Player Matchup

Sol
Sol
BaronRadial
Sol
Level 143
God Stats
4W - 7L
1,729 SR
Queue Stats
689W - 693L
1,503 Elo+
Solo
Izanami
Izanami
HadezElit
Izanami
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,521 Elo+
Solo
Hun Batz
Hun Batz
Mistborn701
Hun Batz
Level 156
God Stats
2W - 3L
1,517 SR
Queue Stats
399W - 385L
1,475 Elo+
Party 2
Mercury
Mercury
Rexasome
Mercury
Level 51
God Stats
2W - 5L
1,286 SR
Queue Stats
234W - 225L
1,522 Elo+
Solo
Cerberus
Cerberus
moonprincess248
Cerberus
Level 63
God Stats
13W - 11L
1,483 SR
Queue Stats
191W - 202L
1,452 Elo+
Party 2
Team Averages
Level 100
1,503 SR
1,494 Elo+

VS

Team Averages
Level 128
1,435 SR
1,469 Elo+
Fenrir
Fenrir
BlackGerog
Fenrir
Level 91
God Stats
5W - 6L
1,255 SR
Queue Stats
140W - 174L
1,373 Elo+
Party 1
Ao Kuang
Ao Kuang
DiezToDiez
Ao Kuang
Level 155
God Stats
3W - 0L
1,377 SR
Queue Stats
204W - 234L
1,453 Elo+
Party 1
Scylla
Scylla
I Reynaud I
Scylla
Level 160
God Stats
113W - 86L
1,527 SR
Queue Stats
585W - 572L
1,546 Elo+
Party 1
Cernunnos
Cernunnos
Say-Noda-Drugs
Cernunnos
Level 148
God Stats
9W - 9L
1,519 SR
Queue Stats
240W - 213L
1,476 Elo+
Solo
Amaterasu
Amaterasu
xxHAKAIDAxx
Amaterasu
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 148L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 9 / 10
12,188
530
15,707
16,866
5,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
HadezElit
Izanami
18
4 / 7 / 3
12,148
528
7,493
17,612
7,078
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Mistborn701
Hun Batz
20
3 / 6 / 4
12,872
560
16,414
21,525
15,873
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Rexasome
Mercury
19
9 / 8 / 6
12,936
562
15,649
21,106
8,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
14
0 / 3 / 6
9,568
416
5,386
21,290
22,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BlackGerog
Fenrir
19
6 / 9 / 13
11,682
508
13,770
20,682
11,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
DiezToDiez
Ao Kuang
19
6 / 4 / 13
12,451
541
10,434
24,326
9,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
20
15 / 3 / 12
13,715
596
24,648
14,659
4,849
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Say-Noda-Drugs
Cernunnos
20
1 / 2 / 11
12,371
538
16,957
13,297
5,347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
xxHAKAIDAxx
Amaterasu
20
5 / 2 / 2
12,578
547
10,397
17,484
20,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
84
20
Kills
33
33
Deaths
20
29
Assists
51
Player
Kills
Deaths
Assists
KDA
L
4
9
10
1
W
Fenrir
BlackGerog
Fenrir
6
9
13
1.39
W
Ao Kuang
DiezToDiez
Ao Kuang
6
4
13
3.13
L
Izanami
HadezElit
Izanami
4
7
3
0.79
W
Scylla
15
3
12
7
L
Hun Batz
Mistborn701
Hun Batz
3
6
4
0.83
L
Mercury
Rexasome
Mercury
9
8
6
1.5
W
Cernunnos
Say-Noda-Drugs
Cernunnos
1
2
11
3.25
L
Cerberus
0
3
6
1
W
Amaterasu
xxHAKAIDAxx
Amaterasu
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,649
Damage
76,206
98,399
Taken
90,448
59,926
Mitigated
51,199
27,251
Healing
34,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,707
4,354
0
3,276
16,866
5,886
0
8,842
7,702
66,101
0
W
Fenrir
BlackGerog
Fenrir
13,770
1,132
0
4,013
20,682
11,428
0
7,804
12,878
98
62,470
W
Ao Kuang
DiezToDiez
Ao Kuang
10,434
3,463
0
14,416
24,326
9,433
0
5,516
18,810
87,370
0
L
Izanami
HadezElit
Izanami
7,493
3,934
0
3,720
17,612
7,078
2,927
5,425
12,021
0
80,946
W
Scylla
24,648
2,945
229
3,141
14,659
4,849
0
6,090
8,569
77,945
0
L
Hun Batz
Mistborn701
Hun Batz
16,414
4,590
0
8,225
21,525
15,873
0
5,919
15,491
0
104,416
L
Mercury
Rexasome
Mercury
15,649
7,752
0
3,749
21,106
8,455
548
5,949
15,011
0
90,089
W
Cernunnos
Say-Noda-Drugs
Cernunnos
16,957
7,065
0
4,406
13,297
5,347
3,018
352
12,945
0
106,930
L
Cerberus
5,386
247
1,230
7,051
21,290
22,634
139
8,016
12,870
27,483
0
W
Amaterasu
xxHAKAIDAxx
Amaterasu
10,397
4,919
0
8,169
17,484
20,142
405
1,501
15,983
0
79,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,712
Gold Earned
62,797
629
Minions Killed
654
0
Camps Cleared
0
2,050,277
Distance Traveled
2,158,182
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,188
530
123
5
0
399,257
6
W
Fenrir
11,682
508
71
3
0
412,554
0
W
Ao Kuang
12,451
541
122
5
0
423,974
2
L
Izanami
12,148
528
160
7
0
379,458
6
W
Scylla
13,715
596
117
5
0
448,627
2
L
Hun Batz
12,872
560
198
9
0
441,922
8
L
Mercury
12,936
562
101
4
0
424,890
0
W
Cernunnos
12,371
538
182
8
0
417,089
9
L
Cerberus
9,568
416
47
2
0
404,750
4
W
Amaterasu
12,578
547
162
7
0
455,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role