Player Matchup

Scylla
Scylla
DerTodesKing
Scylla
Level 103
God Stats
10W - 10L
1,420 SR
Queue Stats
402W - 376L
1,507 Elo+
Party 1
Odin
Odin
Neaglebites
Odin
Level 103
God Stats
5W - 3L
1,634 SR
Queue Stats
76W - 82L
1,502 Elo+
Party 2
Ganesha
Ganesha
Romplfeltskin97
Ganesha
Level 79
God Stats
2W - 0L
1,644 SR
Queue Stats
72W - 47L
1,572 Elo+
Party 2
Fenrir
Fenrir
jmats7
Fenrir
Level 99
God Stats
2W - 1L
1,646 SR
Queue Stats
132W - 126L
1,535 Elo+
Party 1
Zeus
Zeus
magic12r
Zeus
Level 79
God Stats
20W - 8L
1,612 SR
Queue Stats
96W - 75L
1,540 Elo+
Party 2
Team Averages
Level 93
1,591 SR
1,531 Elo+

VS

Team Averages
Level 49
1,476 SR
1,505 Elo+
Baron Samedi
Baron Samedi
AxeBambam
Baron Samedi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,541 Elo+
Party 3
Da Ji
Da Ji
HeiwanaKoibito
Da Ji
Level 106
God Stats
0W - 2L
1,561 SR
Queue Stats
28W - 24L
1,554 Elo+
Solo
Tiamat
Tiamat
Krusher21445
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 118L
1,495 Elo+
Party 3
Kukulkan
Kukulkan
axerangers
Kukulkan
Level 27
God Stats
19W - 29L
1,283 SR
Queue Stats
163W - 153L
1,471 Elo+
Party 3
Achilles
Achilles
mlc3476
Achilles
Level 39
God Stats
9W - 13L
1,535 SR
Queue Stats
28W - 43L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
11 / 0 / 13
11,380
1,138
13,394
5,598
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
9 / 1 / 21
11,181
1,118
9,205
10,545
8,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
0 / 1 / 37
10,860
1,086
9,576
10,569
11,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
jmats7
Fenrir
17
3 / 2 / 19
9,712
971
9,950
9,969
9,770
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
19
18 / 0 / 17
12,507
1,251
36,567
3,987
1,799
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

312

VS

Team 2 Tickets

24

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AxeBambam
Baron Samedi
14
1 / 9 / 2
8,554
855
3,838
13,332
4,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 11 / 1
8,902
890
10,037
18,554
12,235
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Tiamat
14
0 / 7 / 2
8,291
829
6,392
15,107
6,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
axerangers
Kukulkan
15
1 / 8 / 2
8,794
879
8,453
18,555
4,964
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
mlc3476
Achilles
14
0 / 6 / 2
8,200
820
6,395
18,035
24,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
13
41
Kills
4
4
Deaths
41
107
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AxeBambam
Baron Samedi
1
9
2
0.22
W
Scylla
11
0
13
17.5
L
2
11
1
0.23
L
Tiamat
0
7
2
0.14
W
9
1
21
19.5
W
0
1
37
18.5
L
Kukulkan
axerangers
Kukulkan
1
8
2
0.25
W
Fenrir
jmats7
Fenrir
3
2
19
6.25
W
Zeus
18
0
17
26.5
L
Achilles
mlc3476
Achilles
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,692
Damage
35,115
40,668
Taken
83,583
34,012
Mitigated
52,452
8,258
Healing
4,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AxeBambam
Baron Samedi
3,838
150
576
481
13,332
4,150
0
9,250
3,953
14,195
0
W
Scylla
13,394
956
0
864
5,598
2,472
0
2,197
3,315
39,798
0
L
10,037
2,131
0
371
18,554
12,235
0
11,921
6,561
0
25,002
L
Tiamat
6,392
372
0
1,280
15,107
6,907
0
11,931
3,104
16,770
0
W
9,205
1,797
0
0
10,545
8,143
0
4,891
5,414
0
22,494
W
9,576
197
759
2,897
10,569
11,828
0
5,726
4,603
18,029
0
L
Kukulkan
axerangers
Kukulkan
8,453
961
0
498
18,555
4,964
0
13,668
4,735
28,264
0
W
Fenrir
jmats7
Fenrir
9,950
1,438
0
850
9,969
9,770
0
3,940
5,775
213
26,386
W
Zeus
36,567
401
99
2,789
3,987
1,799
0
1,083
2,878
49,631
0
L
Achilles
mlc3476
Achilles
6,395
1,560
155
789
18,035
24,196
0
12,390
5,480
0
17,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,640
Gold Earned
42,741
198
Minions Killed
150
7
Camps Cleared
6
997,804
Distance Traveled
874,239
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,554
855
23
2
0
163,232
0
W
Scylla
11,380
1,138
81
8
2
204,051
0
L
Da Ji
8,902
890
21
2
1
181,423
0
L
Tiamat
8,291
829
34
3
1
184,342
0
W
Odin
11,181
1,118
30
3
5
191,928
3
W
Ganesha
10,860
1,086
0
0
0
203,040
0
L
Kukulkan
8,794
879
57
6
3
172,026
0
W
Fenrir
9,712
971
39
4
0
197,502
1
W
Zeus
12,507
1,251
48
5
0
201,283
0
L
Achilles
8,200
820
15
2
1
173,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role