Player Matchup

Ravana
Ravana
CensingCobra145
Ravana
Level 126
God Stats
9W - 7L
1,648 SR
Queue Stats
331W - 270L
1,698 Elo+
Party 2
Merlin
Merlin
DivineDevour
Merlin
Level 137
God Stats
15W - 8L
1,726 SR
Queue Stats
262W - 186L
1,667 Elo+
Solo
Chaac
Chaac
Zelazarrr
Chaac
Level 88
God Stats
10W - 4L
1,886 SR
Queue Stats
230W - 161L
1,698 Elo+
Party 2
Team Averages
Level 117
1,753 SR
1,688 Elo+

VS

Team Averages
Level 127
1,637 SR
1,786 Elo+
Hun Batz
Hun Batz
BUDBUD_2005
Hun Batz
Level 127
God Stats
7W - 11L
1,505 SR
Queue Stats
199W - 217L
1,559 Elo+
Solo
Poseidon
Poseidon
Kaweckii
Poseidon
Level 146
God Stats
2W - 4L
1,569 SR
Queue Stats
287W - 114L
1,904 Elo+
Party 1
Cabrakan
Cabrakan
Sad wrld
Cabrakan
Level 109
God Stats
4W - 2L
1,838 SR
Queue Stats
263W - 114L
1,896 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 6
16,877
563
15,714
24,305
18,508
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
20
5 / 7 / 5
17,323
577
27,797
25,581
12,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chaac
Zelazarrr
Chaac
19
4 / 4 / 6
16,689
556
27,592
39,898
56,639
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BUDBUD_2005
Hun Batz
20
10 / 5 / 6
19,548
652
25,221
24,672
13,867
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poseidon
Kaweckii
Poseidon
20
5 / 3 / 10
18,887
630
33,396
23,937
11,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
Sad wrld
Cabrakan
20
2 / 5 / 14
17,512
584
22,684
35,841
71,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
12
Kills
17
17
Deaths
13
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BUDBUD_2005
Hun Batz
10
5
6
2.6
L
3
6
6
1
L
Merlin
5
7
5
1.07
W
Poseidon
Kaweckii
Poseidon
5
3
10
3.33
W
Cabrakan
Sad wrld
Cabrakan
2
5
14
1.8
L
Chaac
Zelazarrr
Chaac
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,103
Damage
81,301
89,784
Taken
84,450
87,186
Mitigated
97,292
32,693
Healing
17,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BUDBUD_2005
Hun Batz
25,221
4,022
0
1,251
24,672
13,867
2,412
7,787
16,885
0
81,529
L
15,714
5,609
2,254
4,078
24,305
18,508
1,399
14,769
9,536
0
50,388
L
Merlin
27,797
1,191
418
7,439
25,581
12,039
1,144
14,330
11,251
127,451
0
W
Poseidon
Kaweckii
Poseidon
33,396
4,559
470
12,107
23,937
11,695
1,445
8,455
15,482
151,990
0
W
Cabrakan
Sad wrld
Cabrakan
22,684
2,529
0
3,947
35,841
71,730
223
12,219
23,622
49,034
0
L
Chaac
Zelazarrr
Chaac
27,592
1,894
1,102
17,402
39,898
56,639
446
27,377
12,521
0
90,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,889
Gold Earned
55,947
363
Minions Killed
371
10
Camps Cleared
16
1,598,621
Distance Traveled
1,540,027
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
19,548
652
111
4
7
542,381
10
L
Ravana
16,877
563
66
2
3
546,760
3
L
Merlin
17,323
577
199
7
7
479,785
3
W
Poseidon
18,887
630
216
7
7
568,928
1
W
Cabrakan
17,512
584
44
1
2
428,718
2
L
Chaac
16,689
556
98
3
0
572,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role