Player Matchup

Arachne
Arachne
 
Arachne
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
GreenCorp
Amaterasu
Level 109
God Stats
1W - 0L
1,265 SR
Queue Stats
56W - 62L
1,636 Elo+
Solo
Anubis
Anubis
shadowshark22
Anubis
Level 154
God Stats
8W - 2L
1,844 SR
Queue Stats
232W - 141L
1,772 Elo+
Solo
Team Averages
Level 113
1,536 SR
1,636 Elo+

VS

Team Averages
Level 154
1,598 SR
1,582 Elo+
Skadi
Skadi
 
Skadi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Alex0899
Zeus
Level 158
God Stats
5W - 2L
1,794 SR
Queue Stats
427W - 261L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
7 / 1 / 6
9,103
759
8,899
8,852
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
GreenCorp
Amaterasu
12
1 / 4 / 12
8,092
674
7,827
11,921
8,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 2 / 7
9,292
774
11,501
8,624
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
2 / 5 / 3
7,588
632
6,971
9,972
1,926
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Terra
 
Terra
10
0 / 3 / 7
7,111
593
3,745
12,527
11,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
11
5 / 6 / 2
8,413
701
13,293
9,878
2,199
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
14
Kills
7
7
Deaths
14
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
6
10
L
Skadi
 
Skadi
2
5
3
0.7
L
Terra
 
Terra
0
3
7
1.17
L
Zeus
5
6
2
1
W
Amaterasu
GreenCorp
Amaterasu
1
4
12
1.75
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,227
Damage
24,009
29,397
Taken
32,377
14,444
Mitigated
15,497
13,332
Healing
6,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,899
5,606
0
4,483
8,852
3,114
484
4,470
4,382
0
26,585
L
Skadi
 
Skadi
6,971
2,466
0
115
9,972
1,926
505
3,863
5,979
0
26,692
L
Terra
 
Terra
3,745
521
711
3,534
12,527
11,372
0
4,228
7,853
8,188
0
L
Zeus
13,293
1,411
0
1,646
9,878
2,199
546
3,585
6,079
38,101
0
W
Amaterasu
GreenCorp
Amaterasu
7,827
2,624
0
4,052
11,921
8,092
1,010
7,376
4,545
0
19,286
W
11,501
194
0
4,797
8,624
3,238
1,102
5,618
3,006
41,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,487
Gold Earned
23,112
147
Minions Killed
122
5
Camps Cleared
5
659,680
Distance Traveled
597,526
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,103
759
27
2
3
232,250
1
L
Skadi
7,588
632
46
4
1
205,126
3
L
Terra
7,111
593
12
1
0
213,191
5
L
Zeus
8,413
701
64
5
4
179,209
4
W
Amaterasu
8,092
674
30
3
2
220,809
5
W
Anubis
9,292
774
90
8
0
206,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role