Player Matchup

Medusa
Medusa
BunnyWalker
Medusa
Level 29
God Stats
14W - 13L
1,573 SR
Queue Stats
190W - 184L
1,621 Elo+
Solo
Loki
Loki
Dame2Valid
Loki
Level 4
God Stats
2W - 4L
1,441 SR
Queue Stats
2W - 4L
1,322 Elo+
Solo
Arachne
Arachne
TH_ZAIMOT_
Arachne
Level 28
God Stats
2W - 4L
1,409 SR
Queue Stats
92W - 118L
1,308 Elo+
Solo
Charybdis
Charybdis
catasthrophe
Charybdis
Level 14
God Stats
0W - 2L
1,457 SR
Queue Stats
7W - 12L
1,146 Elo+
Solo
Cu Chulainn
Cu Chulainn
majymaj16
Cu Chulainn
Level 7
God Stats
19W - 29L
1,378 SR
Queue Stats
382W - 411L
1,492 Elo+
Solo
Team Averages
Level 16
1,452 SR
1,378 Elo+

VS

Team Averages
Level 18
1,605 SR
1,458 Elo+
Fenrir
Fenrir
Katakuri1102
Fenrir
Level 28
God Stats
7W - 4L
1,547 SR
Queue Stats
88W - 87L
1,538 Elo+
Solo
Zeus
Zeus
PandaphiIe
Zeus
Level 27
God Stats
3W - 1L
1,765 SR
Queue Stats
36W - 46L
1,553 Elo+
Solo
King Arthur
King Arthur
ThatGuy117051
King Arthur
Level 19
God Stats
4W - 3L
1,420 SR
Queue Stats
30W - 49L
1,243 Elo+
Solo
Cabrakan
Cabrakan
x BARONER x
Cabrakan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,427 Elo+
Party 1
Medusa
Medusa
x GYRATE x
Medusa
Level 13
God Stats
2W - 0L
1,792 SR
Queue Stats
28W - 28L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
17 / 5 / 2
14,648
610
26,388
22,014
8,609
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

2
0 / 5 / 1
6,206
259
278
2,806
396
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
TH_ZAIMOT_
Arachne
17
1 / 10 / 3
10,452
436
10,916
24,903
12,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
catasthrophe
Charybdis
17
2 / 12 / 3
10,808
450
5,735
17,959
6,284
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
majymaj16
Cu Chulainn
13
0 / 10 / 8
8,988
375
6,013
23,274
15,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
24 / 2 / 3
15,393
641
22,220
18,697
14,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 2 / 11
13,250
552
10,220
10,275
4,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
ThatGuy117051
King Arthur
18
5 / 5 / 4
11,948
498
13,697
24,091
26,941
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
x BARONER x
Cabrakan
18
4 / 5 / 10
11,569
482
14,002
18,997
20,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
x GYRATE x
Medusa
17
4 / 7 / 3
11,164
465
11,745
15,912
7,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
20
Kills
42
42
Deaths
21
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
17
5
2
3.6
L
0
5
1
0.1
W
Fenrir
24
2
3
12.75
W
5
2
11
5.25
L
Arachne
TH_ZAIMOT_
Arachne
1
10
3
0.25
W
King Arthur
ThatGuy117051
King Arthur
5
5
4
1.4
L
Charybdis
catasthrophe
Charybdis
2
12
3
0.29
L
Cu Chulainn
majymaj16
Cu Chulainn
0
10
8
0.4
W
Cabrakan
x BARONER x
Cabrakan
4
5
10
1.8
W
Medusa
x GYRATE x
Medusa
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,330
Damage
71,884
90,956
Taken
87,972
43,230
Mitigated
74,293
19,938
Healing
20,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
26,388
13,859
0
6,274
22,014
8,609
216
7,842
14,172
0
97,714
L
278
49
0
0
2,806
396
0
439
2,367
0
874
W
Fenrir
22,220
4,954
331
8,002
18,697
14,220
1,367
0
16,761
12,569
103,046
W
10,220
1,345
0
3,236
10,275
4,637
2,367
0
10,275
99,811
0
L
Arachne
TH_ZAIMOT_
Arachne
10,916
7,693
0
8,455
24,903
12,246
865
2,388
22,515
51
69,848
W
King Arthur
ThatGuy117051
King Arthur
13,697
1,875
11
1,991
24,091
26,941
816
15
24,076
0
68,322
L
Charybdis
catasthrophe
Charybdis
5,735
2,756
0
880
17,959
6,284
0
5,119
12,840
0
55,331
L
Cu Chulainn
majymaj16
Cu Chulainn
6,013
936
0
4,329
23,274
15,695
0
9,729
13,545
0
39,410
W
Cabrakan
x BARONER x
Cabrakan
14,002
2,554
728
4,576
18,997
20,561
701
0
18,997
60,544
6,321
W
Medusa
x GYRATE x
Medusa
11,745
5,436
0
1,439
15,912
7,934
2,972
74
15,838
0
79,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,102
Gold Earned
63,324
439
Minions Killed
687
0
Camps Cleared
0
1,658,241
Distance Traveled
2,148,293
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
14,648
610
139
6
0
427,162
3
L
Loki
6,206
259
1
0
0
55,242
1
W
Fenrir
15,393
641
185
8
0
504,739
0
W
Zeus
13,250
552
176
7
0
404,091
4
L
Arachne
10,452
436
127
5
0
416,906
3
W
King Arthur
11,948
498
112
5
0
439,149
4
L
Charybdis
10,808
450
117
5
0
360,803
0
L
Cu Chulainn
8,988
375
55
2
0
398,128
0
W
Cabrakan
11,569
482
101
4
0
418,236
2
W
Medusa
11,164
465
113
5
0
382,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role