Player Matchup

Arachne
Arachne
Gold I
Leonardop6
Arachne
Gold I
Level 127
God Stats
7W - 7L
1,592 SR
Queue Stats
211W - 205L
1,621 MMR
Solo
Ganesha
Ganesha
Gold II
MajorZero90
Ganesha
Gold II
Level 156
God Stats
5W - 4L
1,605 SR
Queue Stats
712W - 734L
1,568 MMR
Solo
Amaterasu
Amaterasu
Gold I
SSJaayyy
Amaterasu
Gold I
Level 121
God Stats
10W - 5L
1,633 SR
Queue Stats
109W - 101L
1,579 MMR
Solo
Ullr
Ullr
Gold III
diegoIIIIIIIIII
Ullr
Gold III
Level 148
God Stats
1W - 0L
1,401 SR
Queue Stats
47W - 42L
1,540 MMR
Solo
Raijin
Raijin
Gold I
siraxealot
Raijin
Gold I
Level 159
God Stats
32W - 41L
1,535 SR
Queue Stats
312W - 298L
1,579 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,553 SR
1,578 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,629 SR
1,573 MMR
Chiron
Chiron
Bronze III
 
Chiron
Bronze III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
BlindBeastly
Neith
Gold V
Level 89
God Stats
4W - 4L
1,995 SR
Queue Stats
158W - 161L
1,447 MMR
Party 1
Geb
Geb
Gold I
Haptics
Geb
Gold I
Level 118
God Stats
5W - 4L
1,637 SR
Queue Stats
106W - 97L
1,733 MMR
Party 2
Fenrir
Fenrir
Gold II
SoloThrone
Fenrir
Gold II
Level 109
God Stats
0W - 2L
1,385 SR
Queue Stats
221W - 227L
1,706 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
TheEndOfDayz
Zhong Kui
Gold IV
Level 116
God Stats
2W - 5L
1,630 SR
Queue Stats
308W - 314L
1,477 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Leonardop6
Arachne
20
6 / 6 / 7
16,202
623
13,751
26,464
14,256
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ganesha
MajorZero90
Ganesha
19
0 / 4 / 14
12,688
488
8,158
23,778
31,930
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
SSJaayyy
Amaterasu
20
1 / 3 / 10
15,006
577
16,243
31,193
30,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
7 / 0 / 5
16,093
619
13,363
11,555
5,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
siraxealot
Raijin
20
6 / 0 / 6
16,254
625
19,294
13,680
6,088
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GilgameshTiamatPersephoneAthenaArtio

VS

Bans
ThanatosArtemisDanzaburouKhepriApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
2 / 7 / 5
12,578
484
11,366
16,668
6,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
1 / 4 / 6
12,911
497
9,804
13,116
5,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Geb
16
1 / 3 / 8
11,091
427
9,337
20,493
22,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
SoloThrone
Fenrir
19
4 / 3 / 6
11,871
457
9,880
20,746
8,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
TheEndOfDayz
Zhong Kui
20
5 / 3 / 2
14,022
539
23,870
23,749
25,225
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
40
20
Kills
13
13
Deaths
20
42
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
7
5
0.64
L
1
4
6
1
L
Geb
1
3
8
1.67
W
Arachne
Leonardop6
Arachne
6
6
7
1.58
W
Ganesha
MajorZero90
Ganesha
0
4
14
1.75
W
Amaterasu
SSJaayyy
Amaterasu
1
3
10
2
L
Fenrir
SoloThrone
Fenrir
4
3
6
2.33
L
Zhong Kui
TheEndOfDayz
Zhong Kui
5
3
2
2
W
7
0
5
9.5
W
Raijin
siraxealot
Raijin
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,809
Damage
64,257
106,670
Taken
94,772
88,031
Mitigated
67,796
48,921
Healing
30,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
11,366
6,280
767
4,634
16,668
6,271
631
5,523
11,133
0
111,105
L
9,804
3,752
0
4,449
13,116
5,791
0
4,668
8,448
0
114,246
L
Geb
9,337
1,248
0
2,083
20,493
22,131
0
8,119
12,374
38,167
0
W
Arachne
Leonardop6
Arachne
13,751
7,720
0
14,549
26,464
14,256
4,592
5,313
21,151
0
157,710
W
Ganesha
MajorZero90
Ganesha
8,158
1,155
381
7,321
23,778
31,930
455
9,090
14,688
47,955
0
W
Amaterasu
SSJaayyy
Amaterasu
16,243
6,714
0
14,574
31,193
30,727
1,221
16,726
14,467
0
90,554
L
Fenrir
SoloThrone
Fenrir
9,880
2,987
0
5,988
20,746
8,378
0
3,606
17,140
0
88,241
L
Zhong Kui
TheEndOfDayz
Zhong Kui
23,870
3,714
0
12,281
23,749
25,225
132
5,524
18,225
113,612
0
W
13,363
6,198
0
4,837
11,555
5,030
8,467
1,276
10,279
0
136,818
W
Raijin
siraxealot
Raijin
19,294
1,750
390
6,869
13,680
6,088
3,497
3,782
9,898
133,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,243
Gold Earned
62,473
812
Minions Killed
845
0
Camps Cleared
0
2,658,892
Distance Traveled
2,482,151
33
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,578
484
201
8
0
437,784
6
L
Neith
12,911
497
240
9
0
481,186
12
L
Geb
11,091
427
50
2
0
534,418
12
W
Arachne
16,202
623
176
7
0
576,028
7
W
Ganesha
12,688
488
18
1
0
508,194
5
W
Amaterasu
15,006
577
164
6
0
513,153
1
L
Fenrir
11,871
457
125
5
0
560,417
1
L
Zhong Kui
14,022
539
229
9
0
468,346
1
W
Ullr
16,093
619
231
9
0
534,157
9
W
Raijin
16,254
625
223
9
0
527,360
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role