Player Matchup

Vamana
Vamana
DirtySeaSLug
Vamana
Level 25
God Stats
7W - 1L
2,036 SR
Queue Stats
162W - 135L
1,596 Elo+
Solo
Yemoja
Yemoja
JOEL2777
Yemoja
Level 12
God Stats
5W - 6L
1,225 SR
Queue Stats
27W - 32L
1,443 Elo+
Party 1
Sylvanus
Sylvanus
Mochacho
Sylvanus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,552 Elo+
Solo
Kukulkan
Kukulkan
Szandor777
Kukulkan
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 15L
1,372 Elo+
Party 1
Charybdis
Charybdis
Youngmitra
Charybdis
Level 29
God Stats
2W - 3L
1,289 SR
Queue Stats
84W - 84L
1,495 Elo+
Solo
Team Averages
Level 16
1,510 SR
1,492 Elo+

VS

Team Averages
Level 17
1,571 SR
1,465 Elo+
Danzaburou
Danzaburou
FatRaccoooon
Danzaburou
Level 5
God Stats
4W - 3L
1,775 SR
Queue Stats
7W - 9L
1,446 Elo+
Solo
The Morrigan
The Morrigan
JVlasterpiece
The Morrigan
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Hera
Hera
elfarrukko93
Hera
Level 29
God Stats
8W - 8L
1,448 SR
Queue Stats
30W - 32L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
marcoan31
Sun Wukong
Level 6
God Stats
1W - 1L
1,690 SR
Queue Stats
2W - 4L
1,435 Elo+
Solo
Arachne
Arachne
nolloreperr0
Arachne
Level 20
God Stats
13W - 11L
1,440 SR
Queue Stats
48W - 54L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
21 / 1 / 5
17,054
588
36,825
29,646
30,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
JOEL2777
Yemoja
17
1 / 6 / 12
12,620
435
5,068
19,310
23,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sylvanus
Mochacho
Sylvanus
20
6 / 7 / 14
14,412
497
16,239
29,256
42,227
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Szandor777
Kukulkan
17
2 / 9 / 8
12,378
427
10,883
18,831
7,037
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Youngmitra
Charybdis
19
6 / 8 / 5
13,622
470
14,480
22,122
9,183
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatRaccoooon
Danzaburou
19
9 / 9 / 12
13,953
481
26,971
24,536
9,592
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
JVlasterpiece
The Morrigan
20
12 / 7 / 8
14,242
491
21,434
17,725
7,466
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
2 / 9 / 4
11,860
409
12,883
20,178
5,857
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
marcoan31
Sun Wukong
18
3 / 4 / 9
11,620
401
10,093
21,246
17,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
nolloreperr0
Arachne
18
4 / 7 / 10
12,643
436
12,397
25,955
9,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
73
36
Kills
30
31
Deaths
36
44
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Vamana
21
1
5
23.5
L
Danzaburou
FatRaccoooon
Danzaburou
9
9
12
1.67
W
Yemoja
JOEL2777
Yemoja
1
6
12
1.17
L
The Morrigan
JVlasterpiece
The Morrigan
12
7
8
2.29
W
Sylvanus
Mochacho
Sylvanus
6
7
14
1.86
W
Kukulkan
Szandor777
Kukulkan
2
9
8
0.67
W
Charybdis
Youngmitra
Charybdis
6
8
5
1.06
L
2
9
4
0.44
L
Sun Wukong
marcoan31
Sun Wukong
3
4
9
1.88
L
Arachne
nolloreperr0
Arachne
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,495
Damage
83,778
119,165
Taken
109,640
112,741
Mitigated
50,117
42,170
Healing
26,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
36,825
21,281
0
11,159
29,646
30,615
4,718
4,614
24,684
0
154,022
L
Danzaburou
FatRaccoooon
Danzaburou
26,971
11,537
0
6,809
24,536
9,592
0
5,536
19,000
0
95,869
W
Yemoja
JOEL2777
Yemoja
5,068
710
5,228
2,333
19,310
23,679
1,042
4,855
14,220
44,634
0
L
The Morrigan
JVlasterpiece
The Morrigan
21,434
6,102
0
2,065
17,725
7,466
407
4,106
13,443
48,414
9,371
W
Sylvanus
Mochacho
Sylvanus
16,239
4,286
4,148
6,853
29,256
42,227
893
7,216
21,051
69,968
9,219
W
Kukulkan
Szandor777
Kukulkan
10,883
1,891
122
2,681
18,831
7,037
2,007
7,966
10,367
69,868
0
W
Charybdis
Youngmitra
Charybdis
14,480
6,814
1,889
7,757
22,122
9,183
2,477
3,916
17,991
0
91,587
L
12,883
3,266
179
4,323
20,178
5,857
518
3,281
16,897
78,786
0
L
Sun Wukong
marcoan31
Sun Wukong
10,093
2,203
0
5,590
21,246
17,874
0
9,269
11,977
0
56,930
L
Arachne
nolloreperr0
Arachne
12,397
10,184
0
7,211
25,955
9,328
1,050
8,664
17,291
0
77,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,086
Gold Earned
64,318
621
Minions Killed
508
0
Camps Cleared
0
2,592,202
Distance Traveled
2,466,040
11
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
17,054
588
175
6
0
687,469
2
L
Danzaburou
13,953
481
131
5
0
510,346
5
W
Yemoja
12,620
435
69
2
0
481,513
0
L
The Morrigan
14,242
491
57
2
0
487,766
9
W
Sylvanus
14,412
497
136
5
0
457,665
4
W
Kukulkan
12,378
427
110
4
0
456,976
1
W
Charybdis
13,622
470
131
5
0
508,579
4
L
Hera
11,860
409
113
4
0
460,849
0
L
Sun Wukong
11,620
401
95
3
0
517,465
0
L
Arachne
12,643
436
112
4
0
489,614
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role