Player Matchup

Anhur
Anhur
AlbinoHarambe1
Anhur
Level 100
God Stats
2W - 0L
1,279 SR
Queue Stats
100W - 72L
1,572 Elo+
Party 2
Hera
Hera
Neongaming5
Hera
Level 104
God Stats
2W - 0L
1,557 SR
Queue Stats
132W - 90L
1,556 Elo+
Party 2
Ganesha
Ganesha
galletas87
Ganesha
Level 107
God Stats
3W - 1L
1,491 SR
Queue Stats
82W - 55L
1,551 Elo+
Party 2
Team Averages
Level 104
1,442 SR
1,560 Elo+

VS

Team Averages
Level 71
1,512 SR
1,426 Elo+
Charybdis
Charybdis
 
Charybdis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Residente97
Osiris
Level 30
God Stats
6W - 5L
1,577 SR
Queue Stats
160W - 124L
1,479 Elo+
Party 1
Ah Puch
Ah Puch
willrunmyfade
Ah Puch
Level 32
God Stats
5W - 5L
1,460 SR
Queue Stats
36W - 56L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 5
12,601
630
7,486
12,137
4,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

17
9 / 1 / 5
13,090
655
21,218
10,538
4,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
galletas87
Ganesha
16
0 / 1 / 15
13,381
669
8,587
16,926
20,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 5 / 1
10,562
528
10,245
15,172
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Osiris
13
2 / 3 / 0
11,046
552
10,880
13,847
10,995
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
13
0 / 7 / 0
10,064
503
11,655
14,042
5,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
2
2
Deaths
15
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
1
0.1
W
6
0
5
8.5
W
9
1
5
11.5
L
Osiris
2
3
0
0.67
W
Ganesha
galletas87
Ganesha
0
1
15
7.5
L
Ah Puch
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,291
Damage
32,780
39,601
Taken
43,061
29,905
Mitigated
20,969
9,198
Healing
4,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,245
4,325
0
968
15,172
4,709
0
11,109
4,063
0
59,407
W
7,486
1,546
0
1,443
12,137
4,596
2,292
3,928
8,209
0
42,221
W
21,218
5,406
0
2,580
10,538
4,383
472
3,212
7,326
68,964
0
L
Osiris
10,880
2,993
0
1,001
13,847
10,995
0
8,761
5,086
158
30,681
W
Ganesha
galletas87
Ganesha
8,587
414
0
5,175
16,926
20,926
184
5,088
11,838
30,603
0
L
Ah Puch
11,655
735
0
2,537
14,042
5,265
0
10,527
3,515
40,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,072
Gold Earned
31,672
231
Minions Killed
212
8
Camps Cleared
7
1,094,345
Distance Traveled
1,008,099
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,562
528
111
6
5
328,748
5
W
Anhur
12,601
630
108
5
5
361,120
10
W
Hera
13,090
655
112
6
3
369,748
4
L
Osiris
11,046
552
35
2
0
378,043
8
W
Ganesha
13,381
669
11
1
0
363,477
3
L
Ah Puch
10,064
503
66
3
2
301,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role