Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
BigDiughSenpai
Da Ji
Level 157
God Stats
5W - 6L
1,498 SR
Queue Stats
376W - 368L
1,551 Elo+
Solo
Ullr
Ullr
Escudero_Joe
Ullr
Level 160
God Stats
54W - 64L
1,453 SR
Queue Stats
1,303W - 1,415L
1,335 Elo+
Solo
Ra
Ra
Owanshee
Ra
Level 87
God Stats
20W - 14L
1,560 SR
Queue Stats
224W - 255L
1,406 Elo+
Solo
Kuzenbo
Kuzenbo
SparseRumble921
Kuzenbo
Level 83
God Stats
1W - 3L
1,297 SR
Queue Stats
72W - 66L
1,372 Elo+
Party 2
Team Averages
Level 114
1,462 SR
1,433 Elo+

VS

Team Averages
Level 84
1,430 SR
1,422 Elo+
Merlin
Merlin
Foggy P
Merlin
Level 69
God Stats
0W - 4L
1,226 SR
Queue Stats
161W - 162L
1,533 Elo+
Solo
Ymir
Ymir
Suspiciously Pr
Ymir
Level 60
God Stats
14W - 22L
1,557 SR
Queue Stats
194W - 216L
1,398 Elo+
Party 1
Ullr
Ullr
ZapnZay
Ullr
Level 122
God Stats
5W - 4L
1,570 SR
Queue Stats
226W - 250L
1,408 Elo+
Party 1
Arachne
Arachne
blood0child
Arachne
Level 67
God Stats
38W - 39L
1,522 SR
Queue Stats
191W - 226L
1,374 Elo+
Solo
Sun Wukong
Sun Wukong
morthus22
Sun Wukong
Level 103
God Stats
2W - 1L
1,275 SR
Queue Stats
271W - 274L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
3 / 4 / 13
11,850
515
17,593
18,591
7,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
21 / 3 / 5
14,404
626
24,112
19,028
11,527
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 3 / 9
11,985
521
8,735
16,954
7,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 4 / 7
11,667
507
15,162
15,036
6,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 5 / 15
10,921
475
9,827
18,846
23,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Foggy P
Merlin
16
2 / 9 / 6
10,578
460
13,398
18,854
6,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 4 / 8
11,386
495
9,055
24,934
28,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ullr
ZapnZay
Ullr
15
4 / 7 / 6
9,858
429
8,516
14,172
4,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
blood0child
Arachne
18
6 / 8 / 5
11,887
517
9,002
23,303
9,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
morthus22
Sun Wukong
18
2 / 6 / 2
12,221
531
13,402
23,755
23,472
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
45
34
Kills
18
19
Deaths
34
49
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
4
13
2.38
W
21
3
5
7.83
W
2
3
9
2.17
L
Merlin
Foggy P
Merlin
2
9
6
0.56
W
5
4
7
2.13
W
3
5
15
2.1
L
4
4
8
2
L
Ullr
ZapnZay
Ullr
4
7
6
1
L
Arachne
blood0child
Arachne
6
8
5
1.06
L
Sun Wukong
morthus22
Sun Wukong
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,429
Damage
53,373
88,455
Taken
105,018
56,772
Mitigated
72,435
33,716
Healing
23,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
17,593
7,827
0
6,310
18,591
7,972
1,429
7,194
11,397
0
103,277
W
24,112
8,176
0
6,263
19,028
11,527
0
3,160
15,868
0
97,155
W
8,735
2,869
0
4,251
16,954
7,675
3,932
4,586
12,368
0
76,364
L
Merlin
Foggy P
Merlin
13,398
683
64
3,132
18,854
6,296
58
4,074
14,679
85,860
0
W
15,162
795
5,489
7,226
15,036
6,061
1,135
5,347
9,689
77,808
0
W
9,827
2,872
590
3,587
18,846
23,537
350
7,914
10,932
24,129
0
L
9,055
1,129
273
2,001
24,934
28,373
398
8,554
16,190
51,679
4,709
L
Ullr
ZapnZay
Ullr
8,516
4,169
0
1,261
14,172
4,664
292
4,229
9,905
0
39,374
L
Arachne
blood0child
Arachne
9,002
4,842
312
9,273
23,303
9,630
0
5,919
17,060
0
62,540
L
Sun Wukong
morthus22
Sun Wukong
13,402
1,626
0
7,581
23,755
23,472
181
5,621
17,997
17,902
67,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,827
Gold Earned
55,930
608
Minions Killed
511
0
Camps Cleared
0
2,131,625
Distance Traveled
2,115,168
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,850
515
143
6
0
386,863
2
W
Da Ji
14,404
626
129
6
0
478,557
5
W
Ullr
11,985
521
168
7
0
374,661
3
L
Merlin
10,578
460
131
6
0
406,024
0
W
Ra
11,667
507
143
6
0
453,985
7
W
Kuzenbo
10,921
475
25
1
0
437,559
3
L
Ymir
11,386
495
93
4
0
420,746
18
L
Ullr
9,858
429
49
2
0
457,766
2
L
Arachne
11,887
517
81
4
0
420,312
0
L
Sun Wukong
12,221
531
157
7
0
410,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role