Player Matchup

Geb
Geb
Louithia
Geb
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,398 Elo+
Solo
Hel
Hel
MiNd-CoNtRoL-Rue
Hel
Level 126
God Stats
159W - 169L
1,493 SR
Queue Stats
1,244W - 1,356L
1,512 Elo+
Solo
Chang'e
Chang'e
N7Harb1nger
Chang'e
Level 49
God Stats
3W - 1L
1,800 SR
Queue Stats
78W - 79L
1,455 Elo+
Solo
Artemis
Artemis
TrippyMolly
Artemis
Level 89
God Stats
0W - 1L
1,764 SR
Queue Stats
15W - 17L
1,438 Elo+
Party 1
Aphrodite
Aphrodite
WitchyHex
Aphrodite
Level 26
God Stats
11W - 9L
1,583 SR
Queue Stats
15W - 13L
1,489 Elo+
Party 1
Team Averages
Level 66
1,628 SR
1,458 Elo+

VS

Team Averages
Level 55
1,440 SR
1,400 Elo+
Horus
Horus
Cohzies
Horus
Level 65
God Stats
1W - 0L
1,278 SR
Queue Stats
18W - 18L
1,384 Elo+
Party 2
Vulcan
Vulcan
Mandogg5426
Vulcan
Level 42
God Stats
1W - 1L
1,167 SR
Queue Stats
18W - 21L
1,419 Elo+
Solo
King Arthur
King Arthur
MasayaFoo
King Arthur
Level 102
God Stats
2W - 0L
1,512 SR
Queue Stats
32W - 25L
1,536 Elo+
Party 2
Bellona
Bellona
OriginalFatsack
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,235 Elo+
Party 2
Achilles
Achilles
SwiftySwigs
Achilles
Level 64
God Stats
1W - 0L
1,742 SR
Queue Stats
7W - 9L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 10
13,448
961
7,338
12,104
11,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
4 / 10 / 22
14,562
1,040
21,375
28,205
17,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
N7Harb1nger
Chang'e
20
10 / 6 / 21
16,812
1,201
27,371
27,192
23,031
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
TrippyMolly
Artemis
20
11 / 12 / 19
16,923
1,209
49,543
34,057
15,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
WitchyHex
Aphrodite
20
5 / 2 / 13
13,607
972
13,872
11,127
8,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

0

VS

Team 2 Tickets

49

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cohzies
Horus
20
4 / 8 / 15
13,947
996
20,972
27,207
18,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vulcan
20
4 / 7 / 18
14,308
1,022
20,909
19,415
10,425
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
MasayaFoo
King Arthur
20
8 / 6 / 18
15,541
1,110
22,139
29,693
37,784
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 7 / 16
14,414
1,030
9,999
25,435
23,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
SwiftySwigs
Achilles
20
16 / 7 / 11
16,669
1,191
32,652
30,448
39,611
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
112
35
Kills
34
34
Deaths
35
85
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Horus
Cohzies
Horus
4
8
15
1.44
L
5
4
10
2.5
W
Vulcan
4
7
18
1.86
W
King Arthur
MasayaFoo
King Arthur
8
6
18
2.83
L
4
10
22
1.5
L
Chang'e
N7Harb1nger
Chang'e
10
6
21
3.42
W
2
7
16
1.43
W
Achilles
SwiftySwigs
Achilles
16
7
11
3.07
L
Artemis
TrippyMolly
Artemis
11
12
19
1.71
L
Aphrodite
WitchyHex
Aphrodite
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,499
Damage
106,671
112,685
Taken
132,198
75,271
Mitigated
129,390
35,704
Healing
22,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Cohzies
Horus
20,972
10,551
1,261
3,628
27,207
18,192
0
14,000
12,988
0
44,916
L
7,338
941
0
403
12,104
11,063
0
2,407
9,479
11,223
0
W
Vulcan
20,909
6,604
1,401
443
19,415
10,425
0
11,404
7,900
43,693
0
W
King Arthur
MasayaFoo
King Arthur
22,139
2,870
0
9,395
29,693
37,784
0
13,777
15,602
1,048
42,899
L
21,375
796
3,656
5,932
28,205
17,639
0
4,315
23,510
42,663
0
L
Chang'e
N7Harb1nger
Chang'e
27,371
2,960
4,650
5,954
27,192
23,031
0
6,511
20,210
61,950
0
W
9,999
3,398
1,735
1,864
25,435
23,378
0
13,760
11,438
82
38,115
W
Achilles
SwiftySwigs
Achilles
32,652
15,251
0
2,861
30,448
39,611
0
15,693
14,314
417
46,542
L
Artemis
TrippyMolly
Artemis
49,543
27,885
0
3,747
34,057
15,204
0
5,513
27,901
0
86,437
L
Aphrodite
WitchyHex
Aphrodite
13,872
749
6,969
4,393
11,127
8,334
0
3,584
7,395
26,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,352
Gold Earned
74,879
250
Minions Killed
246
13
Camps Cleared
5
1,219,830
Distance Traveled
1,283,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,947
996
50
4
2
236,633
0
L
Geb
13,448
961
8
1
1
135,808
0
W
Vulcan
14,308
1,022
51
4
0
253,280
0
W
King Arthur
15,541
1,110
41
3
0
270,034
0
L
Hel
14,562
1,040
48
3
1
275,582
0
L
Chang'e
16,812
1,201
83
6
6
287,664
0
W
Bellona
14,414
1,030
66
5
1
243,866
0
W
Achilles
16,669
1,191
38
3
2
279,626
0
L
Artemis
16,923
1,209
77
6
3
242,371
0
L
Aphrodite
13,607
972
34
2
2
278,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role