Player Matchup

Arachne
Arachne
Bronze IV
Benji_113
Arachne
Bronze IV
Level 68
God Stats
3W - 0L
1,494 SR
Queue Stats
35W - 54L
995 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
The_seal_tamer
Baron Samedi
Bronze III
Level 102
God Stats
2W - 2L
1,340 SR
Queue Stats
28W - 40L
1,280 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Venom_NO_CURE6
Sylvanus
Silver I
Level 154
God Stats
12W - 7L
1,663 SR
Queue Stats
576W - 573L
1,089 MMR
Solo
Skadi
Skadi
Silver I
squeaker_queen
Skadi
Silver I
Level 109
God Stats
31W - 30L
1,538 SR
Queue Stats
182W - 195L
1,030 MMR
Solo
Hades
Hades
Gold V
vipdasick66
Hades
Gold V
Level 159
God Stats
40W - 16L
1,705 SR
Queue Stats
934W - 931L
1,126 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,548 SR
1,104 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,470 SR
1,104 MMR
Awilix
Awilix
Silver II
CodeNes
Awilix
Silver II
Level 160
God Stats
1W - 4L
1,318 SR
Queue Stats
205W - 223L
1,093 MMR
Solo
Anubis
Anubis
Silver II
Juicykill91
Anubis
Silver II
Level 144
God Stats
9W - 11L
1,554 SR
Queue Stats
241W - 250L
1,085 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
LUP0 Solitario
Sun Wukong
Silver I
Level 141
God Stats
399W - 359L
1,507 SR
Queue Stats
727W - 740L
1,150 MMR
Solo
Cerberus
Cerberus
Silver II
SIMPLECOMPOSURE
Cerberus
Silver II
Level 47
God Stats
3W - 6L
1,438 SR
Queue Stats
57W - 73L
1,016 MMR
Solo
Rama
Rama
Silver I
TunksinTallo
Rama
Silver I
Level 160
God Stats
6W - 14L
1,532 SR
Queue Stats
100W - 105L
1,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Benji_113
Arachne
20
13 / 3 / 7
15,616
601
23,822
27,149
13,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
The_seal_tamer
Baron Samedi
20
4 / 4 / 12
13,321
512
10,662
17,225
6,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
19
0 / 3 / 9
11,635
448
6,136
15,143
16,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
3 / 2 / 2
14,442
555
9,217
13,091
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
5 / 2 / 4
14,131
544
15,909
21,143
10,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatGilgameshArtioPersephoneHel

VS

Bans
Morgan Le FayChironThanatosAthenaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
CodeNes
Awilix
20
4 / 9 / 4
12,183
469
14,033
21,671
8,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
18
3 / 11 / 6
12,413
477
12,965
18,106
10,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
LUP0 Solitario
Sun Wukong
15
2 / 3 / 2
10,794
415
10,917
18,812
15,716
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
18
2 / 1 / 5
10,885
419
10,907
20,132
15,765
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 1 / 2
12,315
474
9,129
13,256
4,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
25
Kills
14
14
Deaths
25
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
Benji_113
Arachne
13
3
7
5.5
L
Awilix
CodeNes
Awilix
4
9
4
0.67
L
Anubis
3
11
6
0.55
L
Sun Wukong
LUP0 Solitario
Sun Wukong
2
3
2
1
L
Cerberus
2
1
5
4.5
W
Baron Samedi
The_seal_tamer
Baron Samedi
4
4
12
2.5
L
3
1
2
4
W
Sylvanus
0
3
9
1.5
W
3
2
2
2
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,746
Damage
57,951
93,751
Taken
91,977
51,332
Mitigated
54,462
47,807
Healing
30,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Benji_113
Arachne
23,822
14,498
0
15,913
27,149
13,312
2,840
7,062
20,087
0
129,452
L
Awilix
CodeNes
Awilix
14,033
4,761
0
4,789
21,671
8,118
0
4,832
16,743
0
101,696
L
Anubis
12,965
279
0
4,005
18,106
10,449
86
9,285
8,435
85,399
0
L
Sun Wukong
LUP0 Solitario
Sun Wukong
10,917
2,239
0
6,643
18,812
15,716
0
8,876
9,936
0
73,815
L
Cerberus
10,907
186
0
9,303
20,132
15,765
284
6,506
13,418
71,367
0
W
Baron Samedi
The_seal_tamer
Baron Samedi
10,662
658
885
6,488
17,225
6,060
560
8,724
8,501
82,010
0
L
9,129
7,583
0
6,066
13,256
4,414
240
2,116
11,140
0
97,075
W
Sylvanus
6,136
1,548
986
3,548
15,143
16,638
769
4,875
10,268
39,833
11,849
W
9,217
3,105
0
3,951
13,091
4,409
2,670
554
12,537
0
135,424
W
15,909
2,002
453
15,583
21,143
10,913
1,270
2,735
18,408
96,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,145
Gold Earned
58,590
758
Minions Killed
809
0
Camps Cleared
0
2,332,874
Distance Traveled
2,050,815
22
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,616
601
146
6
0
529,191
2
L
Awilix
12,183
469
155
6
0
515,204
12
L
Anubis
12,413
477
160
6
0
331,977
7
L
Sun Wukong
10,794
415
124
5
0
308,184
3
L
Cerberus
10,885
419
171
7
0
476,457
9
W
Baron Samedi
13,321
512
130
5
0
466,277
12
L
Rama
12,315
474
199
8
0
418,993
4
W
Sylvanus
11,635
448
91
4
0
376,001
2
W
Skadi
14,442
555
180
7
0
485,863
6
W
Hades
14,131
544
211
8
0
475,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role