Player Matchup

Bacchus
Bacchus
AlikableMango
Bacchus
Level 16
God Stats
11W - 4L
1,663 SR
Queue Stats
13W - 6L
1,604 Elo+
Party 1
Izanami
Izanami
Brosing
Izanami
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 7L
1,546 Elo+
Party 1
Nemesis
Nemesis
KIRLEYs
Nemesis
Level 28
God Stats
6W - 5L
1,750 SR
Queue Stats
269W - 238L
1,631 Elo+
Solo
Bellona
Bellona
kdfromthaDot
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,927 Elo+
Party 2
Chronos
Chronos
lHyperCarry
Chronos
Level 17
God Stats
8W - 6L
1,510 SR
Queue Stats
66W - 53L
1,367 Elo+
Party 2
Team Averages
Level 19
1,584 SR
1,615 Elo+

VS

Team Averages
Level 18
1,569 SR
1,572 Elo+
Hel
Hel
CAPTD0D0
Hel
Level 26
God Stats
0W - 1L
1,348 SR
Queue Stats
114W - 85L
1,668 Elo+
Solo
Bellona
Bellona
Groosalugg
Bellona
Level 24
God Stats
6W - 7L
1,534 SR
Queue Stats
102W - 122L
1,560 Elo+
Solo
Da Ji
Da Ji
ProcrastinatorMD
Da Ji
Level 20
God Stats
25W - 11L
1,737 SR
Queue Stats
124W - 122L
1,451 Elo+
Solo
Anhur
Anhur
R34LG4N
Anhur
Level 18
God Stats
3W - 7L
1,466 SR
Queue Stats
45W - 39L
1,434 Elo+
Solo
Cthulhu
Cthulhu
SpinySirdark
Cthulhu
Level 3
God Stats
1W - 2L
1,760 SR
Queue Stats
2W - 2L
1,747 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
3 / 0 / 5
6,738
562
3,411
5,492
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Brosing
Izanami
11
6 / 0 / 4
6,657
555
4,870
5,049
1,617
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
KIRLEYs
Nemesis
13
6 / 0 / 3
7,394
616
6,989
4,459
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
kdfromthaDot
Bellona
10
2 / 4 / 1
6,279
523
5,440
8,506
7,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
lHyperCarry
Chronos
13
0 / 0 / 2
6,954
580
656
4,313
1,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,482
540
2,601
6,039
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Groosalugg
Bellona
11
4 / 1 / 0
6,936
578
4,735
8,630
6,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 5 / 3
5,563
464
2,679
7,005
1,892
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
R34LG4N
Anhur
9
0 / 4 / 0
5,409
451
2,051
6,419
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
SpinySirdark
Cthulhu
8
0 / 4 / 0
4,704
392
1,757
5,919
3,434
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
4
4
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
0
5
5.5
W
Izanami
Brosing
Izanami
6
0
4
8
L
0
3
0
0
L
Bellona
Groosalugg
Bellona
4
1
0
4
W
Nemesis
KIRLEYs
Nemesis
6
0
3
7.5
L
0
5
3
0.3
L
Anhur
R34LG4N
Anhur
0
4
0
0
L
Cthulhu
SpinySirdark
Cthulhu
0
4
0
0
W
Bellona
kdfromthaDot
Bellona
2
4
1
0.63
W
Chronos
lHyperCarry
Chronos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,366
Damage
13,823
27,819
Taken
34,012
16,653
Mitigated
14,516
8,983
Healing
9,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
3,411
637
0
1,476
5,492
4,811
116
1,704
3,757
17,163
0
W
Izanami
Brosing
Izanami
4,870
2,782
0
615
5,049
1,617
720
950
4,095
0
39,696
L
2,601
136
0
2,520
6,039
1,336
59
656
5,383
41,553
0
L
Bellona
Groosalugg
Bellona
4,735
1,987
0
4,434
8,630
6,313
0
0
8,630
0
34,657
W
Nemesis
KIRLEYs
Nemesis
6,989
2,725
0
2,618
4,459
1,387
0
578
3,815
0
45,430
L
2,679
202
0
0
7,005
1,892
0
0
7,005
0
25,197
L
Anhur
R34LG4N
Anhur
2,051
1,279
0
1,773
6,419
1,541
0
1,507
4,912
0
25,409
L
Cthulhu
SpinySirdark
Cthulhu
1,757
429
0
276
5,919
3,434
0
1,904
4,015
11,082
0
W
Bellona
kdfromthaDot
Bellona
5,440
2,082
0
2,324
8,506
7,603
0
0
8,506
0
29,096
W
Chronos
lHyperCarry
Chronos
656
37
374
1,576
4,313
1,235
1,030
1,083
3,072
43,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,022
Gold Earned
29,094
348
Minions Killed
313
0
Camps Cleared
0
1,114,934
Distance Traveled
1,096,087
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,738
562
32
3
0
242,908
2
W
Izanami
6,657
555
70
6
0
221,802
2
L
Hel
6,482
540
93
8
0
200,273
4
L
Bellona
6,936
578
89
7
0
249,693
2
W
Nemesis
7,394
616
83
7
0
247,475
3
L
Da Ji
5,563
464
55
5
0
216,760
0
L
Anhur
5,409
451
59
5
0
198,769
4
L
Cthulhu
4,704
392
17
1
0
230,592
1
W
Bellona
6,279
523
69
6
0
181,104
2
W
Chronos
6,954
580
94
8
0
221,645
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role