Player Matchup

Nox
Nox
GratefulDeadhead
Nox
Level 116
God Stats
32W - 27L
1,535 SR
Queue Stats
511W - 517L
1,457 Elo+
Solo
Heimdallr
Heimdallr
Mikoides
Heimdallr
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 108L
1,370 Elo+
Party 1
Nike
Nike
victorious901
Nike
Level 28
God Stats
85W - 83L
1,512 SR
Queue Stats
264W - 347L
1,403 Elo+
Party 1
Team Averages
Level 62
1,516 SR
1,410 Elo+

VS

Team Averages
Level 5
1,404 SR
1,314 Elo+
Tiamat
Tiamat
FENIXTHEEGAMER
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
SentinelDtz
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,175 Elo+
Party 2
Thor
Thor
Zardmit
Thor
Level 6
God Stats
0W - 2L
1,211 SR
Queue Stats
1W - 5L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 16
8,697
870
7,162
4,264
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
Mikoides
Heimdallr
12
9 / 4 / 12
9,273
927
14,241
7,509
2,738
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
10 / 1 / 11
9,274
927
11,583
6,848
4,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 10 / 4
7,613
761
2,741
12,534
6,315
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
0 / 9 / 6
6,427
643
4,117
15,288
10,962
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
Zardmit
Thor
11
5 / 6 / 2
7,568
757
4,893
12,784
4,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
25
Kills
7
7
Deaths
25
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
10
4
0.4
W
6
2
16
7
W
Heimdallr
Mikoides
Heimdallr
9
4
12
3.75
L
0
9
6
0.33
L
Thor
Zardmit
Thor
5
6
2
1
W
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,986
Damage
11,751
18,621
Taken
40,606
9,143
Mitigated
21,416
888
Healing
496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,741
871
0
246
12,534
6,315
0
2,504
9,763
7,336
0
W
7,162
637
0
3
4,264
1,523
1,009
856
3,408
24,426
0
W
Heimdallr
Mikoides
Heimdallr
14,241
6,661
0
0
7,509
2,738
855
2,982
4,527
0
32,658
L
4,117
1,262
0
0
15,288
10,962
0
2,387
12,333
13,069
0
L
Thor
Zardmit
Thor
4,893
2,167
0
250
12,784
4,139
0
4,271
8,292
0
18,232
W
11,583
1,576
0
885
6,848
4,882
433
3,091
3,757
4,434
18,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,244
Gold Earned
21,608
101
Minions Killed
49
6
Camps Cleared
3
566,080
Distance Traveled
452,456
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,613
761
8
1
0
126,544
0
W
Nox
8,697
870
31
3
1
189,855
4
W
Heimdallr
9,273
927
53
5
3
163,177
1
L
Ymir
6,427
643
12
1
0
179,962
3
L
Thor
7,568
757
29
3
3
145,950
0
W
Nike
9,274
927
17
2
2
213,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role