Player Matchup

Da Ji
Da Ji
GotUrGrandpa
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 65L
1,689 Elo+
Party 1
Charybdis
Charybdis
Luis-Hunter92
Charybdis
Level 29
God Stats
3W - 6L
1,531 SR
Queue Stats
111W - 97L
1,568 Elo+
Solo
Sol
Sol
ProjectQuinn404
Sol
Level 6
God Stats
2W - 1L
1,791 SR
Queue Stats
8W - 6L
1,641 Elo+
Solo
Cthulhu
Cthulhu
Sparks209
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 32L
1,718 Elo+
Party 1
Chang'e
Chang'e
iBeTreyed
Chang'e
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
77W - 42L
1,718 Elo+
Party 1
Team Averages
Level 12
1,565 SR
1,667 Elo+

VS

Team Averages
Level 25
1,516 SR
1,537 Elo+
Thoth
Thoth
BigTrashSmurf
Thoth
Level 21
God Stats
7W - 5L
1,755 SR
Queue Stats
176W - 131L
1,587 Elo+
Solo
Thor
Thor
Druw102203
Thor
Level 25
God Stats
1W - 1L
1,611 SR
Queue Stats
28W - 16L
1,636 Elo+
Solo
Artio
Artio
GioModo53X0
Artio
Level 24
God Stats
4W - 3L
1,504 SR
Queue Stats
76W - 67L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
Hyfearion
Sun Wukong
Level 29
God Stats
9W - 11L
1,467 SR
Queue Stats
89W - 100L
1,427 Elo+
Solo
Danzaburou
Danzaburou
Tokaryk
Danzaburou
Level 24
God Stats
2W - 2L
1,241 SR
Queue Stats
67W - 59L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 3
8,430
527
7,099
12,152
3,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Luis-Hunter92
Charybdis
13
0 / 4 / 0
7,689
481
1,108
7,278
1,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 8 / 3
8,681
543
11,743
15,049
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Sparks209
Cthulhu
10
1 / 3 / 2
7,134
446
5,532
14,041
7,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
iBeTreyed
Chang'e
15
1 / 2 / 1
8,662
541
10,127
10,275
8,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 5
9,615
601
7,293
7,776
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
13 / 0 / 2
10,528
658
13,463
11,381
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 4 / 10
7,729
483
6,694
15,399
10,852
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Hyfearion
Sun Wukong
14
0 / 3 / 3
8,523
533
4,601
13,394
6,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Tokaryk
Danzaburou
15
2 / 1 / 10
8,617
539
7,276
7,739
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
12
Kills
23
23
Deaths
12
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
4
5
1.88
W
13
0
2
14
W
3
4
10
2
L
5
6
3
1.08
W
Sun Wukong
Hyfearion
Sun Wukong
0
3
3
0.5
L
Charybdis
Luis-Hunter92
Charybdis
0
4
0
0
L
5
8
3
0.81
L
Cthulhu
Sparks209
Cthulhu
1
3
2
0.67
W
Danzaburou
Tokaryk
Danzaburou
2
1
10
7
L
Chang'e
iBeTreyed
Chang'e
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,609
Damage
39,327
58,795
Taken
55,689
24,810
Mitigated
27,497
16,980
Healing
19,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,293
102
0
896
7,776
2,671
0
4,349
3,427
60,452
0
W
13,463
3,475
0
5,020
11,381
4,536
0
4,458
6,923
0
67,777
W
6,694
449
532
5,209
15,399
10,852
0
7,586
7,813
24,983
0
L
7,099
1,783
0
514
12,152
3,500
0
2,632
9,344
0
50,926
W
Sun Wukong
Hyfearion
Sun Wukong
4,601
1,013
0
4,358
13,394
6,827
0
8,725
4,669
0
51,714
L
Charybdis
Luis-Hunter92
Charybdis
1,108
833
0
915
7,278
1,444
0
1,475
5,803
0
45,327
L
11,743
3,858
102
5,240
15,049
4,220
552
5,155
9,680
54,943
6,125
L
Cthulhu
Sparks209
Cthulhu
5,532
406
199
3,456
14,041
7,253
0
3,525
10,388
29,695
0
W
Danzaburou
Tokaryk
Danzaburou
7,276
4,156
0
3,102
7,739
2,611
280
1,461
6,278
0
57,278
L
Chang'e
iBeTreyed
Chang'e
10,127
810
0
6,554
10,275
8,393
0
858
9,417
59,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,596
Gold Earned
45,012
445
Minions Killed
461
0
Camps Cleared
0
1,362,269
Distance Traveled
1,611,399
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,615
601
120
8
0
314,773
5
W
Thor
10,528
658
95
6
0
363,892
1
W
Artio
7,729
483
33
2
0
311,549
2
L
Da Ji
8,430
527
87
5
0
296,716
5
W
Sun Wukong
8,523
533
121
8
0
322,407
1
L
Charybdis
7,689
481
87
5
0
233,806
2
L
Sol
8,681
543
104
7
0
259,263
3
L
Cthulhu
7,134
446
57
4
0
283,627
4
W
Danzaburou
8,617
539
92
6
0
298,778
7
L
Chang'e
8,662
541
110
7
0
288,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role