Player Matchup

Hachiman
Hachiman
EveryNameTaken1
Hachiman
Level 28
God Stats
2W - 4L
1,617 SR
Queue Stats
41W - 73L
1,348 Elo+
Party 2
Cu Chulainn
Cu Chulainn
FaZeStinky
Cu Chulainn
Level 4
God Stats
0W - 1L
1,772 SR
Queue Stats
2W - 3L
1,731 Elo+
Party 2
Sol
Sol
Soozix
Sol
Level 24
God Stats
26W - 33L
1,528 SR
Queue Stats
39W - 69L
1,332 Elo+
Party 2
Team Averages
Level 19
1,639 SR
1,470 Elo+

VS

Team Averages
Level 88
1,603 SR
1,479 Elo+
Baron Samedi
Baron Samedi
Heady Cure
Baron Samedi
Level 149
God Stats
149W - 84L
1,688 SR
Queue Stats
506W - 467L
1,476 Elo+
Party 1
Hun Batz
Hun Batz
Matsuokan
Hun Batz
Level 88
God Stats
9W - 6L
1,635 SR
Queue Stats
263W - 208L
1,503 Elo+
Party 1
Cerberus
Cerberus
ragequix8
Cerberus
Level 28
God Stats
10W - 8L
1,487 SR
Queue Stats
128W - 136L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
3 / 8 / 8
12,441
655
11,918
14,753
4,807
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
FaZeStinky
Cu Chulainn
14
6 / 9 / 5
12,147
639
9,953
17,586
10,371
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Soozix
Sol
16
4 / 10 / 6
12,854
677
11,053
17,168
5,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Heady Cure
Baron Samedi
17
10 / 2 / 16
13,933
733
15,738
13,317
7,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Matsuokan
Hun Batz
18
13 / 7 / 12
14,134
744
21,206
21,551
13,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
ragequix8
Cerberus
16
3 / 4 / 17
13,142
692
4,743
13,242
14,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
71
13
Kills
26
27
Deaths
13
19
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hachiman
3
8
8
0.88
L
Cu Chulainn
FaZeStinky
Cu Chulainn
6
9
5
0.94
W
Baron Samedi
Heady Cure
Baron Samedi
10
2
16
9
W
Hun Batz
Matsuokan
Hun Batz
13
7
12
2.71
L
Sol
Soozix
Sol
4
10
6
0.7
W
Cerberus
ragequix8
Cerberus
3
4
17
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,924
Damage
41,687
49,507
Taken
48,110
20,240
Mitigated
35,563
2,255
Healing
19,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
11,918
7,950
0
0
14,753
4,807
225
4,792
9,673
0
37,946
L
Cu Chulainn
FaZeStinky
Cu Chulainn
9,953
4,431
0
0
17,586
10,371
89
6,175
11,151
0
33,386
W
Baron Samedi
Heady Cure
Baron Samedi
15,738
287
2,802
6,757
13,317
7,436
1,033
2,576
10,741
53,226
0
W
Hun Batz
Matsuokan
Hun Batz
21,206
6,367
0
6,354
21,551
13,805
1,795
5,698
15,853
0
73,974
L
Sol
Soozix
Sol
11,053
3,217
0
2,255
17,168
5,062
210
8,847
7,887
42,762
0
W
Cerberus
ragequix8
Cerberus
4,743
240
0
3,096
13,242
14,322
339
3,745
9,497
23,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,442
Gold Earned
41,209
170
Minions Killed
217
3
Camps Cleared
13
942,621
Distance Traveled
989,448
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,441
655
62
3
2
312,960
0
L
Cu Chulainn
12,147
639
40
2
0
322,762
2
W
Baron Samedi
13,933
733
96
5
3
313,689
3
W
Hun Batz
14,134
744
89
5
10
366,953
0
L
Sol
12,854
677
68
4
1
306,899
1
W
Cerberus
13,142
692
32
2
0
308,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role