Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
JEnriqueMurguia
Nu Wa
Level 157
God Stats
10W - 4L
1,607 SR
Queue Stats
131W - 124L
1,461 Elo+
Solo
Ares
Ares
SLXCK_ON_60FPS
Ares
Level 86
God Stats
2W - 4L
1,697 SR
Queue Stats
296W - 277L
1,489 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Trash SL1ME
Morgan Le Fay
Level 66
God Stats
4W - 6L
1,314 SR
Queue Stats
200W - 208L
1,478 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZzXxTazyxXzZ
Tsukuyomi
Level 68
God Stats
12W - 9L
1,542 SR
Queue Stats
114W - 137L
1,404 Elo+
Solo
Team Averages
Level 86
1,532 SR
1,466 Elo+

VS

Team Averages
Level 88
1,522 SR
1,446 Elo+
Artio
Artio
ARIELPRO325
Artio
Level 57
God Stats
2W - 4L
1,441 SR
Queue Stats
23W - 40L
1,359 Elo+
Party 1
Chang'e
Chang'e
Blue_Schmeat
Chang'e
Level 87
God Stats
2W - 2L
1,619 SR
Queue Stats
569W - 500L
1,440 Elo+
Solo
Jormungandr
Jormungandr
Poot Genie
Jormungandr
Level 127
God Stats
13W - 13L
1,542 SR
Queue Stats
240W - 234L
1,449 Elo+
Solo
Izanami
Izanami
emosupersensible
Izanami
Level 67
God Stats
57W - 44L
1,561 SR
Queue Stats
308W - 342L
1,511 Elo+
Party 1
Ne Zha
Ne Zha
tobii_lacteo
Ne Zha
Level 104
God Stats
5W - 5L
1,447 SR
Queue Stats
259W - 300L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
7 / 2 / 7
7,711
551
6,784
9,899
4,566
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 0 / 6
8,000
571
7,610
6,280
2,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 3 / 9
7,722
552
7,171
11,815
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Trash SL1ME
Morgan Le Fay
15
9 / 1 / 5
8,902
636
11,600
7,809
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
ZzXxTazyxXzZ
Tsukuyomi
13
4 / 1 / 7
7,876
563
5,661
6,884
2,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 4
5,894
421
3,654
11,201
4,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Blue_Schmeat
Chang'e
12
5 / 7 / 1
7,538
538
7,429
11,375
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Poot Genie
Jormungandr
10
0 / 3 / 0
6,211
444
3,998
8,535
4,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
1 / 3 / 4
5,954
425
7,110
9,678
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
10
0 / 6 / 4
6,070
434
3,191
12,437
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
24
Kills
7
7
Deaths
24
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
2
7
5.25
L
1
5
4
0.6
L
Chang'e
Blue_Schmeat
Chang'e
5
7
1
0.79
W
1
0
6
4
L
Jormungandr
Poot Genie
Jormungandr
0
3
0
0
W
3
3
9
2.5
W
Morgan Le Fay
Trash SL1ME
Morgan Le Fay
9
1
5
11.5
W
Tsukuyomi
ZzXxTazyxXzZ
Tsukuyomi
4
1
7
7.5
L
1
3
4
1
L
Ne Zha
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,826
Damage
25,382
42,687
Taken
53,226
20,962
Mitigated
18,123
14,139
Healing
12,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,784
1,696
0
1,501
9,899
4,566
1,079
2,406
7,493
0
33,762
L
3,654
406
338
2,282
11,201
4,477
0
6,251
4,860
14,817
0
L
Chang'e
Blue_Schmeat
Chang'e
7,429
595
883
3,249
11,375
3,137
0
5,185
5,892
39,434
0
W
7,610
1,500
0
3,264
6,280
2,278
2,522
3,345
2,935
53,316
0
L
Jormungandr
Poot Genie
Jormungandr
3,998
1,525
0
265
8,535
4,394
0
4,602
3,913
40,839
0
W
7,171
241
267
3,874
11,815
8,280
551
4,023
7,792
30,462
0
W
Morgan Le Fay
Trash SL1ME
Morgan Le Fay
11,600
1,389
111
3,385
7,809
3,091
1,512
2,822
4,987
54,334
0
W
Tsukuyomi
ZzXxTazyxXzZ
Tsukuyomi
5,661
1,725
0
1,737
6,884
2,747
0
2,485
4,399
0
42,719
L
7,110
4,938
0
2,482
9,678
2,802
0
5,435
4,185
0
32,537
L
Ne Zha
3,191
915
0
3,204
12,437
3,313
0
4,228
7,995
0
32,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,211
Gold Earned
31,667
368
Minions Killed
302
0
Camps Cleared
0
1,293,548
Distance Traveled
1,140,916
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,711
551
44
3
0
281,490
0
L
Artio
5,894
421
23
2
0
250,165
0
L
Chang'e
7,538
538
71
5
0
232,718
1
W
Nu Wa
8,000
571
100
7
0
245,557
2
L
Jormungandr
6,211
444
77
6
0
180,572
0
W
Ares
7,722
552
42
3
0
245,086
5
W
Morgan Le Fay
8,902
636
98
7
0
254,772
5
W
Tsukuyomi
7,876
563
84
6
0
266,643
2
L
Izanami
5,954
425
67
5
0
221,879
0
L
Ne Zha
6,070
434
64
5
0
255,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role