Player Matchup

Apollo
Apollo
BDK x Alpha
Apollo
Level 4
God Stats
5W - 5L
1,109 SR
Queue Stats
14W - 13L
946 Elo+
Party 2
Janus
Janus
DD_THE_KILL3R
Janus
Level 4
God Stats
1W - 2L
1,110 SR
Queue Stats
1W - 2L
1,022 Elo+
Party 2
Olorun
Olorun
Static_x_Fade
Olorun
Level 25
God Stats
2W - 1L
1,694 SR
Queue Stats
20W - 11L
1,378 Elo+
Party 2
Team Averages
Level 11
1,305 SR
1,116 Elo+

VS

Team Averages
Level 111
1,341 SR
1,277 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
LifelikeTrain83
Bakasura
Level 97
God Stats
0W - 7L
1,126 SR
Queue Stats
133W - 197L
1,236 Elo+
Solo
Kukulkan
Kukulkan
SinCitySnort
Kukulkan
Level 134
God Stats
39W - 86L
1,398 SR
Queue Stats
190W - 401L
1,096 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
4 / 5 / 6
8,437
767
7,754
10,163
3,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 4 / 6
7,036
640
2,735
7,151
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 0 / 4
9,319
847
12,562
9,534
3,866
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 6
7,091
645
4,202
7,674
8,958
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
11
3 / 3 / 5
7,946
722
4,850
9,097
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
SinCitySnort
Kukulkan
11
5 / 5 / 4
8,315
756
12,477
8,898
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
11
Kills
9
9
Deaths
11
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
6
1.33
W
Apollo
4
5
6
1.4
W
0
4
6
0.75
L
Bakasura
3
3
5
1.83
L
Kukulkan
SinCitySnort
Kukulkan
5
5
4
1.4
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,051
Damage
21,529
26,848
Taken
25,669
9,744
Mitigated
15,338
8,040
Healing
2,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,202
302
74
360
7,674
8,958
0
3,338
4,135
10,341
0
W
Apollo
7,754
6,292
151
909
10,163
3,740
0
6,449
3,260
0
20,103
W
2,735
710
0
0
7,151
2,138
172
4,083
2,807
10,597
0
L
Bakasura
4,850
3,193
0
643
9,097
3,318
0
4,715
4,340
0
10,906
L
Kukulkan
SinCitySnort
Kukulkan
12,477
1,238
662
475
8,898
3,062
0
7,366
1,438
32,672
0
W
12,562
6,083
72
6,908
9,534
3,866
1,243
6,456
2,863
47,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,792
Gold Earned
23,352
141
Minions Killed
105
8
Camps Cleared
3
566,541
Distance Traveled
555,407
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,091
645
15
1
0
162,042
3
W
Apollo
8,437
767
40
4
4
182,911
0
W
Janus
7,036
640
17
2
0
185,378
3
L
Bakasura
7,946
722
29
3
1
206,764
0
L
Kukulkan
8,315
756
61
6
2
186,601
2
W
Olorun
9,319
847
84
8
4
198,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role