Player Matchup

Vamana
Vamana
 
Vamana
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Mystic_-DF
Arachne
Level 21
God Stats
4W - 1L
1,409 SR
Queue Stats
52W - 55L
1,284 Elo+
Solo
Apollo
Apollo
llhashi
Apollo
Level 28
God Stats
11W - 5L
1,551 SR
Queue Stats
53W - 55L
1,340 Elo+
Party 1
Janus
Janus
xDennis_exe
Janus
Level 28
God Stats
5W - 3L
1,351 SR
Queue Stats
24W - 28L
1,309 Elo+
Party 2
Cthulhu
Cthulhu
xFrancesca_exe
Cthulhu
Level 23
God Stats
4W - 3L
1,437 SR
Queue Stats
15W - 21L
1,292 Elo+
Party 2
Team Averages
Level 25
1,450 SR
1,345 Elo+

VS

Team Averages
Level 23
1,358 SR
1,318 Elo+
Sylvanus
Sylvanus
NiksurFam
Sylvanus
Level 26
God Stats
4W - 6L
1,488 SR
Queue Stats
109W - 123L
1,303 Elo+
Solo
Neith
Neith
TruStonerr
Neith
Level 14
God Stats
52W - 70L
1,439 SR
Queue Stats
61W - 79L
1,394 Elo+
Solo
Sol
Sol
destroyer1107
Sol
Level 29
God Stats
0W - 2L
1,166 SR
Queue Stats
71W - 95L
1,266 Elo+
Party 3
Cthulhu
Cthulhu
wizard10000
Cthulhu
Level 29
God Stats
1W - 3L
1,365 SR
Queue Stats
66W - 96L
1,260 Elo+
Party 3
Ullr
Ullr
xYGTrece
Ullr
Level 15
God Stats
8W - 12L
1,333 SR
Queue Stats
16W - 21L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
6 / 3 / 5
10,247
446
13,121
19,883
9,330
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
Mystic_-DF
Arachne
20
8 / 1 / 0
12,435
541
11,357
13,290
6,838
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
llhashi
Apollo
16
8 / 2 / 3
10,702
465
11,286
14,783
5,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 5 / 1
9,913
431
4,645
9,612
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 2 / 1
8,895
387
5,700
9,781
4,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NiksurFam
Sylvanus
15
2 / 4 / 4
9,257
402
6,299
14,932
16,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
13
1 / 8 / 2
8,659
376
7,561
11,593
4,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 9 / 1
8,218
357
7,674
15,030
6,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
wizard10000
Cthulhu
13
0 / 3 / 3
8,401
365
4,623
15,557
10,411
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
20
9 / 0 / 2
12,862
559
14,533
11,472
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
24
Kills
12
13
Deaths
24
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
3
5
2.83
W
Arachne
Mystic_-DF
Arachne
8
1
0
8
L
Sylvanus
NiksurFam
Sylvanus
2
4
4
1
L
Neith
1
8
2
0.25
L
0
9
1
0.06
W
Apollo
llhashi
Apollo
8
2
3
4.75
L
Cthulhu
wizard10000
Cthulhu
0
3
3
0.5
W
2
5
1
0.5
W
0
2
1
0.25
L
Ullr
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,109
Damage
40,690
67,349
Taken
68,584
27,676
Mitigated
42,843
25,263
Healing
15,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
13,121
6,262
0
7,547
19,883
9,330
563
5,289
14,594
0
51,807
W
Arachne
Mystic_-DF
Arachne
11,357
7,593
0
7,644
13,290
6,838
1,712
3,075
10,215
0
104,135
L
Sylvanus
NiksurFam
Sylvanus
6,299
1,053
1,255
2,602
14,932
16,356
278
4,799
9,861
23,844
0
L
Neith
7,561
3,201
0
1,314
11,593
4,385
0
376
11,217
0
48,656
L
7,674
1,439
0
3,205
15,030
6,195
2,228
784
14,246
41,092
3,701
W
Apollo
llhashi
Apollo
11,286
6,542
0
4,008
14,783
5,313
2,108
7,051
7,732
0
57,638
L
Cthulhu
wizard10000
Cthulhu
4,623
108
0
3,361
15,557
10,411
150
195
15,362
47,146
0
W
4,645
173
0
3,189
9,612
1,585
2,538
1,195
8,417
64,172
0
W
5,700
36
142
2,733
9,781
4,610
1,445
1,614
8,167
41,174
0
L
Ullr
14,533
5,344
0
3,535
11,472
5,496
913
3,637
7,553
0
118,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,192
Gold Earned
47,397
547
Minions Killed
471
0
Camps Cleared
0
2,142,617
Distance Traveled
1,855,454
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,247
446
74
3
0
463,578
2
W
Arachne
12,435
541
161
7
0
434,271
0
L
Sylvanus
9,257
402
35
2
0
353,578
0
L
Neith
8,659
376
73
3
0
293,104
0
L
Sol
8,218
357
88
4
0
355,893
0
W
Apollo
10,702
465
108
5
0
401,196
0
L
Cthulhu
8,401
365
65
3
0
428,312
1
W
Janus
9,913
431
144
6
0
413,840
1
W
Cthulhu
8,895
387
60
3
0
429,732
0
L
Ullr
12,862
559
210
9
0
424,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role