,927
4,463
36
3,397
7,530
0
51,704
L
6,078
722
0
3,182
7,600
3,981
0
1,136
6,374
0
38,253
L
Morgan Le Fay
SpookyPengu
Morgan Le Fay
3,195
209
0
1,203
6,344
1,970
0
980
5,260
24,381
0
L
Ymir
414
179
174
881
6,699
4,531
0
766
5,863
8,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,463
Gold Earned
34,036
310
Minions Killed
384
0
Camps Cleared
0
1,065,008
Distance Traveled
1,255,131
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,749
479
84
7
0
192,935
5
W
Janus
7,090
591
115
10
0
258,436
0
L
Geb
5,909
492
70
6
0
216,510
5
W
Hachiman
6,429
536
89
7
0
214,935
8
W
Geb
6,001
500
16
1
0
260,660
5
W
Amaterasu
6,631
553
72
6
0
226,252
1
W
Arachne
7,885
657
92
8
0
294,848
1
L
Chaac
6,355
530
87
7
0
255,677
2
L
Morgan Le Fay
5,321
443
54
5
0
206,114
3
L
Ymir
5,129
427
15
1
0
193,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role