Player Matchup

Artio
Artio
Atherion1409
Artio
Level 27
God Stats
6W - 0L
1,763 SR
Queue Stats
186W - 119L
1,608 Elo+
Party 1
Olorun
Olorun
CallMeJustBetter
Olorun
Level 11
God Stats
4W - 0L
1,718 SR
Queue Stats
119W - 32L
2,081 Elo+
Party 1
King Arthur
King Arthur
DavidL0pez
King Arthur
Level 29
God Stats
3W - 0L
1,814 SR
Queue Stats
80W - 33L
1,792 Elo+
Party 1
Neith
Neith
TheChaacMain
Neith
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
289W - 123L
1,809 Elo+
Party 1
Tsukuyomi
Tsukuyomi
samurajdzek
Tsukuyomi
Level 13
God Stats
3W - 2L
1,711 SR
Queue Stats
15W - 7L
1,525 Elo+
Solo
Team Averages
Level 19
1,701 SR
1,763 Elo+

VS

Team Averages
Level 19
1,528 SR
1,572 Elo+
Aphrodite
Aphrodite
AyM18
Aphrodite
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Janus
Janus
Chevs
Janus
Level 28
God Stats
10W - 14L
1,507 SR
Queue Stats
49W - 33L
1,626 Elo+
Party 2
Bakasura
Bakasura
Fenrynite
Bakasura
Level 8
God Stats
1W - 2L
1,546 SR
Queue Stats
8W - 7L
1,515 Elo+
Solo
Xbalanque
Xbalanque
Quazzi
Xbalanque
Level 29
God Stats
2W - 4L
1,455 SR
Queue Stats
38W - 30L
1,622 Elo+
Party 2
Sylvanus
Sylvanus
realZeafXD
Sylvanus
Level 25
God Stats
5W - 3L
1,631 SR
Queue Stats
44W - 34L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 31
11,437
545
7,806
20,051
23,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
25 / 1 / 12
13,195
628
40,550
25,701
12,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
DavidL0pez
King Arthur
19
10 / 1 / 5
12,224
582
12,521
17,341
16,160
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
11 / 0 / 6
10,691
509
14,525
6,535
2,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
samurajdzek
Tsukuyomi
16
9 / 5 / 10
10,846
516
8,095
14,984
7,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AyM18
Aphrodite
11
1 / 15 / 5
7,475
356
5,743
16,329
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
Chevs
Janus
14
3 / 11 / 3
9,436
449
10,254
15,383
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Fenrynite
Bakasura
16
2 / 6 / 5
10,058
479
9,606
22,219
7,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Quazzi
Xbalanque
14
3 / 10 / 3
8,957
427
14,514
19,690
5,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
realZeafXD
Sylvanus
11
0 / 16 / 4
7,231
344
11,486
25,473
18,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
29
58
Kills
9
9
Deaths
58
64
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
31
9.25
L
Aphrodite
AyM18
Aphrodite
1
15
5
0.23
W
25
1
12
31
L
Janus
Chevs
Janus
3
11
3
0.41
W
King Arthur
DavidL0pez
King Arthur
10
1
5
12.5
L
Bakasura
Fenrynite
Bakasura
2
6
5
0.75
L
Xbalanque
Quazzi
Xbalanque
3
10
3
0.45
W
11
0
6
14
L
Sylvanus
realZeafXD
Sylvanus
0
16
4
0.13
W
Tsukuyomi
samurajdzek
Tsukuyomi
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,497
Damage
51,603
84,612
Taken
99,094
61,774
Mitigated
38,860
37,652
Healing
15,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,806
1,374
2,227
5,986
20,051
23,617
360
5,892
13,195
25,454
0
L
Aphrodite
AyM18
Aphrodite
5,743
1,507
1,781
2,046
16,329
4,834
396
6,429
9,900
18,208
0
W
40,550
21,757
2,178
16,246
25,701
12,353
6,086
9,104
15,667
137,309
0
L
Janus
Chevs
Janus
10,254
666
0
1,427
15,383
3,621
1,675
5,725
9,658
43,914
0
W
King Arthur
DavidL0pez
King Arthur
12,521
1,118
0
6,155
17,341
16,160
304
4,668
11,847
311
83,206
L
Bakasura
Fenrynite
Bakasura
9,606
6,559
0
2,825
22,219
7,337
0
8,965
13,254
0
58,340
L
Xbalanque
Quazzi
Xbalanque
14,514
6,417
0
2,945
19,690
5,000
0
10,212
9,478
0
54,955
W
14,525
6,604
0
1,256
6,535
2,488
800
2,437
4,094
0
57,275
L
Sylvanus
realZeafXD
Sylvanus
11,486
3,695
774
3,235
25,473
18,068
0
17,486
7,987
28,264
11,732
W
Tsukuyomi
samurajdzek
Tsukuyomi
8,095
1,746
0
3,604
14,984
7,156
1,965
2,970
11,608
0
66,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,393
Gold Earned
43,157
578
Minions Killed
351
0
Camps Cleared
0
1,784,293
Distance Traveled
1,732,745
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,437
545
35
2
0
410,646
7
L
Aphrodite
7,475
356
25
1
0
297,447
0
W
Olorun
13,195
628
182
9
0
355,069
1
L
Janus
9,436
449
90
4
0
353,219
5
W
King Arthur
12,224
582
163
8
0
418,765
2
L
Bakasura
10,058
479
124
6
0
460,353
0
L
Xbalanque
8,957
427
72
3
0
325,863
2
W
Neith
10,691
509
105
5
0
208,084
0
L
Sylvanus
7,231
344
40
2
0
295,863
7
W
Tsukuyomi
10,846
516
93
4
0
391,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role