Player Matchup

Thor
Thor
AshbyD2
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,021 Elo+
Solo
Izanami
Izanami
JAKUZZIKOP
Izanami
Level 18
God Stats
17W - 17L
1,463 SR
Queue Stats
19W - 24L
1,311 Elo+
Party 1
Kukulkan
Kukulkan
JokingEnd023
Kukulkan
Level 8
God Stats
5W - 13L
1,311 SR
Queue Stats
5W - 16L
1,176 Elo+
Party 1
Fenrir
Fenrir
Rocket_Fries
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,212 Elo+
Solo
Athena
Athena
X the NeCR0Z
Athena
Level 29
God Stats
10W - 14L
1,156 SR
Queue Stats
110W - 142L
1,326 Elo+
Solo
Team Averages
Level 13
1,386 SR
1,209 Elo+

VS

Team Averages
Level 14
1,558 SR
1,340 Elo+
Medusa
Medusa
Big Bochecha
Medusa
Level 28
God Stats
2W - 0L
1,718 SR
Queue Stats
161W - 214L
1,234 Elo+
Solo
Arachne
Arachne
Rockyscott45
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Sausage_Party14
Bakasura
Level 25
God Stats
18W - 11L
1,864 SR
Queue Stats
166W - 145L
1,235 Elo+
Solo
Sol
Sol
Usuckballs2x
Sol
Level 13
God Stats
5W - 5L
1,209 SR
Queue Stats
36W - 31L
1,231 Elo+
Solo
Ymir
Ymir
angelo_abregu
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AshbyD2
Thor
5
0 / 6 / 1
5,115
320
1,756
5,862
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
JAKUZZIKOP
Izanami
9
1 / 9 / 0
6,016
376
4,350
11,506
2,788
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
JokingEnd023
Kukulkan
10
1 / 8 / 0
6,188
387
1,703
9,398
2,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
8
0 / 13 / 0
5,432
340
2,191
10,835
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
15
6 / 7 / 1
9,937
621
5,832
14,029
11,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
7 / 2 / 6
9,250
578
9,501
7,595
2,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Rockyscott45
Arachne
7
1 / 5 / 1
6,761
423
1,005
4,043
1,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
18
13 / 1 / 2
11,645
728
10,197
11,300
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
6 / 2 / 2
11,512
720
8,410
8,338
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
15 / 0 / 4
10,874
680
11,240
10,278
8,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
8
Kills
42
43
Deaths
10
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thor
AshbyD2
Thor
0
6
1
0.08
W
Medusa
7
2
6
5
L
Izanami
JAKUZZIKOP
Izanami
1
9
0
0.11
L
Kukulkan
JokingEnd023
Kukulkan
1
8
0
0.13
L
Fenrir
0
13
0
0
W
Arachne
Rockyscott45
Arachne
1
5
1
0.3
W
Bakasura
13
1
2
14
W
6
2
2
3.5
L
Athena
6
7
1
0.93
W
15
0
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,832
Damage
40,353
51,630
Taken
41,554
21,801
Mitigated
21,900
5,554
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
AshbyD2
Thor
1,756
356
0
0
5,862
1,271
217
1,867
3,995
0
6,364
W
Medusa
9,501
3,768
0
1,002
7,595
2,585
1,697
1,729
5,866
0
33,918
L
Izanami
JAKUZZIKOP
Izanami
4,350
3,189
0
2,136
11,506
2,788
510
3,792
7,574
0
29,899
L
Kukulkan
JokingEnd023
Kukulkan
1,703
392
0
1,594
9,398
2,852
388
4,168
4,880
22,994
0
L
Fenrir
2,191
1,169
0
288
10,835
3,430
0
3,169
7,282
0
10,265
W
Arachne
Rockyscott45
Arachne
1,005
717
0
86
4,043
1,502
591
1,281
2,722
0
6,290
W
Bakasura
10,197
6,531
0
5,894
11,300
5,334
991
1,193
10,107
0
89,932
W
8,410
3,271
0
3,274
8,338
3,716
10,254
2,478
5,736
74,144
5,008
L
Athena
5,832
1,385
0
1,536
14,029
11,460
138
6,641
6,933
41,419
0
W
11,240
2,025
0
4,903
10,278
8,763
754
650
9,588
45,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
50,042
211
Minions Killed
489
0
Camps Cleared
0
1,179,525
Distance Traveled
1,319,952
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,115
320
5
0
0
163,455
0
W
Medusa
9,250
578
57
4
0
303,190
0
L
Izanami
6,016
376
60
4
0
248,715
0
L
Kukulkan
6,188
387
47
3
0
249,132
0
L
Fenrir
5,432
340
23
1
0
267,248
0
W
Arachne
6,761
423
17
1
0
130,067
0
W
Bakasura
11,645
728
158
10
0
377,518
0
W
Sol
11,512
720
176
11
0
238,790
0
L
Athena
9,937
621
76
5
0
250,975
0
W
Ymir
10,874
680
81
5
0
270,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role