Player Matchup

Bellona
Bellona
Godslayer13777
Bellona
Level 128
God Stats
2W - 1L
1,255 SR
Queue Stats
211W - 152L
1,609 Elo+
Party 4
Hun Batz
Hun Batz
GoodGrief69
Hun Batz
Level 126
God Stats
2W - 1L
1,546 SR
Queue Stats
116W - 100L
1,621 Elo+
Party 4
Merlin
Merlin
PkRakyt
Merlin
Level 121
God Stats
4W - 5L
1,660 SR
Queue Stats
243W - 183L
1,561 Elo+
Party 4
Apollo
Apollo
rrogers050593
Apollo
Level 85
God Stats
12W - 8L
1,536 SR
Queue Stats
109W - 113L
1,526 Elo+
Party 3
Ares
Ares
t4parker
Ares
Level 159
God Stats
13W - 18L
1,441 SR
Queue Stats
425W - 427L
1,655 Elo+
Party 3
Team Averages
Level 124
1,488 SR
1,594 Elo+

VS

Team Averages
Level 104
1,555 SR
1,520 Elo+
Neith
Neith
CAL99
Neith
Level 84
God Stats
7W - 1L
1,871 SR
Queue Stats
15W - 22L
1,409 Elo+
Solo
Vulcan
Vulcan
InstantWhite0ut
Vulcan
Level 149
God Stats
1W - 1L
1,220 SR
Queue Stats
371W - 349L
1,526 Elo+
Party 1
Hades
Hades
Joseph KoneyDog
Hades
Level 71
God Stats
138W - 112L
1,621 SR
Queue Stats
183W - 176L
1,556 Elo+
Party 1
Tyr
Tyr
Mimosaaaa
Tyr
Level 118
God Stats
16W - 16L
1,471 SR
Queue Stats
542W - 501L
1,545 Elo+
Party 2
Arachne
Arachne
ZombieJesus47
Arachne
Level 99
God Stats
43W - 25L
1,594 SR
Queue Stats
276W - 253L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
8,129
581
3,151
7,736
5,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
GoodGrief69
Hun Batz
12
2 / 6 / 2
7,346
525
5,409
8,511
3,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
PkRakyt
Merlin
11
3 / 4 / 1
6,862
490
2,988
5,934
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 2
7,292
521
4,108
6,573
2,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
11
3 / 1 / 6
7,879
563
6,216
10,187
9,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CAL99
Neith
11
1 / 3 / 0
6,631
474
2,121
5,402
1,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 2 / 4
8,561
612
7,685
6,170
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 2
8,886
635
3,247
8,708
5,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 1
6,312
451
3,049
9,155
6,232
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
14
7 / 1 / 3
8,589
614
6,643
10,641
7,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
11
Kills
15
15
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
CAL99
Neith
1
3
0
0.33
L
0
1
1
0.5
L
Hun Batz
GoodGrief69
Hun Batz
2
6
2
0.5
W
4
2
4
3
W
2
1
2
3
W
1
4
1
0.38
L
Merlin
PkRakyt
Merlin
3
4
1
0.88
W
Arachne
7
1
3
8.5
L
3
3
2
1.33
L
Ares
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
22,745
38,941
Taken
40,076
22,267
Mitigated
22,562
10,652
Healing
16,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CAL99
Neith
2,121
353
0
941
5,402
1,410
1,064
1,760
3,642
0
31,375
L
3,151
763
0
4,796
7,736
5,663
0
1,587
6,109
0
56,328
L
Hun Batz
GoodGrief69
Hun Batz
5,409
2,375
0
960
8,511
3,193
0
2,357
6,044
0
42,632
W
7,685
1,174
0
1,356
6,170
2,379
512
2,483
3,687
47,022
0
W
3,247
821
0
5,548
8,708
5,047
862
0
8,708
59,871
0
W
3,049
419
0
2,144
9,155
6,232
0
3,497
5,658
0
29,223
L
Merlin
PkRakyt
Merlin
2,988
130
0
1,371
5,934
1,911
0
4,383
1,161
34,732
0
W
Arachne
6,643
4,869
0
6,066
10,641
7,494
4
1,464
9,177
0
57,845
L
4,108
2,041
0
1,521
6,573
2,226
0
622
5,911
0
49,854
L
Ares
6,216
415
0
2,004
10,187
9,274
0
1,343
8,784
19,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,508
Gold Earned
38,979
420
Minions Killed
472
0
Camps Cleared
0
1,286,819
Distance Traveled
1,387,473
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,631
474
73
5
0
258,410
1
L
Bellona
8,129
581
150
11
0
274,465
8
L
Hun Batz
7,346
525
71
5
0
244,642
0
W
Vulcan
8,561
612
98
7
0
268,813
1
W
Hades
8,886
635
150
11
0
256,019
0
W
Tyr
6,312
451
55
4
0
293,082
1
L
Merlin
6,862
490
74
5
0
238,465
3
W
Arachne
8,589
614
96
7
0
311,149
3
L
Apollo
7,292
521
108
8
0
270,530
3
L
Ares
7,879
563
17
1
0
258,717
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role