Player Matchup

Ymir
Ymir
NoviceHalo1791
Ymir
Level 20
God Stats
0W - 3L
1,242 SR
Queue Stats
15W - 11L
1,622 Elo+
Solo
Anubis
Anubis
OxBaCkw0oDsx0
Anubis
Level 16
God Stats
11W - 4L
1,946 SR
Queue Stats
30W - 31L
1,424 Elo+
Solo
Guan Yu
Guan Yu
Panthon888
Guan Yu
Level 48
God Stats
3W - 2L
1,842 SR
Queue Stats
29W - 47L
1,389 Elo+
Party 2
Set
Set
Soto305
Set
Level 29
God Stats
3W - 7L
1,336 SR
Queue Stats
342W - 324L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
riesxe
Baron Samedi
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,265 Elo+
Party 2
Team Averages
Level 25
1,573 SR
1,448 Elo+

VS

Team Averages
Level 25
1,440 SR
1,425 Elo+
Ratatoskr
Ratatoskr
Balambo21
Ratatoskr
Level 28
God Stats
52W - 54L
1,451 SR
Queue Stats
352W - 389L
1,363 Elo+
Party 1
Chaac
Chaac
Daggeny99
Chaac
Level 27
God Stats
43W - 39L
1,364 SR
Queue Stats
78W - 89L
1,393 Elo+
Party 1
Danzaburou
Danzaburou
Guestkwest
Danzaburou
Level 17
God Stats
11W - 9L
1,460 SR
Queue Stats
54W - 43L
1,558 Elo+
Solo
Cthulhu
Cthulhu
bran2003
Cthulhu
Level 25
God Stats
5W - 0L
1,500 SR
Queue Stats
149W - 166L
1,428 Elo+
Solo
Medusa
Medusa
grave6655
Medusa
Level 28
God Stats
20W - 22L
1,426 SR
Queue Stats
193W - 197L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,987
499
1,341
6,315
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 4 / 2
4,731
473
4,196
6,007
2,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Panthon888
Guan Yu
8
1 / 3 / 1
5,127
513
3,049
6,040
2,819
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Set
10
4 / 2 / 0
6,270
627
5,220
5,640
1,727
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
riesxe
Baron Samedi
8
1 / 4 / 2
5,093
509
2,153
4,138
1,684
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Balambo21
Ratatoskr
9
3 / 2 / 5
5,834
583
2,610
6,344
1,614
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
Daggeny99
Chaac
10
4 / 2 / 0
6,182
618
4,074
5,733
1,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Guestkwest
Danzaburou
10
5 / 0 / 2
6,181
618
4,098
3,985
833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
bran2003
Cthulhu
9
0 / 1 / 7
5,595
560
2,944
7,409
3,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
grave6655
Medusa
10
5 / 3 / 2
6,897
690
4,933
5,032
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
17
17
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
Balambo21
Ratatoskr
3
2
5
2.75
W
Chaac
Daggeny99
Chaac
4
2
0
2
W
Danzaburou
Guestkwest
Danzaburou
5
0
2
6
L
1
4
0
0.25
L
0
4
2
0.25
L
Guan Yu
Panthon888
Guan Yu
1
3
1
0.5
L
Set
4
2
0
2
W
Cthulhu
bran2003
Cthulhu
0
1
7
3.5
W
Medusa
grave6655
Medusa
5
3
2
2
L
Baron Samedi
riesxe
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,959
Damage
18,659
28,140
Taken
28,503
12,871
Mitigated
9,699
5,196
Healing
7,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
Balambo21
Ratatoskr
2,610
942
276
397
6,344
1,614
309
1,182
5,162
0
24,549
W
Chaac
Daggeny99
Chaac
4,074
951
0
1,241
5,733
1,845
128
0
5,553
0
23,753
W
Danzaburou
Guestkwest
Danzaburou
4,098
2,055
0
2,215
3,985
833
140
907
3,078
0
31,823
L
1,341
577
0
850
6,315
4,348
0
1,611
4,704
15,107
0
L
4,196
668
0
2,009
6,007
2,293
0
912
5,095
16,257
0
L
Guan Yu
Panthon888
Guan Yu
3,049
625
0
1,748
6,040
2,819
0
0
6,040
0
19,759
L
Set
5,220
1,721
0
348
5,640
1,727
0
421
5,219
0
35,429
W
Cthulhu
bran2003
Cthulhu
2,944
261
1,208
1,392
7,409
3,933
0
3,789
3,620
14,630
0
W
Medusa
grave6655
Medusa
4,933
2,051
264
419
5,032
1,474
1,158
1,857
3,175
0
29,772
L
Baron Samedi
riesxe
Baron Samedi
2,153
259
0
241
4,138
1,684
0
0
4,138
12,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,208
Gold Earned
30,689
180
Minions Killed
265
0
Camps Cleared
0
865,486
Distance Traveled
988,384
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
5,834
583
49
5
0
211,878
0
W
Chaac
6,182
618
53
5
0
182,969
0
W
Danzaburou
6,181
618
74
7
0
189,132
2
L
Ymir
4,987
499
23
2
0
189,651
0
L
Anubis
4,731
473
32
3
0
160,096
0
L
Guan Yu
5,127
513
36
4
0
154,634
0
L
Set
6,270
627
69
7
0
217,074
0
W
Cthulhu
5,595
560
22
2
0
211,678
3
W
Medusa
6,897
690
67
7
0
192,727
4
L
Baron Samedi
5,093
509
20
2
0
144,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role