Player Matchup

Medusa
Medusa
GavinF17
Medusa
Level 126
God Stats
22W - 16L
1,600 SR
Queue Stats
314W - 241L
1,634 Elo+
Party 1
Cthulhu
Cthulhu
GxHzRagequit420
Cthulhu
Level 145
God Stats
32W - 24L
1,673 SR
Queue Stats
686W - 493L
1,629 Elo+
Party 1
Thoth
Thoth
YOUFEELTHEHEAT
Thoth
Level 75
God Stats
23W - 13L
1,615 SR
Queue Stats
59W - 43L
1,501 Elo+
Party 1
Team Averages
Level 115
1,629 SR
1,588 Elo+

VS

Team Averages
Level 100
1,675 SR
1,596 Elo+
Medusa
Medusa
InfiniteVae
Medusa
Level 105
God Stats
2W - 2L
1,542 SR
Queue Stats
244W - 186L
1,563 Elo+
Party 2
Scylla
Scylla
ItsVortexHD
Scylla
Level 109
God Stats
15W - 4L
1,741 SR
Queue Stats
116W - 81L
1,654 Elo+
Party 2
Ganesha
Ganesha
Voidedjam1467
Ganesha
Level 85
God Stats
13W - 6L
1,741 SR
Queue Stats
272W - 209L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GavinF17
Medusa
12
6 / 0 / 8
8,117
812
8,182
5,350
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
3 / 0 / 12
8,271
827
9,159
7,469
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 1 / 7
7,813
781
6,080
4,319
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 7 / 0
6,260
626
3,865
7,684
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
9
0 / 3 / 1
5,786
579
3,931
6,924
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
8
0 / 5 / 1
6,298
630
2,469
12,079
8,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
15
Kills
1
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
GavinF17
Medusa
6
0
8
10
W
3
0
12
9
L
Medusa
1
7
0
0.14
L
Scylla
0
3
1
0.17
L
Ganesha
0
5
1
0.1
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,421
Damage
10,265
17,138
Taken
26,687
9,247
Mitigated
13,149
4,872
Healing
4,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
GavinF17
Medusa
8,182
2,486
0
2,259
5,350
2,038
1,959
2,558
2,792
0
29,937
W
9,159
231
189
1,549
7,469
5,898
58
2,260
5,209
21,915
0
L
Medusa
3,865
1,615
0
151
7,684
2,729
0
4,090
3,594
0
14,850
L
Scylla
3,931
402
0
814
6,924
2,274
0
5,086
1,838
20,799
0
L
Ganesha
2,469
220
87
3,327
12,079
8,146
0
6,319
5,760
10,870
0
W
6,080
50
0
875
4,319
1,311
534
1,814
2,505
16,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,201
Gold Earned
18,344
115
Minions Killed
90
5
Camps Cleared
2
582,308
Distance Traveled
499,029
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,117
812
61
6
5
188,205
0
W
Cthulhu
8,271
827
23
2
0
202,011
2
L
Medusa
6,260
626
47
5
2
169,276
3
L
Scylla
5,786
579
42
4
0
178,039
1
L
Ganesha
6,298
630
1
0
0
151,714
0
W
Thoth
7,813
781
31
3
0
192,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role