Player Matchup

Ra
Ra
 
Ra
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
H0URGLAS5
Ganesha
Level 7
God Stats
0W - 3L
1,283 SR
Queue Stats
7W - 10L
1,557 Elo+
Party 1
Serqet
Serqet
Loodybehr
Serqet
Level 13
God Stats
1W - 5L
1,676 SR
Queue Stats
7W - 13L
1,432 Elo+
Party 1
Bellona
Bellona
xXshildXx1
Bellona
Level 18
God Stats
3W - 8L
1,350 SR
Queue Stats
37W - 41L
1,472 Elo+
Solo
Team Averages
Level 12
1,462 SR
1,492 Elo+

VS

Team Averages
Level 24
1,538 SR
1,511 Elo+
Set
Set
AeroDecay
Set
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 51L
1,560 Elo+
Party 2
Eset
Eset
DahCause
Eset
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 115L
1,493 Elo+
Party 3
Amaterasu
Amaterasu
DrAnimeWatcher
Amaterasu
Level 22
God Stats
8W - 5L
1,543 SR
Queue Stats
136W - 150L
1,490 Elo+
Party 3
Chiron
Chiron
Phantomice122
Chiron
Level 25
God Stats
33W - 18L
1,596 SR
Queue Stats
57W - 42L
1,563 Elo+
Party 2
Yemoja
Yemoja
ShmokeDenShleep
Yemoja
Level 6
God Stats
5W - 4L
1,550 SR
Queue Stats
5W - 5L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 2 / 2
6,117
556
3,933
8,021
2,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
 
Ah Muzen Cab
2
0 / 3 / 0
3,775
343
0
1,638
415
Ganesha
H0URGLAS5
Ganesha
9
1 / 5 / 3
5,344
486
3,269
9,364
6,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
Loodybehr
Serqet
8
5 / 4 / 0
6,006
546
4,408
7,923
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
xXshildXx1
Bellona
10
0 / 2 / 0
5,931
539
4,019
6,855
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 4
6,419
584
4,044
7,796
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
10
2 / 0 / 5
6,003
546
7,222
4,270
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
DrAnimeWatcher
Amaterasu
13
1 / 0 / 1
6,537
594
3,921
5,788
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
8 / 2 / 5
6,906
628
9,175
7,348
2,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 2 / 9
6,192
563
2,468
5,520
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
16
16
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
2
1
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
0
0
W
3
3
4
1.67
W
Eset
2
0
5
4.5
W
Amaterasu
DrAnimeWatcher
Amaterasu
1
0
1
1.5
L
Ganesha
H0URGLAS5
Ganesha
1
5
3
0.5
L
Serqet
Loodybehr
Serqet
5
4
0
1.25
W
8
2
5
5.25
W
2
2
9
3.25
L
Bellona
xXshildXx1
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,629
Damage
26,830
33,801
Taken
30,722
17,980
Mitigated
13,805
7,412
Healing
11,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,933
151
57
3,550
8,021
2,651
68
4,180
3,383
40,167
0
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
0
0
1,638
415
0
698
916
0
0
W
4,044
1,689
0
800
7,796
2,581
0
223
7,437
0
40,281
W
Eset
7,222
430
75
1,280
4,270
1,395
415
1,889
2,381
27,592
0
W
Amaterasu
DrAnimeWatcher
Amaterasu
3,921
1,425
0
3,667
5,788
4,310
640
0
5,788
0
29,281
L
Ganesha
H0URGLAS5
Ganesha
3,269
240
0
514
9,364
6,548
0
2,463
6,817
12,112
0
L
Serqet
Loodybehr
Serqet
4,408
1,496
0
1,518
7,923
2,928
0
1,699
6,140
0
17,881
W
9,175
6,612
144
3,138
7,348
2,232
953
2,846
4,502
0
36,578
W
2,468
987
1,236
975
5,520
3,287
589
2,244
3,244
13,954
0
L
Bellona
xXshildXx1
Bellona
4,019
1,098
0
1,773
6,855
5,438
0
0
6,855
0
30,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,173
Gold Earned
32,057
199
Minions Killed
288
0
Camps Cleared
0
857,981
Distance Traveled
1,066,613
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,117
556
79
7
0
208,323
2
L
Ah Muzen Cab
3,775
343
0
0
0
29,634
0
W
Set
6,419
584
78
7
0
220,211
0
W
Eset
6,003
546
61
6
0
220,437
4
W
Amaterasu
6,537
594
62
6
0
232,659
2
L
Ganesha
5,344
486
8
1
0
204,880
1
L
Serqet
6,006
546
34
3
0
206,838
1
W
Chiron
6,906
628
65
6
0
194,817
0
W
Yemoja
6,192
563
22
2
0
198,489
0
L
Bellona
5,931
539
78
7
0
208,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role