Player Matchup

Baron Samedi
Baron Samedi
BOBtimer
Baron Samedi
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ColdReign
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 2
Tiamat
Tiamat
MaleToboggan
Tiamat
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 2
Team Averages
Level 31
1,500 SR
1,500 Elo+

VS

Team Averages
Level 56
1,393 SR
1,316 Elo+
Ymir
Ymir
Rokksteddy
Ymir
Level 5
God Stats
0W - 2L
1,433 SR
Queue Stats
1W - 8L
1,125 Elo+
Solo
Hel
Hel
Tosta20
Hel
Level 54
God Stats
1W - 4L
1,295 SR
Queue Stats
54W - 95L
1,409 Elo+
Party 1
Skadi
Skadi
feibias
Skadi
Level 109
God Stats
18W - 19L
1,450 SR
Queue Stats
81W - 137L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BOBtimer
Baron Samedi
19
11 / 6 / 11
15,255
726
28,783
25,763
23,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
ColdReign
Cthulhu
18
11 / 2 / 13
15,651
745
24,859
22,117
30,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
15
2 / 7 / 17
13,273
632
18,739
19,198
9,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 9
11,401
543
8,514
31,538
34,300
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hel
16
6 / 6 / 8
13,610
648
19,830
22,520
9,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
feibias
Skadi
16
9 / 9 / 5
13,737
654
26,758
27,993
11,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
37
24
Kills
15
15
Deaths
24
41
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BOBtimer
Baron Samedi
11
6
11
2.75
W
Cthulhu
ColdReign
Cthulhu
11
2
13
8.75
W
Tiamat
2
7
17
1.5
L
0
9
9
0.5
L
Hel
6
6
8
1.67
L
Skadi
feibias
Skadi
9
9
5
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,381
Damage
55,102
67,078
Taken
82,051
64,287
Mitigated
56,191
27,018
Healing
23,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BOBtimer
Baron Samedi
28,783
3,533
5,008
11,279
25,763
23,619
1,240
10,719
14,478
78,723
0
W
Cthulhu
ColdReign
Cthulhu
24,859
2,363
1,476
3,890
22,117
30,961
577
8,235
13,516
44,689
0
W
Tiamat
18,739
2,618
594
4,771
19,198
9,707
78
8,966
9,804
43,975
0
L
8,514
1,511
10
525
31,538
34,300
0
26,713
3,591
19,535
0
L
Hel
19,830
529
9,539
9,367
22,520
9,984
147
19,152
2,755
56,359
0
L
Skadi
feibias
Skadi
26,758
11,582
240
3,705
27,993
11,907
1,387
25,105
2,298
0
69,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,179
Gold Earned
38,748
206
Minions Killed
198
6
Camps Cleared
8
1,015,316
Distance Traveled
977,317
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,255
726
121
6
2
315,839
1
W
Cthulhu
15,651
745
40
2
3
377,226
0
W
Tiamat
13,273
632
45
2
1
322,251
1
L
Ymir
11,401
543
22
1
0
316,075
7
L
Hel
13,610
648
96
5
2
363,916
2
L
Skadi
13,737
654
80
4
6
297,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role