Player Matchup

Guan Yu
Guan Yu
AT Tokio
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 2
Arachne
Arachne
BansoDaRuler
Arachne
Level 92
God Stats
3W - 4L
1,521 SR
Queue Stats
37W - 41L
1,530 Elo+
Party 2
Sobek
Sobek
DondaChant
Sobek
Level 158
God Stats
2W - 5L
1,619 SR
Queue Stats
226W - 225L
1,564 Elo+
Party 2
King Arthur
King Arthur
MajLraep
King Arthur
Level 155
God Stats
0W - 1L
1,804 SR
Queue Stats
86W - 84L
1,541 Elo+
Party 2
Ullr
Ullr
OrionIsAGod
Ullr
Level 129
God Stats
2W - 1L
1,822 SR
Queue Stats
34W - 34L
1,584 Elo+
Party 2
Team Averages
Level 108
1,653 SR
1,495 Elo+

VS

Team Averages
Level 96
1,605 SR
1,476 Elo+
Zhong Kui
Zhong Kui
Fujitora_A
Zhong Kui
Level 82
God Stats
3W - 4L
1,529 SR
Queue Stats
308W - 306L
1,488 Elo+
Party 1
Ne Zha
Ne Zha
Immortality_Sins
Ne Zha
Level 141
God Stats
2W - 1L
1,644 SR
Queue Stats
15W - 15L
1,463 Elo+
Party 1
Discordia
Discordia
NeoAmatsu433
Discordia
Level 89
God Stats
1W - 0L
1,710 SR
Queue Stats
75W - 78L
1,439 Elo+
Party 1
Bellona
Bellona
Splash_Life215_
Bellona
Level 18
God Stats
8W - 6L
1,515 SR
Queue Stats
87W - 73L
1,418 Elo+
Party 1
Hachiman
Hachiman
contemplating921
Hachiman
Level 149
God Stats
12W - 8L
1,628 SR
Queue Stats
235W - 202L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AT Tokio
Guan Yu
11
1 / 7 / 5
6,923
407
3,322
11,658
4,205
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
BansoDaRuler
Arachne
16
8 / 5 / 3
9,898
582
8,561
15,819
6,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
14
7 / 2 / 6
9,628
566
10,951
16,893
17,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
MajLraep
King Arthur
14
2 / 7 / 1
8,697
512
4,811
11,921
9,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 4 / 5
8,537
502
7,927
12,900
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fujitora_A
Zhong Kui
11
1 / 5 / 5
7,044
414
7,967
11,954
11,730
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
10 / 4 / 7
10,372
610
9,093
12,157
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Discordia
NeoAmatsu433
Discordia
13
2 / 4 / 5
8,308
489
9,112
9,271
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 5 / 5
10,724
631
11,166
11,327
11,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
5 / 2 / 3
10,171
598
14,001
9,391
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
50
20
Kills
25
25
Deaths
20
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AT Tokio
Guan Yu
1
7
5
0.5
L
Arachne
BansoDaRuler
Arachne
8
5
3
1.9
L
Sobek
7
2
6
5
W
Zhong Kui
Fujitora_A
Zhong Kui
1
5
5
0.7
W
10
4
7
3.38
L
King Arthur
MajLraep
King Arthur
2
7
1
0.36
W
Discordia
NeoAmatsu433
Discordia
2
4
5
1.13
L
2
4
5
1.13
W
7
5
5
1.9
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,572
Damage
51,339
69,191
Taken
54,100
39,872
Mitigated
35,915
12,597
Healing
10,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AT Tokio
Guan Yu
3,322
900
285
672
11,658
4,205
512
5,229
6,153
0
19,629
L
Arachne
BansoDaRuler
Arachne
8,561
5,069
0
3,598
15,819
6,064
3,246
3,083
12,576
0
52,478
L
Sobek
10,951
1,364
0
4,288
16,893
17,299
402
5,031
11,648
29,854
0
W
Zhong Kui
Fujitora_A
Zhong Kui
7,967
1,621
0
1,653
11,954
11,730
0
3,671
8,283
23,818
0
W
9,093
3,075
0
3,167
12,157
5,687
0
1,668
10,489
0
58,003
L
King Arthur
MajLraep
King Arthur
4,811
622
0
510
11,921
9,149
288
552
11,369
0
45,970
W
Discordia
NeoAmatsu433
Discordia
9,112
1,008
0
135
9,271
3,008
92
3,259
6,012
45,949
0
L
7,927
4,105
0
3,244
12,900
3,155
904
2,478
10,366
0
54,260
W
11,166
3,546
0
1,282
11,327
11,721
724
930
10,397
0
73,624
W
14,001
8,105
0
4,497
9,391
3,769
0
1,423
7,968
0
82,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,683
Gold Earned
46,619
374
Minions Killed
518
0
Camps Cleared
0
1,524,769
Distance Traveled
1,578,779
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,923
407
36
2
0
309,029
0
L
Arachne
9,898
582
90
5
0
331,401
0
L
Sobek
9,628
566
33
2
0
337,708
2
W
Zhong Kui
7,044
414
35
2
0
308,725
2
W
Ne Zha
10,372
610
100
6
0
338,818
0
L
King Arthur
8,697
512
100
6
0
269,178
0
W
Discordia
8,308
489
89
5
0
299,030
3
L
Ullr
8,537
502
115
7
0
277,453
2
W
Bellona
10,724
631
143
8
0
327,940
4
W
Hachiman
10,171
598
151
9
0
304,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role