Player Matchup

Bastet
Bastet
Bronze IV
Da_Puni5h3r-187_
Bastet
Bronze IV
Level 106
God Stats
0W - 4L
1,188 SR
Queue Stats
290W - 349L
-267 MMR
Solo
Skadi
Skadi
Silver III
Fncy_-
Skadi
Silver III
Level 122
God Stats
3W - 5L
1,754 SR
Queue Stats
72W - 102L
827 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
GAMERGOLFYT
Tsukuyomi
Silver IV
Level 79
God Stats
1W - 2L
1,389 SR
Queue Stats
143W - 157L
799 MMR
Solo
Hun Batz
Hun Batz
Bronze V
Richard_0703
Hun Batz
Bronze V
Level 84
God Stats
1W - 4L
1,181 SR
Queue Stats
160W - 191L
-229 MMR
Solo
He Bo
He Bo
Silver IV
arcanain
He Bo
Silver IV
Level 160
God Stats
1W - 5L
1,210 SR
Queue Stats
640W - 641L
789 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,344 SR
384 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,469 SR
384 MMR
Cupid
Cupid
Silver III
Angels_leo
Cupid
Silver III
Level 124
God Stats
33W - 32L
1,498 SR
Queue Stats
204W - 218L
833 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
PAPICYTRAX
Ao Kuang
Silver III
Level 57
God Stats
12W - 15L
1,522 SR
Queue Stats
137W - 155L
851 MMR
Party 1
Arachne
Arachne
Bronze III
SMITE SUCKZ LUL
Arachne
Bronze III
Level 103
God Stats
22W - 24L
1,423 SR
Queue Stats
412W - 511L
-215 MMR
Solo
Ra
Ra
Bronze III
TheLeafboy
Ra
Bronze III
Level 129
God Stats
4W - 2L
1,511 SR
Queue Stats
203W - 252L
-274 MMR
Solo
Fenrir
Fenrir
Silver III
Xmont Villela55
Fenrir
Silver III
Level 87
God Stats
9W - 7L
1,393 SR
Queue Stats
168W - 174L
724 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 11 / 2
11,018
501
7,448
15,428
6,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
Fncy_-
Skadi
15
1 / 6 / 5
9,438
429
8,023
11,500
3,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
GAMERGOLFYT
Tsukuyomi
16
5 / 10 / 3
11,112
505
15,740
21,435
13,209
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Hun Batz
Richard_0703
Hun Batz
9
2 / 2 / 1
7,592
345
2,286
5,690
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
arcanain
He Bo
13
3 / 11 / 3
9,117
414
11,264
14,548
4,785
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
HeraTiamatGilgameshMorgan Le FayCerberus

VS

Bans
ArtioPersephoneOdinCthulhuChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
19
6 / 4 / 1
13,436
611
8,378
15,502
6,846
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
PAPICYTRAX
Ao Kuang
20
6 / 3 / 7
13,050
593
8,121
18,373
10,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
16 / 2 / 8
13,999
636
14,738
20,121
10,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 8 / 10
11,667
530
8,260
18,287
15,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 2 / 10
12,950
589
11,230
15,327
8,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
18
Kills
39
40
Deaths
19
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cupid
6
4
1
1.63
L
7
11
2
0.73
L
Skadi
Fncy_-
Skadi
1
6
5
0.58
L
Tsukuyomi
GAMERGOLFYT
Tsukuyomi
5
10
3
0.65
W
Ao Kuang
PAPICYTRAX
Ao Kuang
6
3
7
3.17
L
Hun Batz
Richard_0703
Hun Batz
2
2
1
1.25
W
16
2
8
10
W
4
8
10
1.13
W
7
2
10
6
L
He Bo
arcanain
He Bo
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,761
Damage
50,727
68,601
Taken
87,610
29,646
Mitigated
51,998
11,327
Healing
41,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
8,378
3,937
208
6,360
15,502
6,846
8,233
1,651
13,851
0
94,954
L
7,448
3,258
0
968
15,428
6,126
129
3,105
12,323
0
41,640
L
Skadi
Fncy_-
Skadi
8,023
2,810
0
1,503
11,500
3,830
0
478
11,022
0
60,948
L
Tsukuyomi
GAMERGOLFYT
Tsukuyomi
15,740
3,189
6
4,704
21,435
13,209
601
8,483
12,952
0
60,545
W
Ao Kuang
PAPICYTRAX
Ao Kuang
8,121
1,466
0
10,419
18,373
10,522
4,856
601
17,772
68,722
0
L
Hun Batz
Richard_0703
Hun Batz
2,286
495
0
2,276
5,690
1,696
0
400
5,290
0
23,888
W
14,738
10,793
0
9,584
20,121
10,270
1,286
4,335
15,514
0
84,823
W
8,260
1,956
1,710
5,821
18,287
15,676
1,187
5,658
12,629
67,950
0
W
11,230
1,765
0
6,943
15,327
8,684
0
1,875
13,452
189
96,625
L
He Bo
arcanain
He Bo
11,264
463
0
1,870
14,548
4,785
586
3,915
10,633
48,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,277
Gold Earned
65,102
417
Minions Killed
626
0
Camps Cleared
0
1,578,398
Distance Traveled
1,991,995
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,436
611
172
8
0
368,606
10
L
Bastet
11,018
501
71
3
0
381,237
2
L
Skadi
9,438
429
94
4
0
320,801
4
L
Tsukuyomi
11,112
505
110
5
0
391,407
5
W
Ao Kuang
13,050
593
129
6
0
407,432
3
L
Hun Batz
7,592
345
60
3
0
182,481
0
W
Arachne
13,999
636
112
5
0
444,540
4
W
Ra
11,667
530
84
4
0
329,777
4
W
Fenrir
12,950
589
129
6
0
441,640
0
L
He Bo
9,117
414
82
4
0
302,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role