Player Matchup

Loki
Loki
AWOLxEva001
Loki
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 27L
1,504 Elo+
Party 2
Bellona
Bellona
Finchiiee
Bellona
Level 97
God Stats
21W - 10L
1,664 SR
Queue Stats
189W - 159L
1,588 Elo+
Party 4
Terra
Terra
Roseshot86
Terra
Level 160
God Stats
9W - 6L
1,609 SR
Queue Stats
185W - 210L
1,511 Elo+
Party 2
Chiron
Chiron
empyreal_vibe
Chiron
Level 108
God Stats
62W - 53L
1,561 SR
Queue Stats
408W - 413L
1,522 Elo+
Party 4
Zeus
Zeus
proshot86
Zeus
Level 160
God Stats
3W - 1L
1,380 SR
Queue Stats
294W - 309L
1,611 Elo+
Party 2
Team Averages
Level 118
1,543 SR
1,547 Elo+

VS

Team Averages
Level 133
1,505 SR
1,527 Elo+
Poseidon
Poseidon
Crippling_Succ
Poseidon
Level 125
God Stats
1W - 4L
1,542 SR
Queue Stats
122W - 121L
1,530 Elo+
Party 1
Sobek
Sobek
Shadow0TheSlayer
Sobek
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,435 Elo+
Party 1
Tiamat
Tiamat
billytalent215
Tiamat
Level 160
God Stats
12W - 8L
1,668 SR
Queue Stats
213W - 217L
1,511 Elo+
Party 1
Hercules
Hercules
vFewh
Hercules
Level 141
God Stats
0W - 4L
1,341 SR
Queue Stats
82W - 74L
1,540 Elo+
Party 3
Neith
Neith
vNabb
Neith
Level 116
God Stats
0W - 5L
1,475 SR
Queue Stats
197W - 158L
1,617 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
7,167
422
1,872
9,058
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Finchiiee
Bellona
16
3 / 2 / 1
10,027
590
9,008
14,274
13,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Terra
12
2 / 1 / 5
8,537
502
5,036
12,545
11,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 2
8,798
518
8,222
8,470
3,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
17
8 / 2 / 1
10,161
598
14,267
11,257
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
4 / 7 / 1
9,169
539
9,444
13,122
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 2 / 1
7,208
424
4,532
13,191
11,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 2 / 3
8,547
503
4,147
8,481
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
vFewh
Hercules
16
3 / 2 / 1
9,169
539
8,276
12,195
10,507
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
vNabb
Neith
13
0 / 4 / 2
7,591
447
5,349
9,380
2,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
17
Kills
10
10
Deaths
17
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
5
1
0.1
L
Poseidon
4
7
1
0.64
W
Bellona
Finchiiee
Bellona
3
2
1
1.75
W
Terra
2
1
5
4.5
L
2
2
1
1.25
L
1
2
3
1.25
W
4
0
2
5
W
Zeus
8
2
1
4.25
L
Hercules
vFewh
Hercules
3
2
1
1.75
L
Neith
vNabb
Neith
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,405
Damage
31,748
55,604
Taken
56,369
35,603
Mitigated
32,462
20,349
Healing
16,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,872
720
0
1,938
9,058
3,540
393
2,226
6,809
0
38,809
L
Poseidon
9,444
1,493
0
3,373
13,122
4,780
0
4,996
7,893
59,923
9,513
W
Bellona
Finchiiee
Bellona
9,008
2,072
0
6,764
14,274
13,122
0
2,296
11,978
14,545
51,272
W
Terra
5,036
407
594
3,588
12,545
11,369
0
3,225
9,218
29,098
0
L
4,532
286
616
3,697
13,191
11,087
0
3,486
9,676
16,079
0
L
4,147
457
0
2,160
8,481
3,094
273
6,647
1,443
49,813
0
W
8,222
2,658
738
3,134
8,470
3,333
0
2,459
6,003
0
63,932
W
Zeus
14,267
1,698
116
3,477
11,257
4,239
545
7,282
3,641
67,487
0
L
Hercules
vFewh
Hercules
8,276
3,270
0
3,873
12,195
10,507
225
3,461
8,698
0
57,581
L
Neith
vNabb
Neith
5,349
2,332
0
2,944
9,380
2,994
0
2,724
6,612
0
58,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,690
Gold Earned
41,684
508
Minions Killed
483
0
Camps Cleared
0
1,588,203
Distance Traveled
1,531,481
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,167
422
75
4
0
352,676
1
L
Poseidon
9,169
539
112
7
0
304,451
5
W
Bellona
10,027
590
151
9
0
345,421
6
W
Terra
8,537
502
39
2
0
304,233
2
L
Sobek
7,208
424
14
1
0
315,180
3
L
Tiamat
8,547
503
118
7
0
310,395
6
W
Chiron
8,798
518
113
7
0
286,139
4
W
Zeus
10,161
598
130
8
0
299,734
2
L
Hercules
9,169
539
135
8
0
303,713
5
L
Neith
7,591
447
104
6
0
297,742
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role