Player Matchup

Fenrir
Fenrir
LopeXD_No_Mercy
Fenrir
Level 57
God Stats
4W - 5L
1,276 SR
Queue Stats
399W - 514L
1,352 Elo+
Party 1
Sol
Sol
Toc-Tuc
Sol
Level 3
God Stats
1W - 1L
1,208 SR
Queue Stats
4W - 1L
1,372 Elo+
Party 1
Scylla
Scylla
TorresiMA
Scylla
Level 2
God Stats
2W - 3L
1,315 SR
Queue Stats
19W - 18L
1,183 Elo+
Solo
Susano
Susano
dracooAKAdracoo
Susano
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Olorun
Olorun
fael020445
Olorun
Level 28
God Stats
3W - 2L
1,514 SR
Queue Stats
110W - 122L
1,440 Elo+
Solo
Team Averages
Level 18
1,363 SR
1,369 Elo+

VS

Team Averages
Level 18
1,394 SR
1,365 Elo+
Hachiman
Hachiman
Dorbron
Hachiman
Level 19
God Stats
1W - 2L
1,261 SR
Queue Stats
6W - 16L
1,316 Elo+
Solo
Yemoja
Yemoja
Geniusvaldo
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
HAKAI_dragon
Sun Wukong
Level 4
God Stats
2W - 4L
1,396 SR
Queue Stats
28W - 51L
1,351 Elo+
Party 2
Ravana
Ravana
amyklas123
Ravana
Level 37
God Stats
15W - 16L
1,249 SR
Queue Stats
291W - 368L
1,300 Elo+
Party 2
Baron Samedi
Baron Samedi
skilaum
Baron Samedi
Level 27
God Stats
38W - 29L
1,563 SR
Queue Stats
44W - 43L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,492
500
7,577
11,419
9,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sol
15
6 / 5 / 3
9,573
563
9,027
9,819
3,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Scylla
TorresiMA
Scylla
13
0 / 0 / 4
8,117
477
3,221
7,845
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
15 / 0 / 1
12,126
713
15,461
12,517
5,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
fael020445
Olorun
13
1 / 4 / 2
8,058
474
4,324
8,815
2,929
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dorbron
Hachiman
13
4 / 5 / 0
8,281
487
6,620
12,410
3,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
9
1 / 3 / 2
6,587
387
2,398
8,525
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
HAKAI_dragon
Sun Wukong
10
0 / 5 / 2
6,649
391
6,457
12,531
11,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
amyklas123
Ravana
11
5 / 8 / 2
7,415
436
7,583
12,108
4,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
skilaum
Baron Samedi
7
0 / 5 / 3
5,711
336
3,234
6,451
1,855
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
26
Kills
10
10
Deaths
26
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Dorbron
Hachiman
4
5
0
0.8
L
Yemoja
1
3
2
0.67
L
Sun Wukong
HAKAI_dragon
Sun Wukong
0
5
2
0.2
W
4
1
2
5
W
Sol
6
5
3
1.5
W
Scylla
TorresiMA
Scylla
0
0
4
2
L
Ravana
amyklas123
Ravana
5
8
2
0.75
W
15
0
1
15.5
W
Olorun
fael020445
Olorun
1
4
2
0.5
L
Baron Samedi
skilaum
Baron Samedi
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,610
Damage
26,292
50,415
Taken
52,025
24,635
Mitigated
27,450
16,884
Healing
11,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Dorbron
Hachiman
6,620
3,690
0
3,867
12,410
3,998
513
6,864
5,546
0
38,385
L
Yemoja
2,398
964
226
657
8,525
5,128
0
3,029
5,496
18,381
0
L
Sun Wukong
HAKAI_dragon
Sun Wukong
6,457
1,540
0
2,474
12,531
11,473
200
893
11,638
0
25,930
W
7,577
1,354
0
3,841
11,419
9,994
636
607
9,972
0
37,092
W
Sol
9,027
3,141
0
3,734
9,819
3,759
4,028
3,221
6,554
51,414
5,874
W
Scylla
TorresiMA
Scylla
3,221
173
0
1,909
7,845
2,222
1,001
203
7,642
39,669
0
L
Ravana
amyklas123
Ravana
7,583
1,874
0
2,124
12,108
4,996
0
3,598
8,510
0
31,348
W
15,461
7,146
0
5,837
12,517
5,731
0
1,601
10,783
0
114,909
W
Olorun
fael020445
Olorun
4,324
1,554
0
1,563
8,815
2,929
2,125
169
8,601
39,038
0
L
Baron Samedi
skilaum
Baron Samedi
3,234
360
289
1,494
6,451
1,855
0
1,429
5,022
10,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,366
Gold Earned
34,643
473
Minions Killed
193
0
Camps Cleared
0
1,551,829
Distance Traveled
1,301,441
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,281
487
73
4
0
248,117
0
L
Yemoja
6,587
387
26
2
0
237,867
1
L
Sun Wukong
6,649
391
40
2
0
304,957
1
W
Fenrir
8,492
500
56
3
0
310,254
0
W
Sol
9,573
563
97
6
0
286,647
0
W
Scylla
8,117
477
63
4
0
300,543
4
L
Ravana
7,415
436
39
2
0
312,607
7
W
Susano
12,126
713
182
11
0
361,531
2
W
Olorun
8,058
474
75
4
0
292,854
4
L
Baron Samedi
5,711
336
15
1
0
197,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role