Player Matchup

Raijin
Raijin
Diamond II
Fäded
Raijin
Diamond II
Level 149
God Stats
7W - 10L
1,532 SR
Queue Stats
321W - 314L
2,331 MMR
Solo
Rama
Rama
Diamond II
NinjaGiting
Rama
Diamond II
Level 156
God Stats
0W - 1L
1,351 SR
Queue Stats
25W - 27L
2,219 MMR
Solo
Nike
Nike
Platinum I
RavenNiels
Nike
Platinum I
Level 157
God Stats
76W - 70L
1,654 SR
Queue Stats
742W - 758L
2,088 MMR
Party 1
Susano
Susano
Diamond III
fixer205
Susano
Diamond III
Level 127
God Stats
2W - 2L
1,742 SR
Queue Stats
334W - 321L
2,268 MMR
Party 1
Cabrakan
Cabrakan
Diamond V
lDEAFl
Cabrakan
Diamond V
Level 137
God Stats
5W - 5L
1,669 SR
Queue Stats
264W - 263L
2,191 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,590 SR
2,220 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,597 SR
2,203 MMR
Geb
Geb
Diamond V
CactusOfSpikes
Geb
Diamond V
Level 129
God Stats
2W - 5L
1,394 SR
Queue Stats
111W - 101L
2,061 MMR
Solo
Sol
Sol
Diamond I
Firel0rdAzula
Sol
Diamond I
Level 160
God Stats
11W - 4L
1,725 SR
Queue Stats
158W - 135L
2,533 MMR
Solo
Arachne
Arachne
Masters
TinaTries
Arachne
Masters
Level 125
God Stats
12W - 16L
1,571 SR
Queue Stats
656W - 660L
2,507 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
andreselpronob
Erlang Shen
Diamond V
Level 144
God Stats
10W - 2L
1,774 SR
Queue Stats
100W - 88L
1,972 MMR
Party 2
Ullr
Ullr
Diamond V
zxcvnm
Ullr
Diamond V
Level 155
God Stats
3W - 1L
1,520 SR
Queue Stats
69W - 56L
1,941 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Fäded
Raijin
8
0 / 3 / 0
4,624
578
1,563
3,984
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 3 / 1
5,208
651
5,717
6,207
1,686
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 3
4,789
599
3,147
6,719
2,985
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
fixer205
Susano
9
4 / 3 / 0
5,398
675
3,883
5,934
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
lDEAFl
Cabrakan
5
1 / 1 / 1
3,937
492
2,213
4,114
2,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ArtioTiamatOdinMorgan Le FaySet

VS

Bans
AthenaApolloPersephoneIzanamiHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 5
4,551
569
1,036
4,675
1,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
6 / 1 / 3
6,243
780
5,966
4,706
1,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
TinaTries
Arachne
9
2 / 3 / 1
5,147
643
4,135
6,453
2,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
andreselpronob
Erlang Shen
9
5 / 1 / 1
5,630
704
3,410
4,591
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ullr
zxcvnm
Ullr
7
0 / 2 / 3
4,384
548
1,800
4,080
902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
8
Kills
13
13
Deaths
8
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
6
1
3
7.5
L
Raijin
Fäded
Raijin
0
3
0
0
L
3
3
1
1.17
L
0
3
3
0.5
W
Arachne
TinaTries
Arachne
2
3
1
0.83
W
Erlang Shen
andreselpronob
Erlang Shen
5
1
1
5.5
L
Susano
fixer205
Susano
4
3
0
1.33
L
Cabrakan
lDEAFl
Cabrakan
1
1
1
1.5
W
Ullr
zxcvnm
Ullr
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,523
Damage
16,347
26,958
Taken
24,505
10,121
Mitigated
7,840
8,343
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,036
330
0
1,673
4,675
1,631
0
1,514
3,157
4,842
0
W
5,966
2,986
0
3,010
4,706
1,142
774
1,291
3,279
30,074
0
L
Raijin
Fäded
Raijin
1,563
351
0
810
3,984
1,022
0
1,416
2,568
22,729
0
L
5,717
4,875
0
2,113
6,207
1,686
0
1,755
4,452
0
31,146
L
3,147
180
0
1,610
6,719
2,985
0
713
6,006
1,965
21,286
W
Arachne
TinaTries
Arachne
4,135
2,523
0
2,581
6,453
2,395
0
196
6,257
0
25,177
W
Erlang Shen
andreselpronob
Erlang Shen
3,410
1,364
0
1,652
4,591
1,770
0
191
4,380
0
29,158
L
Susano
fixer205
Susano
3,883
678
0
2,160
5,934
1,803
0
1,901
4,033
0
24,510
L
Cabrakan
lDEAFl
Cabrakan
2,213
418
0
1,650
4,114
2,625
0
1,217
2,897
6,930
0
W
Ullr
zxcvnm
Ullr
1,800
1,015
0
985
4,080
902
0
676
3,404
0
21,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,956
Gold Earned
25,955
250
Minions Killed
218
0
Camps Cleared
0
715,378
Distance Traveled
828,752
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,551
569
17
2
0
167,500
3
W
Sol
6,243
780
59
7
0
153,748
2
L
Raijin
4,624
578
61
8
0
140,660
4
L
Rama
5,208
651
60
8
0
125,239
2
L
Nike
4,789
599
59
7
0
166,892
2
W
Arachne
5,147
643
46
6
0
163,998
0
W
Erlang Shen
5,630
704
57
7
0
189,873
2
L
Susano
5,398
675
62
8
0
177,242
1
L
Cabrakan
3,937
492
8
1
0
105,345
2
W
Ullr
4,384
548
39
5
0
153,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role